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Dutton, Catherine L. – ProQuest LLC, 2009
This qualitative research study used a phenomenological approach to examine educators' experiences in the virtual world of Second Life[TM]. The rationale for this study's focus on educators using a virtual world stems from an interest in the factors that influence educational practices in virtual worlds. The researcher conducted focus groups…
Descriptors: Constructivism (Learning), Focus Groups, Educational Practices, Teacher Attitudes
Gorra, Andrea; Finlay, Janet – Electronic Journal of e-Learning, 2009
Audio or video podcasts can be a useful tool to supplement practical exercises such as business simulations. In this paper, we discuss a case study in which different types of podcast were utilised to support the delivery of a course in international business. The students work in groups and run a fictional company using business simulation…
Descriptors: Business Administration Education, International Trade, Technology Uses in Education, Role Playing
Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
Peltenburg, Marjolijn; van den Heuvel-Panhuizen, Marja; Doig, Brian – British Journal of Educational Technology, 2009
This paper reports a study aimed at revealing special-educational-needs pupils' learning potential by means of an ICT-based assessment including a dynamic visual tool that might help pupils when solving mathematics problems. The study focused on subtraction problems up to 100, which require "borrowing". These problems, in which the value…
Descriptors: Foreign Countries, Subtraction, Special Needs Students, Special Education
Laakso, Mikko-Jussi; Myller, Niko; Korhonen, Ari – Educational Technology & Society, 2009
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the visualization tools. In addition, new theories are needed to guide the development and research of the…
Descriptors: Visualization, Teaching Methods, Classification, Comparative Analysis
Bledsoe, Scott; Harmeyer, Dave – Journal of Educational Technology, 2011
This paper provides qualitative student-centered research from an online Research Methodology course taught partly within the immersive, 3-D environment of Second Life with fifty-eight graduate psychology students for the purpose of suggesting a constructivist-based instruction model for immersive environments. A qualitative method approach was…
Descriptors: Constructivism (Learning), Web Based Instruction, Computer Simulation, Student Attitudes
Booth, Paula; Henderson-Begg, Stephanie – Journal of Interactive Learning Research, 2011
Invited as a paper from E-Learn 2009 This study compared two programmes developed as a learning tool for students to practise basic laboratory procedures. One was a Flash simulation programme, the other a Second Life virtual reality programme. A cohort of 93 bioscience students participated in the between trial. A control group was used to…
Descriptors: Foreign Countries, Educational Technology, Laboratory Procedures, Science Instruction
Robey, Randall R.; Barcikowski, Robert S. – 1989
In analyzing exploratory repeated measures data with more than two measures, two competing tests must be administered simultaneously if one is to make an efficient and effective decision regarding the tenability of the null hypothesis of no differences among measurement means. Obviously, such a procedure is not without a cost vis-a-vis Type I…
Descriptors: Algorithms, Computer Simulation, Error of Measurement, Hypothesis Testing
Peer reviewedAlexander, Ralph A.; And Others – Educational and Psychological Measurement, 1985
A comparison of measures of association for 2x2 data was carried out by computer analysis. For each of 1,539 tables, 14 measures of association were calculated and evaluated. A measure based on the odds-ratio (Chambers, 1982) was most accurate in capturing the rho underlying a majority of the tables. (Author/BW)
Descriptors: Computer Simulation, Correlation, Matrices, Research Methodology
Brooks, Gordon P.; Barcikowski, Robert S.; Robey, Randall R. – 1999
The meaningful investigation of many problems in statistics can be solved through Monte Carlo methods. Monte Carlo studies can help solve problems that are mathematically intractable through the analysis of random samples from populations whose characteristics are known to the researcher. Using Monte Carlo simulation, the values of a statistic are…
Descriptors: Computer Simulation, Monte Carlo Methods, Research Methodology, Sampling
Peer reviewedReinartz, Werner J.; Echambadi, Raj; Cin, Wynne W. – Multivariate Behavioral Research, 2002
Tested empirically the applicability of a method developed by S. Mattson for generating data on latent variables with controlled skewness and kurtosis of the observed variables. Monte Carlo simulation results suggest that Mattson's method appears to be a good approach to generate data with defined levels of skewness and kurtosis. (SLD)
Descriptors: Computer Simulation, Monte Carlo Methods, Structural Equation Models
Peer reviewedChan, Fong; And Others – Rehabilitation Counseling Bulletin, 1990
Reviews efforts to develop computer-based, case-management simulations for use in training rehabilitation counselors. Describes exemplary systems. Discusses issues related to research and development of computer software in case-management training. (Author)
Descriptors: Computer Simulation, Computer Software, Counselor Training, Rehabilitation Counseling
Peer reviewedCave, Kyle R.; Wolfe, Jeremy M. – Cognitive Psychology, 1990
The Feature Integration Theory of visual search proposed by A. M. Treisman and others (1980, 1986) is reviewed, and a modified Guided Search theory is presented in which the parallel stage guides the serial stage as it chooses display elements to process. A computer simulation illustrates the theory. (SLD)
Descriptors: Cognitive Processes, Computer Simulation, Models, Theories
Peer reviewedOshima, Takako C.; Miller, M. David – Journal of Educational Measurement, 1990
A bidimensional 2-parameter logistic model was applied to data generated for 2 groups on a 40-item test. Item parameters were the same across groups; correlation across the 2 traits varied. Results indicate the need for caution in using item-response theory (IRT)-based invariance indexes with multidimensional data for these groups. (TJH)
Descriptors: Computer Simulation, Correlation, Discriminant Analysis, Item Response Theory
Peer reviewedMessick, David M.; Liebrand, Wim B. G. – Psychological Review, 1995
Computer simulations are described in which pairs of simulated individuals in groups play a prisoner's dilemma game, with the choice to cooperate determined by one of three simple heuristics. Results reveal that the prevalence of cooperation depends on the heuristic used, value of the payoff, and the social comparison process. (SLD)
Descriptors: Computer Simulation, Cooperation, Group Dynamics, Heuristics

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