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Jones, Oliver A. H.; Spichkova, Maria; Spencer, Michelle J. S. – Journal of Chemical Education, 2018
Mobile technology is increasingly prevalent in higher education. Chemistry-related software applications (apps) on touchscreen computers are emerging as a popular platform in many areas, including in the chemistry classroom. In this work, a new game-based app designed for hand-held and portable touch-controlled devices is presented. Chirality-2…
Descriptors: Telecommunications, Handheld Devices, Chemistry, Science Instruction
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Teranishi, Shogo; Yamagishi, Yoshio – Journal of Educational Multimedia and Hypermedia, 2018
Recently, virtual reality (VR) has attracted much attention. We have developed a VR learning application that simulates the process of constructing a self-built PC. Users can virtually experience the process of PC assembly with our system. Our system comprises a head-mounted display called the "Oculus Rift DK2" and a motion sensor called…
Descriptors: Outcomes of Education, Computer Simulation, Computers, Manufacturing
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James, Delores C. S.; Harville, Cedric, II – Health Education & Behavior, 2018
Background: African American women (AAW) are in a unique position to be recruited into mobile (mHealth) weight management research and programs due to their high rates of obesity and their high ownership of smartphones. Aim: This study examined smartphone usage, social media engagement, and willingness to participate in mHealth weight management…
Descriptors: African Americans, Females, Handheld Devices, Social Media
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Zydney, Janet; Schaen, Richard – Science and Children, 2018
In their role as careful observers of nature, citizen scientists are helping to "answer the most challenging ecological and environmental questions, addressing issues that affect everyday lives" (McKinley et al. 2015). They help answer these questions by providing scientists with a large pool of data that can be analyzed (National…
Descriptors: Elementary School Science, Elementary School Students, Environmental Education, Ecology
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Ma, Xingming; Luo, Yanping; Zhang, Lifeng; Wang, Jingqiu; Liang, Yaling; Yu, Hongjuan; Wu, Yufeng; Tan, Jiying; Cao, Mingqiang – Education Sciences, 2018
The application-based flipped classroom (APP-FC) is an innovative teaching-learning model that has not been applied and assessed in basic medical curricula teaching in China. The aim of this investigation is to assess students' perceptions to the APP-based flipped classroom (APP-FC) teaching model in an immunology course. The data of this study…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Homework
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Kumar, Bimal Aklesh; Chand, Sailesh – International Journal of Virtual and Personal Learning Environments, 2018
In order to assist in delivering of courses in distance mode at Fiji National University a mobile learning app was designed and evaluated. The main objective of this app was to provide learning support to learners who are studying in distance mode. The app was designed for android based smart phones and usability study was conducted to evaluate…
Descriptors: Foreign Countries, Computer Oriented Programs, Electronic Learning, Distance Education
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Cetin, Hatice; Cetin, Ibrahim – Acta Didactica Napocensia, 2018
The present study aimed to determine views the middle school students' located a province of Turkey towards the Class Dojo education technology used in mathematic courses. A questionnaire based on expert opinions was used for the collection of research data. The participants of the study consisted of 206 students; 5th, 6th, 7th and 8th grade…
Descriptors: Student Attitudes, Middle School Students, Computer Oriented Programs, Educational Technology
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Mbukusa, Nchindo Richardson – Journal of Curriculum and Teaching, 2018
Recently, electronic mobile devices have been widely used for attaining knowledge, asking questions and retrieving information. Mobile devices and their features have been in the glare of publicity for educational purposes. The WhatsApp application instant messaging platform has become the most popular mobile device application regarded as one of…
Descriptors: Student Attitudes, Technology Uses in Education, Synchronous Communication, Electronic Learning
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Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
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Cervi-Wilson, Tiziana; Brick, Billy – Research-publishing.net, 2018
Recent developments in mobile technologies have increased the ways in which languages can be learnt, both within and beyond the classroom. Whereas the use of mobile technologies seems to challenge traditional knowledge and skills acquisition, research shows that foreign language study can be enriched through easy access to resources selected to…
Descriptors: Computer Oriented Programs, Italian, Second Language Learning, Handheld Devices
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Mason, John – Teaching Mathematics and Its Applications, 2015
This article draws on extensive experience working with secondary and tertiary teachers and educators using an applet to display rational polynomials (up to degree 7 in numerator and denominator), as support for the challenge to deduce as much as possible about the graph from the graphs of the numerator and the denominator. Pedagogical and design…
Descriptors: Computer Oriented Programs, Mathematical Concepts, College Mathematics, Graphs
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Luterbach, Kenneth J.; Hubbell, Kenneth R. – TechTrends: Linking Research and Practice to Improve Learning, 2015
Instructional developers and others creating apps must choose from a wide variety of app development tools and technologies. Some app development tools have incorporated visual programming features, which enable some drag and drop coding and contextual programming. While those features help novices begin programming with greater ease, questions…
Descriptors: Computer Oriented Programs, Computer Software, Computer System Design, Instructional Design
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Karchmer-Klein, Rachel; Mouza, Chrystalla; Harlow Shinas, Valerie; Park, Sohee – Journal of Digital Learning in Teacher Education, 2017
The purpose of this study was to examine patterns evident in the ways middle school teachers, who value technology integration, design instruction that leverages educational applications (app) affordances. Using the pedagogy of multiliteracies (Cope & Kalantzis, 2015) and app affordances of multimodality, collaboration, and interactivity as…
Descriptors: Middle School Teachers, Instructional Design, Technology Integration, Computer Oriented Programs
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Scheffel, Maren; Drachsler, Hendrik; de Kraker, Joop – IEEE Transactions on Learning Technologies, 2017
In collaborative learning environments, students work together on assignments in virtual teams and depend on each other's contribution to achieve their learning objectives. The online learning environment, however, may not only facilitate but also hamper group communication, coordination, and collaboration. Group awareness widgets that visualize…
Descriptors: Cooperative Learning, Electronic Learning, Computer Oriented Programs, Group Dynamics
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Williamson, Ben – Learning, Media and Technology, 2017
ClassDojo is one of the world's most successful educational technologies, currently used by over 3 million teachers and 35 million children globally. It reinforces and enacts emerging governmental "psycho-policies" around the measurement and modification of children's social and emotional learning in schools. This article focuses…
Descriptors: Educational Technology, Social Development, Emotional Development, Psychological Patterns
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