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Md Alimul Haque; Shameemul Haque; Sana Zeba; Kailash Kumar; Sultan Ahmad; Moidur Rahman; Senapathy Marisennayya; Laiq Ahmed – E-Learning and Digital Media, 2024
E-Learning Education systems are gaining attention day-to-day because of their inclusive pertinence in the distance education system. Due to COVID-19, the online learning education system has become very popular. Most probably, all education systems have been using the IoT-based E-Learning system to continue the students' education without…
Descriptors: Electronic Learning, Internet, Information Networks, Technology Uses in Education
Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games
Sigit D. Laksana; Punaji Setyosari; Henry Praherdhiono; Dedi Kuswandi; Dahlia Jannan – Pegem Journal of Education and Instruction, 2024
Mathematics is one of the essential subjects for students because it focuses more on the ability to remember, memorize, and interpret. In addition, gamification in mathematics is excellent since it promotes critical and creative problem-solving and enhances children's metacognitive abilities. This experimental study investigates the impact of…
Descriptors: Gamification, Metacognition, Mathematics Skills, Problem Solving
Tianyuan Yang; Baofeng Ren; Chenghao Gu; Boxuan Ma; Shin 'ichi Konomi – International Association for Development of the Information Society, 2024
As education increasingly shifts towards a technology-driven model, artificial intelligence systems like ChatGPT are gaining recognition for their potential to enhance educational support. In university education and MOOC environments, students often select courses that align with their specific needs. During this process, access to information…
Descriptors: Concept Formation, Artificial Intelligence, Computer Uses in Education, MOOCs
Ericka A. Kirkland – ProQuest LLC, 2024
This exploratory, qualitative inquiry provides insight into the IT management practices within K-12 organizations using the concepts outlined within Rogers Everett's diffusion of innovation theory description of the innovation-decision process communication channel: knowledge, persuasion, decision, implementation, and confirmation. In realizing…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Integration, School Personnel
Anitha Akkal – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how science students described their experiences of collaboration in a virtual learning environment at a community college in the Midwestern United States between 2020 - 2022. The literature review indicated the need to understand how science students described their experience of…
Descriptors: Cooperative Learning, Science Instruction, Community College Students, Educational Technology
Daniel Amadiok; Eric Osei; Winston Abroampa – International Journal of Education and Development using Information and Communication Technology, 2024
E-learning management systems (e-LMSs) are technologies that higher education institutions employ to facilitate teaching and learning. However, empirical data on contextual factors, including teaching activities in the e-LMS, administrative activities in the e-LMS, effectiveness of the e-LMS, technologies in learning networks, and perceived…
Descriptors: Learning Management Systems, Educational Technology, Technology Uses in Education, Public Colleges
Joseph Watuleke; David Onen; Consolata Kabonesa; Ruth Nsibirano; Paul Birevu Muyinda; Nuluyati Nalwadda – International Journal of Education and Development using Information and Communication Technology, 2024
As universities increasingly adopt flexible learning options, the shift from traditional face-to-face instruction to blended learning environments presents both opportunities and challenges. This study explored the experiences of faculty at Makerere University as they adapted to this transition, focusing on their training process and the obstacles…
Descriptors: Blended Learning, College Faculty, Teaching Experience, Barriers
Hyun-Bin Hwang; Matthew D. Coss; Shawn Loewen; Kaitlyn M. Tagarelli – Studies in Second Language Acquisition, 2024
Research on mobile-assisted language learning (MALL) has revealed that high rates of attrition among users can undermine the potential benefits of this learning method. To explore this issue, we surveyed 3,670 adult MALL users based on the Unified Theory of Acceptance and Use of Technology (UTAUT) and also conducted an in-depth analysis of their…
Descriptors: Learner Engagement, Handheld Devices, Nontraditional Students, Adults
Nguyen Thi Hai Binh; Tri-Quan Dang; Luan-Thanh Nguyen – Journal of Teaching in International Business, 2024
This study seeks to elucidate the motivations for students in Ho Chi Minh City, Vietnam, a developing nation, to adopt metaverse technology for studying logistics and international business courses. This study aimed to develop an innovative educational environment for students and educators by linking these courses with metaverse technology,…
Descriptors: Foreign Countries, Educational Technology, International Education, Business Education
Taskeen Hasrod; Yannick B. Nuapia; Hlanganani Tutu – Journal of Chemical Education, 2024
In order to improve the accessibility and user friendliness of an accurately pretrained stacking ensemble machine learning regressor used to predict sulfate levels (mg/L) in Acid Mine Drainage (AMD), a Graphical User Interface (GUI) was developed using Python by combining human input with ChatGPT and deployed in the Jupyter Notebook environment.…
Descriptors: Artificial Intelligence, Natural Language Processing, Educational Technology, Computer Software
Cloneria Nyambali Jatileni; Sari Havu-Nuutinen; Susanna Pöntinen – South African Journal of Education, 2024
The bring-your-own-device policy (BYOD) in schools has recently attracted considerable research interest. BYOD allows students to learn subjects like mathematics using personal mobile devices. Accordingly, BYOD can increase students' desire to learn mathematics in school. In the study we report on here, we assessed 9th grade students' (n = 500)…
Descriptors: Foreign Countries, Educational Technology, Ownership, Mathematics Instruction
Anna Cho – ProQuest LLC, 2024
The purpose of this research was to explore the perceptions of student affairs administrators, working in both public and private higher education institutions, regarding how they learned to use technology and gain insight into how their work would evolve in the future. While the COVID-19 pandemic affected everyone in the higher education…
Descriptors: Student Personnel Workers, Attitudes, Learning Processes, Educational Technology
Barbara D. Freeman – ProQuest LLC, 2024
This case study investigated the collective resilience of school stakeholders--comprising administrators, teachers, and parents--during the COVID-19 global pandemic. Central to this study was investigating how these stakeholders demonstrated resilience in the face of unprecedented challenges posed by the pandemic. This study sought to understand…
Descriptors: Administrators, Teachers, Parents, Resilience (Psychology)
Dione V. Morris – ProQuest LLC, 2024
The study used a quantitative correlational research method to examine the effects of eLearning and virtual instruction in Upstate South Carolina Title I school districts. The study also determined if there was a correlation between the geographic location of participating school districts and teachers' perceptions of various aspects of…
Descriptors: Electronic Learning, Educational Technology, Low Income Students, Institutional Characteristics

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