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Tan, Grace; Venables, Anne – Journal of Information Technology Education, 2010
There exists a wealth of computing education literature devoted to interventions designed to overcome novices' difficulties in learning to write computer programs. However, various studies have shown that the majority of students at the end of a semester of instruction are still unable to write a simple computer program, despite the best efforts…
Descriptors: Action Research, Program Effectiveness, Workshops, Programming
Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students
Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
Katai, Zoltan; Toth, Laszlo – Teaching and Teacher Education: An International Journal of Research and Studies, 2010
Over the last decades more and more research has analysed relatively new or rediscovered teaching-learning concepts like blended, hybrid, multi-sensory or technologically enhanced learning. This increased interest in these educational forms can be explained by new exciting discoveries in brain research and cognitive psychology, as well as by the…
Descriptors: Learning Strategies, Programming, Brain, Educational Technology
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2008
We describe our efforts to bring media arts into design work with the goals to introduce new expressive forms in programming to urban youth. We're presenting the findings from a series of workshops organized together with professional media artists that focused on immersion, interaction, color and perspective using Scratch, a media-rich…
Descriptors: Urban Youth, Creative Activities, Mass Media Use, Art Expression
Biletskiy, Yevgen; Boley, Harold; Ranganathan, Girish R. – Interactive Technology and Smart Education, 2008
Purpose: The present paper aims to describe an approach for building the Semantic Web rules for interoperation between heterogeneous learning objects, namely course outlines from different universities, and one of the rule uses: identifying (in)compatibilities between course descriptions. Design/methodology/approach: As proof of concept, a rule…
Descriptors: Semantics, Course Descriptions, Internet, Computer Uses in Education
Perales, Jose C.; Shanks, David R. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2008
It has been proposed that causal power (defined as the probability with which a candidate cause would produce an effect in the absence of any other background causes) can be intuitively computed from cause-effect covariation information. Estimation of power is assumed to require a special type of counterfactual probe question, worded to remove…
Descriptors: Figurative Language, Probability, Cognitive Mapping, Knowledge Representation
Capranica, Laura; Tessitore, Antonio; D'Artibale, Emanuele; Cortis, Cristina; Casella, Rita; Camilleri, Enrica; Pesce, Caterina – Research Quarterly for Exercise and Sport, 2008
This study aimed at determining the amount of Italian television coverage dedicated to men's and women's sport and the number of male and female viewers during the 2004 Summer Olympic Games. AUDITEL-AGB Nielsen Media Research Italia provided the TV airtime data for the sport events broadcast, which were classified into three categories: men-only,…
Descriptors: Television, Programming (Broadcast), News Reporting, Womens Athletics
Louca, Loucas T.; Zacharia, Zacharia C. – International Journal of Science Education, 2008
This is an interpretive case study seeking to develop detailed and comparative descriptions of how two groups of fifth-grade students used two different Computer-based Programming Environments (CPEs) (namely Microworlds Logo and Stagecast Creator) during scientific modelling. The primary sources of data that were used in this 4-month study include…
Descriptors: Student Attitudes, Form Classes (Languages), Computers, Programming
Johnson, Iryna Y. – New Directions for Institutional Research, 2008
Because high school graduates are many colleges' primary target population, information on high school students' performance and sociodemographic characteristics becomes important for the recruitment process. This article introduces an HTML application (referred to here as the High School Profile) that arranges high school information and makes…
Descriptors: High Schools, High School Graduates, Counties, Profiles
Johnson, Richard T.; Cotton, Samuel E. – Technology Teacher, 2008
For educational purposes it is not necessary to use expensive commercial-grade equipment to teach students about commonly used sensors. Schools frequently have limited funds for acquiring educational materials; therefore, purchasing sensors identical to those used in large-scale industry is not an option. By purchasing small-scale components that…
Descriptors: Computer Assisted Instruction, Purchasing, Electronics, National Standards
Pfaffman, Jay – High School Journal, 2008
Free/Open Source Software (FOSS) applications meet many of the software needs of high school science classrooms. In spite of the availability and quality of FOSS tools, they remain unknown to many teachers and utilized by fewer still. In a world where most software has restrictions on copying and use, FOSS is an anomaly, free to use and to…
Descriptors: High Schools, Computer Software, Classrooms, Science Instruction
Kanyi, Titus Kamau – ProQuest LLC, 2009
Doctoral studies are at the apex of the education system. Attracting, recruiting, enrolling, and graduating the best suited students in doctoral education is, therefore, critical in ensuring the highest academic standards and service to society. Focusing on Rowan University's Doctor of Education (Ed.D.) in Educational Leadership program, this…
Descriptors: Elementary Secondary Education, Focus Groups, Audiences, Doctoral Programs
An Investigation of Factors Related to Self-Efficacy for Java Programming among Engineering Students
Askar, Petek; Davenport, David – Online Submission, 2009
The purpose of this study was to examine the factors related to self-efficacy for Java programming among first year engineering students. An instrument assessing Java programming self-efficacy was developed from the computer programming self-efficacy scale of Ramalingam & Wiedenbeck. The instrument was administered at the beginning of the…
Descriptors: Self Efficacy, Correlation, Computer Literacy, Investigations
Chung, Gregory K. W. K.; Nagashima, Sam O.; Espinosa, Paul D.; Berka, Chris; Baker, Eva L. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2009
In this report, researchers examined rifle marksmanship development within a skill development framework outlined by Chung, Delacruz, de Vries, Bewley, and Baker (2006). Thirty-three novice shooters used an M4 rifle training simulator system to learn to shoot an 8-inch target at a simulated distance of 200 yards. Cognitive, psychomotor, and…
Descriptors: Weapons, Computer Software, Affective Behavior, Programming

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