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Ecenur Demir; Adem Akbiyik – Education and Information Technologies, 2025
Digital nudging is a subtle technique used to guide individuals' behaviors and influence their decision-making processes in online environments. This study highlights the critical role of digital nudging in enhancing the educational experiences of students in distance learning settings. It suggests that digital nudges can mitigate some of the…
Descriptors: Electronic Learning, Prompting, Educational Technology, Distance Education
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Treasa Kearney; Chris Raddats; Lixian Qian – Innovations in Education and Teaching International, 2025
Within an international context, the role Online Learning Environments (OLEs) play in offering students opportunities to engage with other students to co-create positive experiences is complex. This paper examines the engagement facilitated by an OLE between students at a UK university and its Chinese partner. Findings show that OLEs can…
Descriptors: Electronic Learning, Educational Environment, Learner Engagement, Foreign Countries
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Lan Anh Do; Ayanna K. Thomas – Mind, Brain, and Education, 2025
Although research demonstrates benefits of collaboration in problem-solving, less is known about how different formats impact learning and cognitive engagement. This study compared in-person and virtual collaboration to individual problem-solving by measuring performance and cognitive engagement, using heart rate variability (HRV). Participants…
Descriptors: In Person Learning, Cooperative Learning, Electronic Learning, Computer Mediated Communication
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Sidita Dibra; Blendi Gerdoçi; Megi Çali – Knowledge Management & E-Learning, 2025
This article explores the multifaceted role played by interaction, cognitive, and environmental factors on various online learning outcomes in the context of Albania, a European transition country. More specifically, it scrutinises the differentiated impact of interaction (with content, peers and instructor), ease of use, attitudes, technical, and…
Descriptors: Foreign Countries, Electronic Learning, Outcomes of Education, Interaction
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Wang Zihan; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2025
The purposes of this research were to: 1) develop and determine the efficiency of the digital learning according to blended learning on Chinese languages for beginner level in primary school, 2) compare the students' learning achievement test after using the digital learning according to blended learning on Chinese languages for beginner level in…
Descriptors: Chinese, Elementary School Students, Second Language Learning, Blended Learning
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Andy Nguyen; Faaiz Gul; Belle Dang; Luna Huynh; Tuure Tuunanen – Innovations in Education and Teaching International, 2025
Generative Artificial Intelligence (GenAI) technologies have introduced significant changes to higher education, but the role of Embodied GenAI Agents in Mixed Reality (MR) environments is still relatively unexplored. This study was carried out to develop an embodied GenAI system designed to facilitate active learning, self-regulated learning and…
Descriptors: Active Learning, Higher Education, Self Management, Learning Strategies
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Nurfirzanah Muhamad Fadzil; Sharifah Osman; Jamilah Ahmad; Hanifah Jambari; Sharifah Kartini Said Husain – International Electronic Journal of Mathematics Education, 2025
This systematic literature review investigates the effectiveness of the think aloud pair problem-solving (TAPPS) and storyboarding strategies in enhancing students' abilities to solve algebra word problems. Notably, algebra word problems pose a significant challenge to students due to their inherent complexity, requiring strong cognitive,…
Descriptors: Literature Reviews, Meta Analysis, Algebra, Word Problems (Mathematics)
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Abrham Abebe; Tsegeye Zeleke; Wudu Melese – Discover Education, 2025
This study aims to determine the effect of inquiry-based learning using the 5E instructional model on students' attitudes toward learning history. A quantitative quasi-experimental design was employed, utilizing a pre-post attitude questionnaire. A total of 149 tenth-grade students from two different schools in Bonga town participated in the…
Descriptors: Foreign Countries, Active Learning, Inquiry, Teaching Models
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Portia Amoa-Danquah; Kira J. Carbonneau – Current Issues in Education, 2025
This systematic review of reviews is an exploratory study that aims to synthesize the myriad of reviews about Problem-Based Learning (PBL) to provide a consensus regarding the definition, components, effectiveness, and most common areas of application of PBL. This will provide educators and policymakers with a robust framework to enhance…
Descriptors: Literature Reviews, Instructional Effectiveness, Problem Based Learning, Student Centered Learning
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Gürhan Durak; Serkan Çankaya; Semiral Öncü; Bart Rienties – Open Praxis, 2025
This study aims to explore the intersection of Blended Learning (BL) and Equity, Diversity, and Inclusion (EDI) to uncover how these critical educational concepts are addressed in academic literature. The BL model, which combines face-to-face and online learning, has the potential to reduce educational inequalities, promote diverse perspectives,…
Descriptors: Blended Learning, Diversity Equity and Inclusion, Electronic Learning, In Person Learning
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Nihal Eres; Tugba Ecevit – Journal of Inquiry Based Activities, 2025
This study aimed to design, implement, and evaluate the feasibility of an activity titled "Space Adventure for Little Explorers", integrating the engineering and entrepreneurship design model within the STEM education framework into preschool education. The activity was structured in four stages: (1) Discovery with the Family, (2)…
Descriptors: Engineering Education, Entrepreneurship, Preschool Education, Learning Activities
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Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
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Joe Campbell; Kylienne Shaul; Kristina M. Slagle; David Sovic – International Journal of Sustainability in Higher Education, 2024
Purpose: Prior research suggests that collaboration is key to sustainable community development and environmental management, and peer-to-peer learning (P2PL) may facilitate community building and collaborative learning skills. This study aims to examine the effect of P2PL on the enhancement of environmental management and sustainable development…
Descriptors: Community Development, Sustainable Development, Electronic Learning, In Person Learning
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
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Hyejoo Yun; Hae-Deok Song; YeonKyoung Kim – European Journal of Psychology of Education, 2025
Self-regulated learning (SRL) is critical in online learning, and profiling learners' SRL patterns is needed to provide personalized support. However, little research has examined how each learner performs the cyclical phases of SRL based on trace data. To fill the gap, this study attempts to derive SRL profiles encompassing all cyclical phases of…
Descriptors: College Students, Electronic Learning, Distance Education, Self Management
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