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Richard Hannah – Research in Learning Technology, 2024
The purpose of this research was to investigate the effects of short virtual reality (VR) exercises on knowledge retention for adult learners at a contractor safety training organisation supporting the energy industry who took computer-based training (CBT) courses. The intent was to simulate a delay period similar to that experienced by…
Descriptors: Computer Simulation, Retention (Psychology), Knowledge Level, Adult Learning
Christopher Stratton; Avery Christensen; Chelsey Jordan; Brian A. Salvatore; Elahe Mahdavian – Biochemistry and Molecular Biology Education, 2024
We present a new highly interdisciplinary project-based course in computer aided drug discovery (CADD). This course was developed in response to a call for alternative pedagogical approaches during the COVID-19 pandemic, which caused the cancellation of a face-to-face summer research program sponsored by the Louisiana Biomedical Research Network…
Descriptors: Educational Technology, Computer Assisted Instruction, Science Instruction, Drug Therapy
Jodi M. Tommerdahl; Chrystal Sapphire Dragonflame; Amanda A. Olsen – Computer Assisted Language Learning, 2024
A systematic review examining the efficacy of commercially available foreign language-learning apps (FLL) was completed. A database search of ERIC, PsychINFO, and LearnTechLib produced 1,786 journal articles. After applying specific inclusion and exclusion criteria based on Burston's seminal study (2015) requiring a minimum number of 10…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Yüksel Emre Harmanbasi; Rezan Yilmaz – Online Submission, 2024
Circle and disc are fundamental concepts introduced in middle school, forming the basis for many other mathematical ideas. Students often face challenges in comprehending circles, discs, and their basic elements. This research examines the processes of sixth-grade students in constructing circles, discs, and their essential components within a…
Descriptors: Grade 6, Middle School Students, Mathematics Skills, Mathematical Concepts
Rachel E. Holm – ProQuest LLC, 2024
As online programs grow, so should attempts to create a better virtual asynchronous learning experience. The purpose of this study was to examine the impact of video-based online learning activities in increasing components of social, teaching, and cognitive presence, among interprofessional healthcare students of various age groups. Studying this…
Descriptors: Electronic Learning, Computer Assisted Instruction, Video Technology, Cognitive Processes
Erika Elias – ProQuest LLC, 2024
This quantitative correlational-predictive study measured the extent to which higher education instructors' self-confidence, measured through technology knowledge (TK), pedagogical knowledge (PK), and technological pedagogical knowledge (TPK), predicts perceptions of teaching effectiveness following online instructor training among adjunct and…
Descriptors: Self Esteem, Electronic Learning, Computer Assisted Instruction, Teacher Effectiveness
Matthew Mauntel; Michelle Zandieh – International Journal of Research in Undergraduate Mathematics Education, 2024
In this article we analyze how students reason about linear combinations across multiple digital environments. We present the work of three groups of undergraduate students in the Southeast United States (US) who were considered ready to take linear algebra. The students played the game "Vector Unknown," reflected upon aspects of their…
Descriptors: Video Games, Algebra, Mathematics Instruction, Teaching Methods
Alberto Grájeda; Johnny Burgos; Pamela Córdova; Alberto Sanjinés – Cogent Education, 2024
This study aims to assess the adoption and impact of Artificial Intelligence (A.I.) tools in higher education, focusing on a private university in Latin America. Guided by the question, "What is the impact, as perceived by university students, of using Artificial Intelligence tools on various dimensions of learning and teaching within the…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Student Attitudes
Quantifying the Impact of ASR-Based Instruction: What Does the "iSpraak" Platform Learner Data Show?
Dan Nickolai – The EUROCALL Review, 2024
Computer-assisted Pronunciation Training (CAPT) tools have become increasingly dependent on Automatic Speech Recognition (ASR) technology to provide automated corrective pronunciation feedback to learners. The extent to which ASR-based tools measurably improve second language (L2) pronunciation is of great interest to language educators globally,…
Descriptors: Computer Assisted Instruction, Pronunciation, Technology Uses in Education, Second Language Learning
Meg Lipper; Leif K. Albright; Kenneth Reeve; Sharon Reeve; April Kisamore; Antonios Varelas – Journal of Behavioral Education, 2024
The present study evaluated the use of computerized equivalence-based instruction (EBI) to teach classes representing schedules of reinforcement to staff members. Four, 5-member classes representing fixed ratio, fixed interval, variable ratio, and variable interval schedules of reinforcement were taught. The participants were 16 staff members…
Descriptors: Evidence Based Practice, Faculty Development, Intervals, Reinforcement
Analysis and Prediction of Students' Performance in a Computer-Based Course through Real-Time Events
Lucia Uguina-Gadella; Iria Estevez-Ayres; Jesus Arias Fisteus; Carlos Alario-Hoyos; Carlos Delgado Kloos – IEEE Transactions on Learning Technologies, 2024
Students learn not only directly from their teachers and books, but also by using their computers, tablets, and phones. Monitoring these learning environments creates new opportunities for teachers to track students' progress. In particular, this article is based on gathering real-time events as students interact with learning tools and materials…
Descriptors: Predictor Variables, Academic Achievement, Computer Assisted Instruction, Electronic Learning
Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
Shamini Shetye – Studies in Applied Linguistics & TESOL, 2024
The recent advancement in technology has attracted learners' attention worldwide to Generative Artificial Intelligence (GenAI) for educational purposes. While GenAI has shown promising results for general language purposes (Godwin-Jones, 2023; Xiao & Zhi, 2023), the potential of GenAI for language learning has not been fully explored. This…
Descriptors: Artificial Intelligence, Computer Software, Second Language Learning, Second Language Instruction
María de los Ángeles Gómez González; Alfonso Lago Ferreiro – Language Learning & Technology, 2024
Previous research has established that phonetics has been marginalized within language teaching, proving to be particularly challenging for learners in EFL contexts. This paper presents EPSSML (https://www.usc.gal/multimlab/), an e-learning platform designed within Mayer's (2008, 2009) Cognitive Theory of Multimedia Learning to instruct English…
Descriptors: Computer Assisted Instruction, Pronunciation, Electronic Learning, Phonetics
Halyna Kuzmenko; Veronika Zaitseva; Sv?tlana Zar?a; Svitlana Shman; Olha Konovalova; Alla Buihasheva – Journal of Education and Learning (EduLearn), 2025
The article aims to determine the impact of a psychologically grounded interactive educational space on the professional self-realization of future art professionals. The study used the methodology "type and level of professional self-realization," methodology for studying satisfaction, test for studying the motivation of professional…
Descriptors: Foreign Countries, College Students, Art Education, Artists