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Peer reviewedBerg, Bryan; Turner, Dianne – TechTrends, 1993
Describes a video project developed for sixth graders that combined their interest in MTV (Music Television) music videos with renowned works of art, original art work, popular music, and special effects to create their own videos. Topics addressed include integrating technology into art education, selection of artists, and working in groups.…
Descriptors: Art Education, Artists, Computer Assisted Instruction, Grade 6
Multimedia Language Learning Courseware: A Design Solution to the Production of a Series of CD-ROMs.
Peer reviewedBrett, P. A.; Nash, M. – Computers & Education, 1999
Discusses multimedia software and describes the production and the learning rationale of a series of six multimedia CD-ROMs that develop the listening skills of learners of Business English. Describes problems of cost, time, and quality in producing multiple courseware and explains the programming solution which gives control to subject experts.…
Descriptors: Business English, Computer Assisted Instruction, Cost Effectiveness, Courseware
Bailey, Gerald D.; Blythe, Marie – Learning & Leading with Technology, 1998
Outlines two critical assumptions made about the creation of an educational Web site and then describes the three essential steps needed to create one: outlining, diagramming, and storyboarding. Suggests questions to consider for evaluating the site. Five figures provide illustrations. (AEF)
Descriptors: Computer System Design, Design Requirements, Educational Development, Educational Technology
Karasek, Robert A. – Bulletin of Science, Technology & Society, 2004
A model of production and exchange is proposed as an alternative to both market-oriented policy and social welfare policy. New patterns of social coordination at work form the basis for a new form of production output value: conducive value. This value is developed in both workers and consumers, activates skills and capabilities, and transforms…
Descriptors: Production Techniques, Social Capital, Democracy, Quality Control
Goodman, Steven – Yearbook of the National Society for the Study of Education, 2005
The Educational Video Center (EVC) is an independent nonprofit media organization that has worked to build students' skills in documentary production and media literacy while nurturing their intellectual development and civic engagement. As founding director of EVC, the author has spent more than 20 years working with students and teachers in New…
Descriptors: Journalism Education, Media Literacy, Intellectual Development, Teaching Methods
d'Iribarne, Alain – European Journal: Vocational Training, 2005
Thinking about the shifts underway which, combined with the spread of the Internet, are affecting both the content of work and the occupational skills required by employers and, more generally, training/employment relationships, leads us to conclude that contemporary societies are faced with the emergence of a new production paradigm. To decode…
Descriptors: Internet, Vocational Education, Job Skills, Learning Experience
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
Teo, Yiong Hwee; Webster, Len – Journal of Technology and Teacher Education, 2008
This article discusses a study which was designed to explore how online scaffolding can be incorporated to support knowledge acquisition in asynchronous discussion. A group of Singapore preservice teachers engaged in collaborative critiquing of videos before they embarked on their video projects to illustrate what constitutes good and bad video…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computer Mediated Communication, Foreign Countries
Damsen, Jess – Journal for Learning through the Arts, 2007
This article describes the pedagogy, practice and outcomes of a digital art program developed to enable high school and middle school students to become active participants in new forms of grassroots public media. Students and their teachers become producers and controllers of art-based videos and associated digital dialogue which is distributed…
Descriptors: Art Education, High School Students, Middle School Students, Student Empowerment
Bracey, Paul; Gove-Humphries, Alison; Jackson, Darius – Education 3-13, 2006
This article explores the use of historical fiction as a means of undertaking a historical enquiry into the experiences of refugees and evacuees with Key Stage 2 and 3 pupils. The authors reflect on the reasons why people have come to Britain before focussing on specific circumstances associated with World War 2. This is undertaken through the use…
Descriptors: Childrens Literature, Historical Interpretation, War, Foreign Countries
Kyker, Keith; Curchy, Christopher – 1995
With step-by-step plans for 25 creative curriculum-based video projects, this project guide for elementary and middle school educators facilitates video production. Activities that span the curriculum increase student knowledge in a variety of subjects while building video production skills and putting students in an active role with television.…
Descriptors: Class Activities, Educational Technology, Electronic Equipment, Elementary Education
Reilly, Brian – 1994
At Bell High School (Los Angeles, California), students have been using video cameras, computers and editing machines to create videos in a variety of forms and on a variety of topics; in this setting, video is the textual medium of expression. A study was conducted using participant-observation and interviewing over the course of one school year…
Descriptors: Case Studies, Computer Literacy, Educational Development, Group Activities
Pable, Jill; App, Cynthia – 1996
A multimedia-style computer application is detailed that facilitates students' role playing in a simulated business situation. The incorporation of video footage lends a "face" to a theoretical client with which the student must interact to bring about the successful resolution of a potential "calamity." The process of video…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
Minnesota State Dept. of Education, St. Paul. – 1991
The Minnesota plan for industrial technology education provides educators with a coordinated plan for kindergarten through grade 12. Part 1 explains the mission and goals of industrial technology education. It describes the philosophical basis for including the subject matter in school curriculum, the levels of learning, and the reasons supporting…
Descriptors: Communications, Curriculum Development, Elementary Secondary Education, Energy
Virginia State Dept. of Education, Richmond. – 1983
This three-part guide contains suggestions for theater arts experiences for handicapped students. Part one discusses the rationale, purpose, and scope of this guide as well as four values of theater arts for the handicapped. Part two contains instructions for creative drama activities. Following a page of tips for the teacher, 18 activities using…
Descriptors: Acting, Audiences, Creative Activities, Creative Development

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