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Beaulieu, Micheline – Journal of Documentation, 2000
Explores the concepts of interaction and interactivity presented in different theoretical models in the fields of human-computer interaction (HCI) and information-seeking/searching behavior, and relates these to information retrieval (IR) research. Suggests that interaction in HCI is primarily concerned with establishing a user/system dialogue at…
Descriptors: Computer Interfaces, Information Retrieval, Information Science, Information Seeking

Barnum, George – Government Information Quarterly, 2002
Discusses efforts by the Federal Depository Library Program to make information accessible more or mostly by electronic means. Topics include Web-based locator tools; collection development; digital archives; bibliographic metadata; and access tools and user interfaces. (Author/LRW)
Descriptors: Access to Information, Archives, Bibliographic Records, Computer Interfaces

Pulsinelli, Alesha; Roubie, Cynthia – Performance Improvement, 2001
The project DEVISE case study shows how diversity modeling can be used as a powerful design tool. Designers used performance-centered design techniques to create a virtual learning environment in which students with learning disabilities would be more fully supported with an interface that meets their needs. (AEF)
Descriptors: Computer Interfaces, Computer Software Development, Design Preferences, Educational Technology
Spink, Amanda; Wilson, Tom; Ellis, David; Ford, Nigel – D-Lib Magazine, 1998
This study investigates the nature, manifestations, and behavior of successive searching by users in digital environments, and establishes criteria for use in the design of information-retrieval interfaces and systems supporting successive-searching behavior. Study includes two projects--one based at the University of North Texas, one at the…
Descriptors: Computer Interfaces, Computer System Design, Foreign Countries, Higher Education

Gold, Steven C. – Simulation & Gaming, 1998
Discusses the design and use of intelligent tutoring systems (ITS) for computerized business simulations. Reviews the use of ITS as an instructional technology; presents a model for ITS-based business simulations; examines the user interface and link between the ITS and simulation; and recommends expert-consultant diagnostic testing, and…
Descriptors: Artificial Intelligence, Business, Computer Assisted Instruction, Computer Interfaces

Kim, Sara; Brock, Douglas; Orkand, Adam; Astion, Michael – British Journal of Educational Technology, 2001
Describes a usability study conducted with health sciences students at the University of Washington that explored interface issues in the GramStain Tutor, an educational software program on CD-ROM, particularly the navigation of the program and the use of embedded design features. (LRW)
Descriptors: Allied Health Occupations Education, Computer Interfaces, Computer Software Development, Courseware
Shepherd, M.; Watters, Carolyn; Kaushik, Raj – Proceedings of the ASIST Annual Meeting, 2001
Results from user studies support the importance of genre and task in interface design and effectiveness of filtering of electronic news. Preliminary results from a study on effectiveness of predicting interesting Web pages based on the content of previously visited pages suggest a great similarity between reading electronic news and browsing the…
Descriptors: Computer Interfaces, Computer System Design, Information Seeking, Information Systems
Caraway, Shawn; Payne, Susan – Computers in Libraries, 2005
This article describes the conception, implementation, and current status of Rakim open source software at Midlands Technical college in Columbia, SC. Midlands Technical College (MTC) is a 2-year school in Columbia, S.C. It has two large campuses and three smaller campuses. Although the library functions as a single unit, there are separate…
Descriptors: Technical Institutes, Computer Software, Postsecondary Education, Electronic Libraries
Lahn, Leif Christian – Journal of Workplace Learning, 2004
How would a learning arena that promotes "just-in-time" learning in the workplace ideally be created? This was one of the most important questions the Norwegian research project, NEMLIG, aimed to illustrate through a series of work place experiments. The present article presents the evaluation of the project in the form of a number of dilemmas.…
Descriptors: Education Work Relationship, Systems Development, Online Courses, Web Based Instruction
Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
Aydin, Belgin; Yuzer, T. Volkan – Online Submission, 2006
This paper reports a synchronous project, "the virtual classroom" prepared for the Distance English Language Teacher Training (DELTT) Program. The process of developing the synchronous project and the interface with its specific components were reported with examples and supported by theoretical background from the related literature.…
Descriptors: Foreign Countries, Program Effectiveness, Language Teachers, Virtual Classrooms
Pisciotta, Henry; Halm, Michael J.; Dooris, Michael J. – Planning for Higher Education, 2006
This article draws on two projects funded by the Andrew W. Mellon Foundation concerning the ways colleges and universities can support the legitimate sharing of digital learning resources for scholarly use. The 2001-03 Visual Image User Study (VIUS) assessed the scholarly needs of digital image users-faculty, staff, and students. That study led to…
Descriptors: Educational Technology, Electronic Libraries, Computer Networks, Information Networks
Recker, Margaret M. – 1994
This document presents a theoretical approach and a methodology for analyzing data from students interacting with and learning from hypermedia systems. Interactions are mutually influenced by individual students' goals and strategies and the actions supported by the interface of the learning environment. The approach is illustrated by modelling…
Descriptors: Cognitive Processes, Computer Interfaces, Computer System Design, Educational Environment
Cornell, Richard; Bailey, Dan – 1996
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Descriptors: Appropriate Technology, Cognitive Processes, Computer Games, Computer Interfaces
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games