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Chiao Ling Huang; Lianzi Fu; Shih-Chieh Hung; Shu Ching Yang – Journal of Computer Assisted Learning, 2025
Background: Many studies have highlighted the positive effects of visual programming instruction (VPI) on students' learning experiences, programming self-efficacy and flow experience. However, there is a notable gap in the research on how these factors specifically impact programming achievement and learning intentions. Our study addresses this…
Descriptors: Attention, Self Efficacy, Visual Aids, Instructional Effectiveness
Faith Sylvester Orim; Usani Joseph Ofem; Imelda Barong Edam-Agbor; Nsan Njar Nsan; John Arikpo Okri; Patience Ekpang; Blessing Ogunjimi; Isu Michael Egbe; James Omaji Ukatu; Cecilia Undie Angrey; Moses Agba Undie; Oluwaseun Akin-Fakorede; Dymphina Abua; Peace Asukwo – Discover Education, 2025
The current educational landscape is flooded with new technological tools, especially with the arrival of artificial intelligence, which is applicable at all levels of instructional practices. However, the application of technology in assessment in higher education has been understudied. This study focused on filling this research gap by examining…
Descriptors: Higher Education, College Faculty, Computer Assisted Testing, Technology Integration
Xuhan Luo; Boxuan Li; Jinmei Liu; Shihong Ma; Xinyuan Wei; Yan Cen – IEEE Transactions on Education, 2025
Contribution: An innovative approach utilizing interactive software paired with stereoscopic projection hardware is introduced to enhance the teaching and learning of solid-state physics. This method is distinctive for its integration of complex 3-D visualizations directly into classroom instruction, facilitating a deeper understanding of abstract…
Descriptors: Computer Software, Science Education, Physics, Scientific Concepts
Taemin Ha; Brian Dauenhauer; Jaimie McMullen; Jennifer Krause – Journal of Teaching in Physical Education, 2025
Purpose: This study examined the attributes contributing to the use of technology among school staff to facilitate and promote physical activity. Method: A mixed-methods sequential explanatory research design was employed with the diffusion of innovations theory as a guide. The Comprehensive School Physical Activity Program Technology Practice…
Descriptors: Educational Technology, Technology Uses in Education, Physical Activity Level, Health Promotion
Sarah Emily Wilson; Joseph B. Wiggins; Lauren N. Wong; Tracy Gault Ulrich; Bill Causey; Jorge Parra; Nicholas A. Gage; Jose Blackorby – Journal of Special Education Technology, 2025
Over the past few decades, advances in computing power and the widespread adoption of the Internet have completely transformed the ways that people obtain information, communicate, educate, and conduct business. Unfortunately, access to technology and to the training required to use technology are not equitably distributed in the United States,…
Descriptors: Students with Disabilities, Educational Technology, Technology Uses in Education, Intervention
Dana Patenaude; David McNaughton; Zhigao Liang – Journal of Special Education Technology, 2025
We used the Council for Exceptional Children (CEC) Standards for evidence-based practices (EBP) in Special Education to evaluate the effectiveness research on the use of visual scene displays (VSDs) and video VSDs with young children with autism spectrum disorder and/or intellectual and developmental disability (ASD/IDD). VSDs and video VSDs are…
Descriptors: Visual Aids, Autism Spectrum Disorders, Intellectual Disability, Developmental Disabilities
Seokmin Kang; Chun-Hao Chang; Sungyeun Kim – Educational Technology & Society, 2025
Virtual tools are rapidly supplementing physical tools in classrooms. Although extensive research has compared the benefits of using virtual and physical manipulatives, few studies have systematically explored the learning benefits of using a physical and a virtual tool. As the major learning goal in science, technology, engineering, and…
Descriptors: Educational Technology, Technology Uses in Education, Manipulative Materials, STEM Education
María de los Ángeles Domínguez-González; Antonio Luque de la Rosa; Carlos Hervás-Gómez; Pedro Román-Graván – Contemporary Educational Technology, 2025
Constant teacher training and up-dating is fundamental to provide quality teaching and learning. Digital competences are among the skills that teachers must acquire in order to improve the teaching and learning processes. The aim of the present study was to review the scientific production of the last five years regarding teacher digital…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Competence
Mustafa Köroglu – Education and Information Technologies, 2025
This investigation elucidates the adoption and integration of Augmented Reality (AR) and Virtual Reality (VR) technologies within educational assessments, focusing on the distinctions between pre-service and in-service teachers. Leveraging an integrated theoretical framework that combines the General Extended Technology Acceptance Model for…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Social Psychology of Education: An International Journal, 2025
Laboratories play a central role in engineering education. Current technology enables virtual experiences that challenge the traditional concept of teaching laboratories for undergraduate engineering students. Integrating technology, such as virtual laboratories, allows students to learn foundational experimental skills; however, it lacks…
Descriptors: Engineering Education, Laboratories, Computer Simulation, Undergraduate Students
Phantipa Amornrit; Patthanan Bootchuy; Phanompatt Smitananda – Journal of Education and Learning, 2025
The study aimed to examine the impact of a gamified distance learning system on enhancing digital creativity in distance education. The research involved 36 graduate students from Sukhothai Thammathirat Open University enrolled in the Public Administration Innovation course. Over a six-week experimental period, the learning system incorporated…
Descriptors: Foreign Countries, Gamification, Distance Education, Creativity
Thanapat Sripan; Nutwichida Lertpongrujikorn – Journal of Education and Learning, 2025
Artificial intelligence's (AI) quick development has had a big impact on education, especially in industries like electronic media production that call for both creative expression and practical abilities. In a classroom action research setting, this project investigates how to use AI-powered learning activities to improve students' proficiency in…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Undergraduate Students
Leisi Pei; Morris Siu-Yung Jong; Junjie Shang; Guang Ouyang – British Journal of Educational Technology, 2025
Cognitive load is a critical internal state associated with learners' learning process and significantly influences learning outcomes. With the worldwide popularity of video-based learning (VBL), tracking real-time cognitive load variations becomes more and more important for the timely provision of adaptive learning support during the learning…
Descriptors: Diagnostic Tests, Brain, Cognitive Processes, Difficulty Level
Jeongho Cha; Su-Yin Kan; Azidah Abu Ziden; Poh Wai Chia – Journal of Turkish Science Education, 2025
Teaching resilience to students is essential so that they can thrive in the face of adversity and develop into effective problem solvers. In this study, we developed a resilience intervention programme by using a blog platform and examined its effectiveness among first-year university students enrolled in a basic organic chemistry course. Based on…
Descriptors: Resilience (Psychology), Intervention, College Freshmen, Organic Chemistry
Guoshuai Lan; Xiaoxiao Feng; Shuilian Du; Fan Song; Qi Xiao – Education and Information Technologies, 2025
Despite the critical role teachers play in AI education, research on their understanding of generative AI tools remains limited, particularly concerning their ethical assessment knowledge. This study addresses the gap by proposing the Generative AI Technological Pedagogical Content Knowledge (GenAI-TPACK) framework, which incorporates ethical…
Descriptors: Ethics, Artificial Intelligence, Technology Uses in Education, Technological Literacy

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