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Keller, Thomas; Curcio, Rosalia; Brucker-Kley, Elke – International Association for Development of the Information Society, 2022
A virtual reality learning unit for the functioning of a router is used to show how students at bachelor level can be provided with another teaching tool in the future, whereby the didactic approach of a change of perspective makes optimal use of the advantages of virtual reality and should enable a more profound understanding. Further studies are…
Descriptors: Computer Simulation, Teaching Methods, Learning Strategies, Academic Achievement
Sarah Prial – ProQuest LLC, 2022
Simulation technologies are used in simulation-based education however retention of knowledge, skills, and abilities have yet to be determined. This study evolved from areas of research that do not adequately show or address measurements of retention of knowledge, skills, and abilities in the professional environments after training with…
Descriptors: Retention (Psychology), Allied Health Occupations, Long Term Memory, Computer Simulation
Jairo Sánchez; Mario Humberto Ramírez Diaz – European Journal of Physics Education, 2022
In this work a review of the research on augmented reality (AR) and its use of the learning of physics in the classroom is carried out. These two concepts of technology and learning are interrelated. Teachers have pre-teaching concepts and methods (conceptual changes), with the aim of having a deeper understanding of physical concepts that occur…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Daniel Litwok; Austin Nichols; Azim Shivji; Robert B. Olsen – Grantee Submission, 2022
Experimental studies of educational interventions are rarely based on representative samples of the target population. This simulation study tests two formal sampling strategies for selecting districts and schools from within strata when they may not agree to participate if selected: (1) balanced selection of the most typical district or school…
Descriptors: Educational Research, School Districts, Schools, Research Methodology
Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
Brooksbank, Ashley A. – ProQuest LLC, 2022
The purpose of this exploratory study was to gain insight into the perceived importance of emotional awareness with pre-service teachers (PSTs) participating in a mixed reality simulator (MRS), as well as the impact of emotional awareness exercises in a MRS on adaptiveness in coping and empathy. Emotional awareness includes the cognitive skills of…
Descriptors: Emotional Response, Coping, Empathy, Preservice Teachers
Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2022
Workshop 2 explores some larger vocabulary networks than those presented in Workshop 1 (1,000 words instead of 100), and introduces some additional ways of activating words in a network (e.g., by using new parameters in our models). The simulations will show that raising a network's activation level may not be as easy as we would have expected,…
Descriptors: Vocabulary Development, Networks, Simulation, Workshops
Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2022
The idea that a vocabulary is a network of words is one that has become a common theme of the second language (L2) vocabulary research literature. However, not many people have considered the wider implications of this powerful metaphor. This paper is the first in a series of workshops that examines some of these implications. In this first…
Descriptors: Second Language Learning, Vocabulary Development, Workshops, Models
Andrea H. Brown; Neil A. Knobloch – Journal of Agricultural Education, 2022
Entrepreneurship education has historically been part of agricultural education; yet few researchers have studied entrepreneurship-related outcomes for youth in formal and nonformal educational settings. Entrepreneurship education programs develop entrepreneurial attitudes and intentions, but limited studies exist regarding junior high school…
Descriptors: Simulation, Grade 8, Business Education, Entrepreneurship
Ionel Popa; Florin Saitis – Journal of Chemical Education, 2022
Proteins are "magical" workers inside our body, as they accomplish most of the cellular functions. Here we report on a novel approach to teach protein folding and unfolding, using magnets and flexible 3D-printed protein structures. To illustrate this physical process, we used colored circular magnets designed for whiteboards, connected…
Descriptors: Magnets, Printing, Computer Peripherals, Simulation
Ozge Ersan Cinar – ProQuest LLC, 2022
In educational tests, a group of questions related to a shared stimulus is called a testlet (e.g., a reading passage with multiple related questions). Use of testlets is very common in educational tests. Additionally, computerized adaptive testing (CAT) is a mode of testing where the test forms are created in real time tailoring to the test…
Descriptors: Test Items, Computer Assisted Testing, Adaptive Testing, Educational Testing
Ahn, Song-ee; Nyström, Sofia – Vocations and Learning, 2023
It is argued that the use of high-fidelity simulators is educationally effective, since students are able to work more independently and can better control their learning. Therefore, simulations can be used as a teaching method to facilitate and ease teachers' work situations. This raises questions as to whether teachers' professional bodies are a…
Descriptors: Vocational Education, Vocational Education Teachers, Simulation, Teaching Methods
Sun, Zhiru; Theussen, Amelie – British Journal of Educational Technology, 2023
Simulation games are widely used to teach negotiation skills in political science education. However, existing studies focus on the impact of simulation games on students' knowledge gains and affective changes and largely ignore skill assessment and development in the gaming environment. This study aimed to understand the process of student groups…
Descriptors: Educational Games, Simulation, Political Science, Conflict Resolution
Agbo, Friday Joseph; Olaleye, Sunday Adewale; Bower, Matt; Oyelere, Solomon Sunday – Smart Learning Environments, 2023
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environments to facilitate students' learning experiences. Mainly, the effect of IVR on learning outcomes has been the focus. However, far too little attention has been paid to the influence of game elements and IVR features on learners' perceived…
Descriptors: Student Attitudes, Technology Uses in Education, Cognitive Processes, Teaching Methods
Djibril, Djamila Hassan; Çakir, Hüseyin – Journal of Learning and Teaching in Digital Age, 2023
The use of mobile augmented reality technology has recently improved in education and training methods. Studies have shown that this new technology has a positive effect on education and students. This study aims to present a synthesis of the studies on mobile augmented reality in health education with a critical approach and to develop…
Descriptors: Student Attitudes, Use Studies, Electronic Learning, Handheld Devices