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Showing 406 to 420 of 6,320 results Save | Export
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Xinli Zhang; Yuchen Chen; Danqing Li; Lailin Hu; Gwo-Jen Hwang; Yun-Fang Tu – Journal of Educational Computing Research, 2024
Robotics education has received widespread attention in K-12 education. Studies have pointed out that in robotics courses, learners face challenges in learning abstract content, such as constructing a robot with a good structure and writing programs to drive a robot to complete specific learning tasks. The present study proposed the embodied…
Descriptors: Robotics, Teaching Methods, Academic Achievement, Student Motivation
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Huiyan Ye; Oi-Lam Ng; Zhihao Cui – Journal of Educational Computing Research, 2024
Computational thinking (CT) has received much attention in mathematics education in recent years, and researchers have begun to experiment with the integration of CT into mathematics education to promote students' CT and mathematical thinking (MT) development. However, there is a lack of empirical evidence and new theoretical perspectives on the…
Descriptors: Programming, Thinking Skills, Mathematics Skills, Mathematical Logic
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Adam Diamant – INFORMS Transactions on Education, 2024
Managers are increasingly being tasked with overseeing data-driven projects that incorporate prescriptive and predictive models. Furthermore, basic knowledge of the data analytics pipeline is a fundamental requirement in many modern organizations. Given the central importance of analytics in today's business environment, there is a growing demand…
Descriptors: Business Administration Education, Graduate Students, Prediction, Mathematical Concepts
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Damira Belessova; Almira Ibashova; Aziza Zhidebayeva; Guldana Shaimerdenova; Venera Nakhipova – Open Education Studies, 2024
This study aimed to investigate the impact of the Scratch programming environment on student engagement and academic performance in primary informatics education. The research was conducted over three academic years (2020-2023) in educational organizations (ADAN and Navoiy schools) involving 170 first and third-grade students. The Student…
Descriptors: Programming, Learner Engagement, Academic Achievement, Elementary School Students
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Hatice Yildiz Durak – Education and Information Technologies, 2024
Examining middle school students' computational identity development, personal, situational variables and programming experiences through the lens of identity may offer an opportunity to explore the dynamic relationship between individual, academic and social influences in computer science and CI. The aim of this study is to examine the variables…
Descriptors: Middle School Students, Computation, Thinking Skills, Self Concept
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Xin Gong; Shufan Yu; Jie Xu; Ailing Qiao; Han Han – Education and Information Technologies, 2024
Tangible programming combines the advantages of object manipulation with programmable hardware, which plays an essential role in improving programming skills. As a tool for ensuring the quality of projects and improving learning outcomes, the PDCA cycle strategy is conducive to cultivating reflective thinking. However, there is still a lack of…
Descriptors: Programming, Computer Science Education, Outcomes of Education, Reflection
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W. Paige Hall; Kevin Cantrell – Journal of Chemical Education, 2024
Human-driven carbon emissions have resulted in increased levels of dissolved carbon dioxide in the Earth's oceans. This dissolved carbon dioxide reacts with water to form carbonic acid, which impacts ocean acidity as well as the solubility of carbonate-containing compounds, with far-reaching impacts on marine ecosystems and the human communities…
Descriptors: Programming Languages, Computer Science Education, Chemistry, Marine Biology
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Yong-Woon Choi; In-gyu Go; Yeong-Jae Gil – International Journal of Technology and Design Education, 2024
The purpose of this study is to derive a correlation between the technological thinking disposition and the computational thinking ability of gifted students in Korea. The correlation between each element was analyzed by looking at the sub-elements of computational thinking according to the components of technological thinking disposition. The…
Descriptors: Thinking Skills, Mental Computation, Gifted, Correlation
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Jiangyue Liu; Siran Li – Journal of Educational Computing Research, 2024
Pair Programming is considered an effective approach to programming education, but the synchronous collaboration of two programmers involves complex coordination, making this method difficult to be widely adopted in educational settings. Artificial Intelligence (AI) code-generation tools have outstanding capabilities in program generation and…
Descriptors: Artificial Intelligence, Programming, Technology Uses in Education, Coding
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Marcus Harmes – History of Education Review, 2024
Purpose: The purpose of this paper is to study the popular educational broadcasting of Julius Sumner Miller and its intersections with contemporary science policy and education. Design/methodology/approach: The paper draws on archival research including resources so far unused by historians of science or of broadcasting and audio-visual resources…
Descriptors: Science Education, Science and Society, Telecommunications, Programming (Broadcast)
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Brian R. Belland; ChanMin Kim; Emre Dinç; Anna Y. Zhang – Educational Technology Research and Development, 2024
Computer science is often integrated within early childhood education (ECE) through the use of educational robots. This requires adequate preparation of ECE teachers to program and debug, which can be done with scaffolding. In this paper, we use a QUANT + qual mixed method approach incorporating lag sequential analysis, ICAP framework coding,…
Descriptors: Scaffolding (Teaching Technique), Early Childhood Teachers, Preservice Teachers, Computer Science Education
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Michelle Pauley Murphy; Woei Hung – TechTrends: Linking Research and Practice to Improve Learning, 2024
Constructing a consensus problem space from extensive qualitative data for an ill-structured real-life problem and expressing the result to a broader audience is challenging. To effectively communicate a complex problem space, visualization of that problem space must elucidate inter-causal relationships among the problem variables. In this…
Descriptors: Information Retrieval, Data Analysis, Pattern Recognition, Artificial Intelligence
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Chotika Wanglang; Kobkiat Sraubon; Pallop Piriyasurawong – Higher Education Studies, 2024
This research aims to develop a combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative games for primary students and will be referred to as game-based learning from now on. The purpose of this research is to 1) develop a model for game-based learning, 2) develop the system…
Descriptors: Game Based Learning, Design, Thinking Skills, Programming
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Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
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Teck Kiang Tan – Practical Assessment, Research & Evaluation, 2024
The procedures of carrying out factorial invariance to validate a construct were well developed to ensure the reliability of the construct that can be used across groups for comparison and analysis, yet mainly restricted to the frequentist approach. This motivates an update to incorporate the growing Bayesian approach for carrying out the Bayesian…
Descriptors: Bayesian Statistics, Factor Analysis, Programming Languages, Reliability
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