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Oo, Cherry Zin; Chew, Adrian W.; Wong, Adeline L. H.; Gladding, Joanne; Stenstrom, Cecilia – International Journal for Academic Development, 2022
Research Data Management (RDM) is an inherently complex area that presents a challenge for institutions to effectively upskill people in RDM and get them to enact RDM best practices. This systematic review aims to provide a reference point for institutions and academic developers to design and deliver effective training for their students and…
Descriptors: Research, Information Management, Best Practices, Training
Michaelis, Joseph E.; Weintrop, David – ACM Transactions on Computing Education, 2022
Computing is rapidly becoming a critical literacy for succeeding in an increasingly technological world. While the proliferation of programs dedicated to broadening participation in computing increases access, computing education research can benefit from more directly drawing on current interest development theory to improve interventions that…
Descriptors: Computer Science Education, Student Interests, Curriculum Design, Intervention
Qi, Chunxia; Liang, Haili – Canadian Journal of Science, Mathematics and Technology Education, 2022
Based on the article "Participation and Reification: Two Basic Design Principles for Mathematics Professional Development Programs" (Gómez-Blancarte & Miranda, 2021), this commentary aims to discuss how Wenger's concepts of participation and reification may be used in the design of a MPDP. The meanings of participation and…
Descriptors: Mathematics Education, Professional Development, Mathematics Teachers, Program Design
Schwieger, Dana – Information Systems Education Journal, 2022
The pet care service industry is booming. The U.S. Census Bureau (2019) recorded pet service industry payroll numbers at almost $11.2 billion (excluding veterinarian services). In this teaching case, Mark, the owner of a successful dog boarding business, is looking to capitalize on that growth as he expands his customer demographic to welcome cats…
Descriptors: Databases, Information Systems, Database Design, Case Method (Teaching Technique)
Kiernan, Louise; Ledwith, Ann; Lynch, Raymond – Design and Technology Education, 2022
While design is associated with novelty and creativity, few studies have explored the cognitive processes employed during team interactions. Design practice is collaborative where designers work in multidisciplinary teams. Along with the cognitive skills involved in designing, designers also need skills to work in teams, share information, and…
Descriptors: Design, Cognitive Processes, Teamwork, Interaction
Godwin, Karrie E.; Leroux, Audrey J.; Scupelli, Peter; Fisher, Anna V. – Mind, Brain, and Education, 2022
Prior laboratory research suggests the visual environment can be a source of distraction for children, reducing attention to instructional tasks and learning outcomes. However, systematic research examining how the visual environment relates to attention in genuine classrooms is rare. In addition, it is unknown what specific aspects of the…
Descriptors: Classroom Design, Attention Control, Classroom Environment, Visual Perception
Aldridge, Jill M.; Bianchet, Silvana – Learning Environments Research, 2022
The context in which learning takes place, or learning environment, is pivotal to a positive learning experience for students. Although numerous studies have established strong links between a positive learning environment and a range of student outcomes, far less research has examined how teachers might establish such an environment. Amidst…
Descriptors: Feedback (Response), Educational Environment, Instructional Design, Cooperation
Marx, Hugo – International Journal of Art & Design Education, 2022
As the gender disparity increases yearly within art--with substantially more girls choosing to continue with the subject into asessed years than boys at secondary school--this essay explores a handful of the influencing factors for this gender imbalance, before exploring the ways in which we might begin to remedy such an unacceptable polarisation…
Descriptors: Gender Differences, Art Education, Disproportionate Representation, Design
Kärnä-Behm, Jaana – International Journal of Art & Design Education, 2022
In order to achieve successful products and services, design research nowadays is searching for new methods that unify collaboration between professional designers and future users. Developing and using these new design methods is also of interest in design education. In this study, design toolkits are developed to practise participatory design…
Descriptors: College Students, Design, Student Projects, Art Education
Tenório, Kamilla; Dermeval, Diego; Monteiro, Mateus; Peixoto, Aristoteles; Silva, Alan Pedro da – International Journal of Artificial Intelligence in Education, 2022
There is growing interest in applying gamification to adaptive learning systems to motivate and engage students during the learning process. However, previous studies have reported unexpected results about student outcomes in these systems. One of the causes of these unfavorable effects is the lack of monitoring and adaptation of gamification…
Descriptors: Gamification, Design, Individualized Instruction, Educational Objectives
Reynolds, Joshua J. – Teaching of Psychology, 2022
Introduction: Assessing teaching effectiveness is relevant for improving one's teaching and for moving through the tenure process; however, the validity of assessment methods, such as Student Evaluations of Teaching (SET), have been heavily criticized. Statement of the Problem: Using a one-group pretest-posttest design and assessing learning over…
Descriptors: Teacher Effectiveness, Pretests Posttests, Evaluation Methods, Outcomes of Education
Tracey, Monica W.; Baaki, John; Budhrani, Kiran; Shah, Smruti – International Journal of Technology and Design Education, 2022
Behind the curtain is where what makes things happen, happens. How do design teams really design? Five doctoral students from Learning Design and Technology programs across the US had a unique opportunity to pay attention to graduate instructional design teams behind the curtain designing open educational resources for a non-profit that provides…
Descriptors: Instructional Design, Doctoral Students, Open Educational Resources, Training
Han, Ji; Park, Dongmyung; Hua, Min; Childs, Peter R. N. – International Journal of Technology and Design Education, 2022
Creativity is a significant element in design education, and frequently a significant competency during recruitment for design professions. Group work and individual work are widely employed in higher education. Many studies have highlighted the merits of employing group work in design education, cultivating collaborative design abilities and…
Descriptors: Cooperative Learning, Creativity, Design, STEM Education
Yang, Kai-Lin; Lin, Fou-Lai; Tso, Tai-Yih – Asia-Pacific Education Researcher, 2022
Based on an enactivist perspective on learning mathematics, we articulate three key processes of designing mathematics-grounding activities (MGAs) where students' mathematical thinking can be motivated and shaped with the interactions between their enactments and the evolving tasks in the activities. Then, evaluation criteria and design steps will…
Descriptors: Mathematics Instruction, Mathematics Activities, Instructional Design, Thinking Skills
Lockee, Barbara B.; Clark-Stallkamp, Rebecca – Distance Education, 2022
The recent shift to remote instruction in response to the global pandemic has resulted in increasing demand for flexible learning options in higher education going forward. As institutions strategize the advancement of distance education as a means of addressing these demands, a parallel need has emerged for increased awareness of flexible…
Descriptors: Distance Education, Higher Education, Instructional Design, Time Perspective

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