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Yvette M. Regalado; Sonya L. Armstrong – Journal of College Reading and Learning, 2024
The time investment that literacy curriculum design requires, if it is to be truly meaningful to students, is considerable. Crafting an organizing curricular model, identifying appropriate and relevant texts, and purposefully scaffolding instruction can take more time than teaching the class itself. And, given the current legislative policy reform…
Descriptors: College Curriculum, Literacy Education, Culturally Relevant Education, Curriculum Design
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Ralph A. Gigliotti; Brent D. Ruben; Christine Goldthwaite; Brian L. Strom – International Journal of Leadership in Education, 2024
The challenges facing academic health and medicine are abundant and require effective leadership across institutions. This article highlights the design of a collaborative leadership development program for faculty administrators that seeks to address many of these leadership challenges. The article begins with an overview of existing research to…
Descriptors: Instructional Leadership, Teacher Leadership, Leadership Training, College Administration
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Yamini Hariharan; Christopher Meiers; Catherine Robert; Marilee Bresciani Ludvik – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The aim of this paper is to explore mindfulness and self-compassion teachings and practices embedded in a leadership course and their outcome on stress regulation of doctoral-level students. Design/methodology/approach: Eight valid and reliable pre-and post-assessment inventories were administered prior to the first week of class and…
Descriptors: Stress Management, Leadership Training, Doctoral Students, Self Management
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Nick Kelly; Claire Brophy; Lisa Scharoun; Melanie Finger; Deanna Meth – Journal of Applied Research in Higher Education, 2024
Purpose: The paper discusses the use of co-design for staff professional learning within higher education. It suggests that three distinct approaches to professional learning can be characterised as help-yourself platforms/services, drive-by workshops and co-design workshops. It makes pragmatic suggestions for where co-design might be used and…
Descriptors: Staff Development, Facilitators (Individuals), Intellectual Disciplines, Instructional Design
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Andreas Lachner; Leonie Sibley; Salome Wagner – Educational Psychology Review, 2024
In educational research, there is the general trade-off that empirical evidence should be generalizable to be applicable across contexts; at the same time, empirical evidence should be as specific as possible to be localizable in subject-specific educational interventions to successfully transfer the empirical evidence to educational practice.…
Descriptors: Evidence Based Practice, Instructional Effectiveness, Science Instruction, Instructional Design
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Christopher D. Hromalik; William N. Myhill; Celestia A. Ohrazda; Nancy R. Carr; Stephanie A. Zumbuhl – International Journal of Inclusive Education, 2024
The Universal Design for Learning (UDL) framework has been shown to support instructors in the design of inclusive instructional learning environments. However, few studies have examined the effects of UDL professional development programmes for community college faculty and staff. The present study examined the effects of a four-day Universal…
Descriptors: Usability, Community Colleges, Inclusion, Professional Development
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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
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Amanda Galbraith; Joy G. Bertling; Tabitha Wandell; Rita Swartzentruber; Lynn Hodge – Art Education, 2024
Data are storied, often with rich histories and powerful stories to tell, yet often presented in a format that belies these stories. The arts can help put the body back into seemingly disembodied data. Arts-based approaches can help students embrace the storied nature of data and leverage the power of stories to affect change. Rahul Bhargava et…
Descriptors: Visual Aids, Data, Art Education, STEM Education
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Daniel Bart – European Educational Research Journal, 2024
More than 20 years after the first round of the OECD's Programme for International Student Assessment (PISA), it has become one of the most important large-scale international assessments, at a global level and in particular in Europe. Thus, a growing number of scholars have examined or discussed its research design. Nonetheless, a key feature of…
Descriptors: Achievement Tests, International Assessment, Secondary School Students, Foreign Countries
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Stephanie Moore; Amir Hedayati-Mehdiabadi; Victor Law; Sung Pil Kang – TechTrends: Linking Research and Practice to Improve Learning, 2024
Early hype cycles surrounding new technologies may promote simplistic binary options of either adoption or rejection, but socio-historical analyses of technologies illuminate how they are worked into shape by human actors. Humans enact agency through many choices that result in adaptations and contextual variations. In this piece, we argue that…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Ethics
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Colin Foster – International Journal of Research & Method in Education, 2024
Educational researchers continue to polarize into 'qualitative' and 'quantitative' camps, with these terms often functioning as global identity markers, rather than as styles of research that are available to anyone. Many scholars have lamented the drawbacks of researchers being siloed into opposing, apparently incommensurable research paradigms,…
Descriptors: Educational Research, Research Methodology, Research Design, Epistemology
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Ai Chun Yen – Asian-Pacific Journal of Second and Foreign Language Education, 2024
This preliminary study examines the efficacy of the Mind Walker Reading Programme in improving word knowledge and, consequently, improving reading comprehension skills for three upper-grade elementary students in a remote setting. The programme is based on the understanding by design (UbD) Model developed by Wiggins and McTighe (The understanding…
Descriptors: Reading Programs, Elementary School Students, Reading Comprehension, Instructional Design
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Xin Guan; Chunmei Sun; Gwo-jen Hwang; Kegan Xue; Zhuo Wang – Interactive Learning Environments, 2024
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices. How should teachers capitalize the advantages of games in class, without inducing more health risks or problems for children? To achieve this goal, teachers need…
Descriptors: Game Based Learning, Educational Technology, Science Instruction, Design
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Gavin Tierney; Theresa Horstman; Carrie Tzou – Cognition and Instruction, 2024
Youth co-design has the possibility to reframe learning and participation, repositioning and remediating youth roles. However, youth co-design processes can also unintentionally reproduce normative forms of power and learning. This paper describes how co-design processes can position youth as having full agency for the design of a digital badge…
Descriptors: Design, Cooperation, Recognition (Achievement), Youth
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Sasha H. Engelmann – Journal of Geography in Higher Education, 2024
This article explores the teaching of atmosphere for undergraduate geography students. Though many scholars have observed an "atmospheric turn" in the discipline, teaching atmosphere in human geography has received less attention. To this end, the article examines the design and delivery of a "floating workshop" that engaged…
Descriptors: Teaching Methods, Undergraduate Students, Human Geography, Workshops
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