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Kiera E. B. McMaster; Saskia de Wildt; Sam Mishos; Erica Shardlow; Heather Castleden – Journal of Geography in Higher Education, 2025
Punk has its roots in the garage bands of the 1960s and 1970s as expressions of resistance to mainstream music. Punk, however, has evolved over time to encompass rebellion and an ethic of DIY (i.e. do it yourself) not just in music but in other domains to reject the status quo. Punk can be found in the university too. Podcasting and zines, for…
Descriptors: Audio Equipment, Electronic Publishing, Programming (Broadcast), Material Development
Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – IEEE Transactions on Education, 2021
Contribution: This article presents the instruction of computer programming using adaptive learning activities considering students' cognitive skills based on the learning theory of the Revised Bloom Taxonomy (RBT). To achieve this, the system converts students' knowledge level to fuzzy weights, and using rule-based decision making, delivers…
Descriptors: Undergraduate Students, Intelligent Tutoring Systems, Computer Science Education, Programming
O'Donnell, Jennifer Lee – Journal of Curriculum and Pedagogy, 2021
Grief resists easy explanation. Nevertheless, there is a consensus that it is unpleasant and isolating. Yet to understand grief as such misses its intersubjective magnitudes, and neglects to interrogate the ways in which our distressing experiences affect and are affected by our involvement with Others. This paper will offer pedagogical insights…
Descriptors: Grief, Television, Programming (Broadcast), Trauma
Duran, Rodrigo; Sorva, Juha; Seppälä, Otto – ACM Transactions on Computing Education, 2021
We propose a framework for identifying, organizing, and communicating learning objectives that involve program semantics. In this framework, detailed learning objectives are written down as rules of program behavior (RPBs). RPBs are teacher-facing statements that describe what needs to be learned about the behavior of a specific sort of programs.…
Descriptors: Behavioral Objectives, Computer Science Education, Programming, Evaluation Criteria
Kovalkov, Anastasia; Paaßen, Benjamin; Segal, Avi; Pinkwart, Niels; Gal, Kobi – IEEE Transactions on Learning Technologies, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to measure. In this article, we make the journey from defining a formal measure of creativity, that is, efficiently computable to applying the measure in a practical domain. The measure is general and relies on core theoretical concepts in…
Descriptors: Creativity, Programming, Measurement Techniques, Models
Goldenberg, E. Paul; Carter, Cynthia J. – British Journal of Educational Technology, 2021
Natural language helps express mathematical thinking and contexts. Conventional mathematical notation (CMN) best suits expressions and equations. Each is essential; each also has limitations, especially for learners. Our research studies how programming can be a advantageous third language that can also help restore mathematical connections that…
Descriptors: Programming Languages, Children, Concept Formation, Mathematical Concepts
McGowan, Bethany S. – portal: Libraries and the Academy, 2021
The use of text mining tools can help librarians improve the precision of searches, increase search sensitivity, and translate search strategies across multiple research databases. When combined with the intuitive approaches that librarians commonly use, text mining tools help reduce biases by improving the objectivity, transparency, and…
Descriptors: Data Analysis, Information Retrieval, Search Strategies, Open Source Technology
Ma, Yingbo; Katuka, Gloria Ashiya; Celepkolu, Mehmet; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2022
Collaborative learning is a complex process during which two or more learners exchange opinions, construct shared knowledge, and solve problems together. While engaging in this interactive process, learners' satisfaction toward their partners plays a crucial role in defining the success of the collaboration. If intelligent systems could predict…
Descriptors: Middle School Students, Cooperative Learning, Prediction, Peer Relationship
Hao, Xiaoxin; Xu, Zhiyi; Guo, Mingyue; Hu, Yuzheng; Geng, Fengji – International Journal of STEM Education, 2023
Background: Coding has become an integral part of STEM education. However, novice learners face difficulties in processing codes within embedded structures (also termed nested structures). This study aimed to investigate the cognitive mechanism underlying the processing of embedded coding structures based on hierarchical complexity theory, which…
Descriptors: Cognitive Processes, Difficulty Level, Programming, Computer Science Education
Collins, Jazmin; Ford, Vitaly – Journal of Cybersecurity Education, Research and Practice, 2023
The use of the Capture the Flag (CTF)-style competitions has grown popular in a variety of environments as a method to improve or reinforce cybersecurity techniques. However, while these competitions have shown promise in student engagement, enjoyment, and the teaching of essential workforce cybersecurity concepts, many of these CTF challenges…
Descriptors: Computer Security, Computer Science Education, Coding, Competition
Xu, Weiqi; Wu, Yajuan; Ouyang, Fan – International Journal of Educational Technology in Higher Education, 2023
Pair programming (PP), as a mode of collaborative problem solving (CPS) in computer programming education, asks two students work in a pair to co-construct knowledge and solve problems. Considering the complex multimodality of pair programming caused by students' discourses, behaviors, and socio-emotions, it is of critical importance to examine…
Descriptors: Cooperative Learning, Problem Solving, Computer Science Education, Programming
Garcia, Manuel B. – Journal of Educational Computing Research, 2023
Computer programming is a difficult course for many students. Prior works advocated for group learning pedagogies in pursuit of higher-level reasoning and conceptual understanding. However, the methodological gaps in existing implementations warrant further research. This study conducted a three-armed cluster-randomized controlled trial to…
Descriptors: Computer Science Education, Programming, Cooperative Learning, Apprenticeships
Radici, Elena; Heboyan, Vahé; De Leo, Gianluca – Child Language Teaching and Therapy, 2023
In order to meet the communication needs of individuals who use Augmentative and Alternative Communication (AAC) devices, communication partners are often responsible for the programming of the AAC devices. However, the prolonged learning time and operational demands of AAC devices are often barriers to an efficient use of time during a therapy…
Descriptors: Augmentative and Alternative Communication, Computer Oriented Programs, Vocabulary Development, Handheld Devices
Soengas-Pérez, Xosé; Rodríguez-Castro, Marta; Campos-Freire, Francisco – Comunicar: Media Education Research Journal, 2023
The audiences of generalist television's newscasts reflect that the viewers' interests and loyalties are constantly changing. Research shows that several elements influence the success of programs and formats, but in this paper, we draw attention to the factors that determine the credibility of newscasts. We also want to know how pluralism is…
Descriptors: Credibility, News Reporting, Public Service, Communications
Kwon, Kyungbin; Jeon, Minji; Guo, Meize; Yan, Ge; Kim, Jiyoung; Ottenbreit-Leftwich, Anne T.; Brush, Thomas A. – Journal of Research on Technology in Education, 2023
The primary goals of this research were to investigate the development of computational thinking (CT) skills among elementary students and to identify areas for improvement in their CT practices. Empirical investigations, accomplished in a learner-centered, problem-based learning curriculum for sixth-graders, sought to examine student proficiency…
Descriptors: Computation, Thinking Skills, Problem Based Learning, Elementary School Students