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Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
Loise Gichuhi – Journal of Interactive Media in Education, 2025
In forced displacement contexts, the uptake of educational technology (EdTech) is generally driven by resource availability, the haste to satisfy a specific need or a donordriven solution, and whether the technology offers 'value for money' in terms of its cost. As a result, discrepancies in technology usage and infrastructure have emerged,…
Descriptors: Refugees, Educational Technology, Technology Uses in Education, Teacher Education Programs
Erik Hombre Cuevas; Daniel Zaldivar; Marco Perez – International Journal of Information and Communication Technology Education, 2025
The integration of various programming languages into the undergraduate engineering curriculum often occurs without adequate evaluation of their effectiveness within specific disciplines. Recently, Python and MATLAB have garnered significant attention as preferred languages for teaching subjects such as image processing and computer vision.…
Descriptors: Influence of Technology, Technology Uses in Education, Programming Languages, Academic Achievement
Sireesha Prathigadapa; Salwani Mohd Daud – Journal of Learning for Development, 2025
In contemporary education, accurately predicting student performance and delivering prompt feedback is paramount for fostering a comprehensive grasp of academic progress and adopting strategies for enhancing the quality of student learning. This review examines the studies on virtual tutoring systems utilising Generative Pre-trained Transformer 3…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Feedback (Response)
Adil Hamamous; Nadia Benjelloun – Journal of Learning for Development, 2025
CAEx (Computer-Assisted Experimentation) enables real-time experiments to be carried out using a computer; it includes data acquisition and sensor systems, as well as real-time measurement of numerous physical properties. The use of computer-assisted experimentation in the teaching of physics and chemistry in Moroccan secondary schools underwent…
Descriptors: Computer Assisted Instruction, Science Education, Physical Sciences, Science Experiments
Tran Ai Cam; Nguyen Huu Thanh Chung – Journal of Learning for Development, 2025
This study employs bibliometric methods to analyse impactful and emerging research topics in the digital education ecosystem, using Scopus data from 2019 to 2023. It introduces a new Impact Factor (IF) that considers productivity, growth rate, core papers, and citations to identify key research fronts. The top five areas identified were artificial…
Descriptors: Literature Reviews, Bibliometrics, Educational Research, Electronic Learning
Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
Oguzhan Nacaroglu; Oktay Kizkapan; Hüseyin Demir – Psychology in the Schools, 2025
Science learning motivation refers to the drive and enthusiasm that students exhibit towards learning science. Science learning competencies, on the other hand, are the skills and knowledge enabling students to understand and apply scientific concepts effectively. Digital literacy, defined as the ability to effectively use digital tools and…
Descriptors: Middle School Students, Student Motivation, Science Education, Digital Literacy
Kalliopi Kritsotaki; Susana Castro--Kemp; Leda Kamenopoulou – Journal of Research in Special Educational Needs, 2025
This paper reports an exploratory pilot study--which is part of a larger study--examining the impact of an innovative approach to enhancing the writing skills of primary school students with dyslexia, digital storytelling (DST), linked to critical and cultural learning. The study adopted a single-subject design with a pre-experimental approach…
Descriptors: Story Telling, Writing Skills, Elementary School Students, Students with Disabilities
Carlos Mera Cantillo; Estíbaliz Aragón Mendizábal; Malena Manchado Porras; Maria Inmaculada Menacho Jimenez; Flavia S. Arrigoni; Mari Carmen Canto López; Jose I. Navarro Guzmán – Electronic Journal of Research in Educational Psychology, 2025
Introduction: The main objective of this study was to validate six educational applications developed to train the cognitive precursors associated with mathematics learning in early childhood education students. Method: The mathematical performance of 193 preschool students aged 57 to 79 months (M=63.3, SD=3.7) from various schools was assessed…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Preschool Education
Chyanna Wee; Lillian Yee Kiaw Wang; Huey Fang Ong – ACM Transactions on Computing Education, 2025
This study presents the development of a student-centric framework for utilizing virtual reality (VR) technologies in education, specifically focusing on enhancing computational thinking skills. While numerous frameworks exist in this domain, they often lack consideration of student preferences, which are integral for fostering learner autonomy.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computation
Anqi Dou; Wei Xu; Ruijia Liu – International Journal of Distance Education Technologies, 2025
Generative videos for educational purposes have become a cutting-edge tool that uses advanced technology to create dynamic and interactive content. This study aims to conduct a scientometric analysis of generative videos for educational purposes using both VOSviewer and CitNetExplorer. Results and conclusions: The research findings indicate that…
Descriptors: Video Technology, Audiovisual Aids, Artificial Intelligence, Citations (References)
Jen Aggleton; Emily Mannard; Mona Humaid Aljanahi; Christian Ehret – Literacy, 2025
Research strongly supports the use of narrative videogames in the literacy/English classroom. However, for many teachers, incorporating videogames into their teaching practice is highly challenging. This article offers new insights into the potential of videogames as a pedagogical tool for literacy/English by exploring the barriers that teachers…
Descriptors: Teacher Attitudes, Technology Uses in Education, Video Games, Teaching Methods
Jia Li; Yacong Wang – International Journal of Web-Based Learning and Teaching Technologies, 2025
In the rapidly evolving landscape of education, streaming media technology has emerged as a transformative force, particularly in distance education. This study explores the integration of streaming media into university English teaching, focusing on enhancing real-time interaction, personalization, and student engagement. Despite significant…
Descriptors: Video Technology, Internet, Technology Uses in Education, Distance Education
Xiao Xu – Discover Education, 2025
A crucial need for a comprehensive understanding and assessment of mobile learning readiness exists in light of most adult learners' lack of preparedness for mobile learning. This study developed a seven-factor mobile learning readiness construct and crafted a 26-item scale integrating the Technology Acceptance Model, Unified Theory of Acceptance…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education