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Yaman, Ismail – Educational Research and Reviews, 2016
This qualitative phenomenological study aims to explore prospective English language teachers' perceptions of the "Internet" through metaphors. The study has been conducted with the participation of 143 Grade 1 and Grade 2 students attending the English Language Teaching (ELT) Programme at Ondokuz Mayis University. A form with a simple…
Descriptors: Phenomenology, Preservice Teachers, Qualitative Research, English (Second Language)
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Liew, Tze Wei; Zin, Nor Azan Mat; Sahari, Noraidah; Tan, Su-Mae – International Review of Research in Open and Distributed Learning, 2016
The present study aimed to test the hypothesis that a smiling expression on the face of a talking pedagogical agent could positively affect a learner's emotions, motivation, and learning outcomes in a virtual learning environment. Contrary to the hypothesis, results from Experiment 1 demonstrated that the pedagogical agent's smile induced negative…
Descriptors: Educational Environment, Motivation Techniques, Student Motivation, Virtual Classrooms
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Ke, Fengfeng; Lee, Sungwoong – Interactive Learning Environments, 2016
This exploratory case study examined the process and potential impact of collaborative architectural design and construction in an OpenSimulator-based virtual reality (VR) on the social skills development of children with high-functioning autism (HFA). Two children with a formal medical diagnosis of HFA and one typically developing peer, aged…
Descriptors: Case Studies, Children, Skill Development, Social Behavior
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Cochrane, Thomas – International Journal of Mobile and Blended Learning, 2016
This paper explores the development of virtual reality (VR) use in education and the emergence of mobile VR based content creation and sharing as a platform for enabling learner-generated content and learner-generated contexts. The author argues that an ecology of resources that maps the user content creation and sharing affordances of mobile…
Descriptors: Learning Experience, Computer Simulation, Simulated Environment, Technology Uses in Education
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Kim, Heesung; Ke, Fengfeng – Journal of Educational Computing Research, 2016
The pedagogical and design considerations for the use of a virtual reality (VR) learning environment are important for prospective and current teachers. However, empirical research investigating how preservice teachers interact with transformative content representation, facilitation, and learning activities in a VR educational simulation is still…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Student Experience
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Wills, Sandra; Pegler, Chris – Journal of Interactive Media in Education, 2016
This paper positions discussion of learning designs in the broad context of reuse and repurpose. It proposes that not enough attention has been given to the "purpose" of reuse and the motivation of those who choose to share or use reusable learning resources. There is a need for both a broad and deep understanding of what occurs when…
Descriptors: Instructional Design, Foreign Countries, Longitudinal Studies, Case Studies
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Rutten, Nico; van Joolingen, Wouter R.; van der Veen, Jan T. – Learning: Research and Practice, 2016
Going beyond simply measuring the effectiveness of a teaching approach with computer simulations during whole-class science instruction, we investigated the interaction between teachers and their students as well as searched for mechanisms in the pedagogical context related to teachers' implementation of the intervention. Our quasi-experimental…
Descriptors: Teaching Methods, Intervention, Computer Simulation, Class Activities
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Hartley, Melissa D.; Ludlow, Barbara L.; Duff, Michael C. – Rural Special Education Quarterly, 2015
Many colleges and universities rely upon online programs to support distance delivery of personnel preparation programs in special education and related services. These distance education programs enable individuals who live or work in rural communities to access training programs to earn teaching certification and assist rural schools in…
Descriptors: Distance Education, Preservice Teacher Education, Learning Activities, Program Development
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Clement, Benjamin; Roy, Didier; Oudeyer, Pierre-Yves; Lopes, Manuel – Journal of Educational Data Mining, 2015
We present an approach to Intelligent Tutoring Systems which adaptively personalizes sequences of learning activities to maximize skills acquired by students, taking into account the limited time and motivational resources. At a given point in time, the system proposes to the students the activity which makes them progress faster. We introduce two…
Descriptors: Learning Activities, Intelligent Tutoring Systems, Models, Teaching Methods
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Fontainha, Elsa; Martins, Jorge Tiago; Vasconcelos, Ana Cristina – Information Research: An International Electronic Journal, 2015
Introduction: This paper aims at understanding virtual communities of learning in terms of dynamics, types of knowledge shared by participants, and network characteristics such as size, relationships, density, and centrality of participants. It looks at the relationships between these aspects and the evolution of communities of learning. It…
Descriptors: Network Analysis, Communities of Practice, Economics Education, Group Dynamics
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Cate, Chris A.; Albright, Glenn – Online Learning, 2015
Veterans and military service members enter the classroom with valuable life and leadership experience; however, transitioning to student life represents unique challenges. Like the larger veteran population, student veterans may bring to campus the negative aftereffects of their combat experiences in the form of post-traumatic stress, substance…
Descriptors: Veterans, College Students, Games, Role Playing
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Wilkerson-Jerde, Michelle; Wagh, Aditi; Wilensky, Uri – Science Education, 2015
To successfully integrate simulation and computational methods into K-12 STEM education, learning environments should be designed to help educators maintain balance between (a) addressing curricular content and practices and (b) attending to student knowledge and interests. We describe DeltaTick, a graphical simulation construction interface for…
Descriptors: STEM Education, Computer Simulation, Science Instruction, Educational Technology
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Treves, Richard; Viterbo, Paolo; Haklay, Mordechai – Journal of Geography in Higher Education, 2015
Research into virtual field trips (VFTs) started in the 1990s but, only recently, the maturing technology of devices and networks has made them viable options for educational settings. By considering an experiment, the learning benefits of logging the movement of students within a VFT are shown. The data are visualized by two techniques:…
Descriptors: Field Trips, Virtual Classrooms, Computer Simulation, Visualization
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Zwerg-Villegas, Anne Marie; Hiller, George L. – Journal of Teaching in International Business, 2020
Experiential learning (EL) projects require planning, patience, and commitment on the part of the organizing and facilitating instructors. Language, culture, time zone, and institutional diversity exacerbates the inherent difficulties in conducting virtual, international EL projects. This manuscript discusses an ongoing multi-country project…
Descriptors: Experiential Learning, Program Descriptions, College Faculty, Computer Simulation
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Lisa R. Brown; Laura Holyoke; Yvonne Hunter-Johnson; Billie McNamara – American Association for Adult and Continuing Education, 2022
The American Association for Adult Continuing Education Conference Theme Adaptability, Flexibility, and Sustainability--Adult Education in Dynamic Times is a reflection of the association's global commitment to Transforming Lives and Communities across the spectrum. For the past three years, the American Association has worked to codify and…
Descriptors: Adult Education, Continuing Education, Educational Change, Art Education
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