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Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education
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Hallyburton, Chad L.; Lunsford, Eddie – Bioscene: Journal of College Biology Teaching, 2013
The history of learning biology through distance education is documented. A review of terminology and unique problems associated with biology instruction is presented. Using published research and their own teaching experience, the authors present recommendations and best practices for managing biology in distance-based formats. They offer ideas…
Descriptors: Biology, Science Instruction, Distance Education, Educational History
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Lamb, Richard L.; Annetta, Len – Journal of Science Education and Technology, 2013
The purpose of the study was to review the efficacy of online chemistry simulations in a high school chemistry class and provide discussion of the factors that may affect student learning. The sample consisted of 351 high school students exposed to online simulations. Researchers administered a pretest, intermediate test and posttest to measure…
Descriptors: Instructional Effectiveness, Chemistry, Science Instruction, Learning Modules
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Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
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Vavasseur, Cynthia B.; Hebert, Courtney R.; Naquin, Tobey S. – Journal of Service-Learning in Higher Education, 2013
This study details the experiences from a pilot program aimed at virtually pairing pre-service teacher education candidates with fifth-grade students for the purposes of raising achievement and creating meaningful field experiences. Researchers paired the difficulties of traditional field experiences with the difficulties in vocabulary…
Descriptors: Preservice Teachers, Computer Simulation, Grade 5, Elementary School Students
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Takewa, Mika – Research-publishing.net, 2013
This report presents how the learning technologies Discussion Board and PaperShow are incorporated into postgraduate translation modules by means of observing their impact on students' learning. Initially and mainly for administrative reasons as well as being encouraged to make use of the university's virtual learning environment (VLE), I set up…
Descriptors: Translation, Second Language Learning, Second Language Instruction, Computer Simulation
Snyder, Lawrence – ProQuest LLC, 2013
An analysis of data from the Community College Survey of Student Engagement and multiyear analysis of pretest/posttest scores in introductory criminal justice courses revealed there was a systemic decline in student engagement and achievement. Because of this analysis, a commercial virtual learning tool (CJI) that purported great success in…
Descriptors: Community Colleges, Two Year College Students, Instructional Effectiveness, Virtual Classrooms
Dodds, Heather E. – ProQuest LLC, 2013
Online education has grown into a part of the educational market answering the demand for learning at the learner's choice of time and place. Inquiry skills such as observing, questioning, collecting data, and devising fair experiments are an essential element of 21st-century online science coursework. Virtual immersive worlds such as Second Life…
Descriptors: Online Courses, Inquiry, Simulated Environment, Computer Simulation
Johnson, L.; Smith, R.; Willis, H.; Levine, A.; Haywood, K. – New Media Consortium, 2011
The internationally recognized series of "Horizon Reports" is part of the New Media Consortium's Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years on a variety of sectors around the globe. This volume, the "2011 Horizon…
Descriptors: Higher Education, Technological Advancement, Technology Uses in Education, Handheld Devices
Zhu, Lijuan – ProQuest LLC, 2011
Along with the greater productivity that CAD automation provides nowadays, the product data of engineering applications needs to be shared and managed efficiently to gain a competitive edge for the engineering product design. However, exchanging and sharing the heterogeneous product data is still challenging. This dissertation first presents a…
Descriptors: Knowledge Management, Engineering, Internet, Computer System Design
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Sack, Jacqueline; Vazquez, Irma – North American Chapter of the International Group for the Psychology of Mathematics Education, 2011
This research team has developed a learning trajectory on 3D visualization for elementary children. This paper focuses on the interchange among the three Spatial Operational Capacity framework representations, namely, 3D models, 2D conventional diagrams, and semiotic abstract representations, and the critical role of a dynamic computer interface…
Descriptors: Spatial Ability, Geometric Concepts, Visualization, Elementary School Mathematics
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Schonborn, Konrad J.; Bivall, Petter; Tibell, Lena A. E. – Computers & Education, 2011
This study explores tertiary students' interaction with a haptic virtual model representing the specific binding of two biomolecules, a core concept in molecular life science education. Twenty students assigned to a "haptics" (experimental) or "no-haptics" (control) condition performed a "docking" task where users sought the most favourable…
Descriptors: Computer Simulation, Interaction, Short Term Memory, Biological Sciences
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Murty, Vishnu P.; LaBar, Kevin S.; Hamilton, Derek A.; Adcock, R. Alison – Learning & Memory, 2011
The present study investigated the effects of approach versus avoidance motivation on declarative learning. Human participants navigated a virtual reality version of the Morris water task, a classic spatial memory paradigm, adapted to permit the experimental manipulation of motivation during learning. During this task, participants were instructed…
Descriptors: Computer Simulation, Student Motivation, Memory, Memorization
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Bentounsi, A.; Djeghloud, H.; Benalla, H.; Birem, T.; Amiar, H. – IEEE Transactions on Education, 2011
This paper describes an automatic procedure using MATLAB software to plot the circle diagram for two induction motors (IMs), with wound and squirrel-cage rotors, from no-load and blocked-rotor tests. The advantage of this approach is that it avoids the need for a direct load test in predetermining the IM characteristics under reduced power.…
Descriptors: Foreign Countries, Computer Software, Automation, Testing
Chen, Li-Ling – Educational Technology, 2011
Educators have been paying attention to the teaching potential of the 3D virtual world browsing program Second Life, and they have been using the tool to teach subjects such as arts and mathematics in the past few years. In this article, the author focuses on how to teach language arts in Second Life. Advantages and disadvantages of two Second…
Descriptors: Language Arts, Teaching Methods, Web Based Instruction, Online Systems
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