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Peer reviewedZeng, Lingjia – Applied Psychological Measurement, 1995
The effects of different degrees of smoothing on results of equipercentile equating in random groups design using a postsmoothing method based on cubic splines were investigated, and a computer-based procedure was introduced for selecting a desirable degree of smoothing. Results suggest that no particular degree of smoothing was always optimal.…
Descriptors: Computer Simulation, Computer Software, Equated Scores, Research Methodology
Peer reviewedMinasian, Robert; Alameh, Kamal – British Journal of Educational Technology, 2002
Discusses challenges in teaching lasers and optical communications to engineers, including the prohibitive cost of laboratory experiments, and describes the development of a computer-based photonics simulation experiment module which provides students with an understanding and visualization of how lasers can be modulated in telecommunications.…
Descriptors: Computer Simulation, Costs, Engineering Education, Laboratory Experiments
Powell, William – T+D, 2002
A new generation of e-learning companies is bringing the qualities of live role play to computer simulation. Successful simulations require authentic and relevant scenarios, situations that tap emotions and force actions, unrestricted options, and replayability. (JOW)
Descriptors: Adult Education, Computer Simulation, Distance Education, Training
Allahyar, Maryam; Hunt, Earl – International Journal of Testing, 2003
Visual-spatial ability has been identified as one of the primary factors of intelligence. Numerous tests, including paper-and-pencil tasks and laboratory experiments, have attempted to provide an accurate measure of this ability. However, the majority of these tests serve only as surrogate measures of visual-spatial ability and may not provide a…
Descriptors: Computer Simulation, Spatial Ability, Intelligence, Measures (Individuals)
DeLucia, Patricia R. – Journal of Experimental Psychology: Human Perception and Performance, 2004
Prior studies of time-to-contact (TTC) focused on judgments of unoccluded approaching objects. P. R. DeLucia, M. K. Kaiser, J. M. Bush, L. E. Meyer, and B. T. Sweet (2003) showed that partial occlusion decreases an object's optical size and expansion rate and that the value of tau derived from the reduced optical size (relative rate of accretion;…
Descriptors: Vision, Visual Perception, Computer Simulation, Motion
Creem-Regehr, Sarah H.; Gooch, Amy A.; Sahm, Cynthia S.; Thompson, William B. – Journal of Experimental Psychology: Human Perception and Performance, 2004
In 4 experiments, the authors varied the extent and nature of participant movement in a virtual environment to examine the influence of action on estimates of geographical slant. Previous studies showed that people consciously overestimate hill slant but can still accurately guide an action toward the hill (D. R. Proffitt, M. Bhalla, R.…
Descriptors: Motion, Visual Perception, Computer Simulation, Physical Activities
Lainema, Timo; Nurmi, Sami – Computers and Education, 2006
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning tools, which not only provide realistic and complex models of reality, but are also are authentic, facilitate continuous problem solving and meaningful learning, and embed…
Descriptors: Educational Environment, Computer Simulation, Games, Training
Mislevy, Robert J.; Haertel, Geneva D. – Educational Measurement: Issues and Practice, 2006
Evidence-centered assessment design (ECD) provides language, concepts, and knowledge representations for designing and delivering educational assessments, all organized around the evidentiary argument an assessment is meant to embody. This article describes ECD in terms of layers for analyzing domains, laying out arguments, creating schemas for…
Descriptors: Educational Testing, Test Construction, Evaluation Methods, Computer Simulation
Foreman, Nigel – Themes in Science and Technology Education, 2009
The benefits of using virtual environments (VEs) in psychology arise from the fact that movements in virtual space, and accompanying perceptual changes, are treated by the brain in much the same way as those in equivalent real space. The research benefits of using VEs, in areas of psychology such as spatial learning and cognition, include…
Descriptors: Technology Uses in Education, Educational Technology, Simulated Environment, Computer Simulation
Jordan, Rebecca; Gray, Steven; Demeter, Marylee; Lui, Lei; Hmelo-Silver, Cindy E. – Applied Environmental Education and Communication, 2009
Teaching ecological concepts in schools is important in promoting natural science and environmental education for young learners. Developing educational programs is difficult, however, because of complicated ecological processes operating on multiple levels, the unlimited nature of potential system interactions (given the openness of systems), and…
Descriptors: Environmental Education, Ecology, Natural Sciences, Concept Formation
Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
Wuttke, Heinz-Dietrich; Henke, Karsten – Interactive Technology and Smart Education, 2009
Purpose: The content, provided in learning management systems (LMS), is often text oriented as in a usual textbook, extended by some animations and links. Hands on activities and experiments are not possible. The paper aims to give an overview about the concept to couple smart simulation and assessment tools with an LMS to provide a more…
Descriptors: Feedback (Response), Experiential Learning, Student Evaluation, Teaching Methods
Passig, David – Journal of Educational Computing Research, 2009
Children with mental retardation have pronounced difficulties in using cognitive strategies and comprehending abstract concepts--among them, the concept of sequential time (Van-Handel, Swaab, De-Vries, & Jongmans, 2007). The perception of sequential time is generally tested by using scenarios presenting a continuum of actions. The goal of this…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Computer Simulation
Linser, Roni; Ree-Lindstad, Nina; Vold, Tone – Online Submission, 2007
This paper outlines and analyses some key design issues we encountered in the process of creating an online role-play simulation (RPS) for a course targeting personnel involved in crisis management. Titled "Black Blizzard" the RPS aims to enable an exploration of typical issues and problems that arise in cross and multi-cultural international…
Descriptors: Educational Objectives, Online Courses, Crisis Management, Role Playing
Martin, Helena Villa; Botella, Cristina; Garcia-Palacios, Azucena; Osma, Jorge – Cognitive and Behavioral Practice, 2007
In this work we present a case example of the use of virtual reality exposure for the treatment of panic disorder with agoraphobia. The assessment protocol and procedure (including a baseline period) and the cognitive-behavioral treatment program are described. The clinical measures were categorized into target behaviors, panic and agoraphobia…
Descriptors: Computer Simulation, Outcomes of Treatment, Psychopathology, Therapy

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