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Rosen, Yigal – Journal of Educational Computing Research, 2009
The study described here is among the first of its kind to investigate systematically the effect of learning with integrated animations on transfer of knowledge and on motivation to learn science and technology. Four hundred eighteen 5th and 7th grade students across Israel participated in a study. Students in the experimental group participated…
Descriptors: Experimental Groups, Animation, Learning Motivation, Foreign Countries
Fiscian, Vivian Sarpomaa; Obeng, E. Kwame; Goldstein, Karen; Shea, Judy A.; Turner, Barbara J. – AIDS Education and Prevention, 2009
We adapted a U.S. HIV prevention program to address knowledge gaps and cultural pressures that increase the risk of infection in adolescent Ghanaian girls. The theory-based nine-module HIV prevention program combines didactics and games, an interactive computer program about sugar daddies, and tie-and-dye training to demonstrate an economic…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Females, Self Efficacy, Prevention
Parette, Howard P.; Hourcade, Jack J.; Dinelli, Jenny M.; Boeckmann, Nichole M. – Early Childhood Education Journal, 2009
Best practices in emergent literacy instruction for young children acknowledge and facilitate the smooth progression between children's early engagement with print materials and subsequent fuller literacy mastery. In so doing, model programs target five key emergent literacy skills. The rapid rise in the breadth and depth of educational…
Descriptors: Early Childhood Education, Educational Technology, Emergent Literacy, Writing Skills
Gainer, Jesse S.; Valdez-Gainer, Nancy; Kinard, Timothy – Reading Teacher, 2009
This article addresses issues surrounding critical media literacy using popular culture texts. The authors focus on the example of their work with a fourth-grade class involved in a project to unpack the messages of popular media and advertising texts. This project, which they call the Elementary Bubble Project, was inspired by guerilla artist Ji…
Descriptors: Advertising, Popular Culture, Humor, Media Literacy
Evagorou, Maria; Korfiatis, Kostas; Nicolaou, Christiana; Constantinou, Costas – International Journal of Science Education, 2009
The purpose of this study was to investigate the impact of a simulation-based learning environment on elementary school students' (11-12 years old) development of system thinking skills. The learning environment included interactive simulations using the Stagecast Creator software to simulate the ecosystem of a marsh. Simulations are an important…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Ecology
Villano, Matt – Campus Technology, 2009
As the national economic climate worsens, and college and university endowments, coffers, and funding sources shrink, schools are forced to get the most out of every dollar. That means that administrators are bending over backwards to see that all new investments provide maximum return on investment (ROI) over the long term. Campus eCommerce is no…
Descriptors: Outcomes of Education, Investment, Business, Internet
Scarlatos, Lori L.; Scarlatos, Tony – Journal of Educational Technology Systems, 2009
Games are widely recognized for their potential to enhance students' learning. Yet they are only rarely used in classrooms because they cannot be modified to meet the needs of a particular class. This article describes a novel approach to creating educational software that addresses this problem: provide an interface specifically for teachers that…
Descriptors: Active Learning, Instructional Effectiveness, Educational Games, Multimedia Instruction
Peer reviewedBitter, Gary G., Ed. – Journal of Computers in Mathematics and Science Teaching, 1990
Reviews three computer software: (1) "Elastic Lines: The Electronic Geoboard" on elementary geometry; (2) "Wildlife Adventures: Whales" on environmental science; and (3) "What Do You Do with a Broken Calculator?" on computation and problem solving. Summarizes the descriptions, strengths and weaknesses, and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Computer Software Evaluation
Midwestern Higher Education Commission, Minneapolis, MN. – 1996
This final report describes activities and findings of a project which examined computer-automated scheduling in institutions for higher education and secondary schools and selected two sources for scheduling systems products which it recommends to institutions in the member states of the Midwestern Higher Education Commission and members of the…
Descriptors: Automation, Colleges, Computer Software Evaluation, Computer Software Reviews
Escobedo, Theresa H.; Evans, Sharon – 1997
This study explored children's preferences for 13 computer software programs and field-tested the relationship of developmentally appropriate practice (DAP) ratings of early childhood computer software programs to actual child selection. Participants were 19 4-year-olds. The Haugland and Shade (1990) evaluation instrument was used to assign DAP…
Descriptors: Childhood Attitudes, Computer Attitudes, Computer Software, Computer Software Evaluation
Craney, Linda – 1996
Initially available from universities and individual enthusiasts, software tools to author World Wide Web pages are maturing into very feature-rich applications and are now offered by large corporations. These applications are enabling more companies to create and maintain pages themselves on the Web or on corporate Intranets. The market continues…
Descriptors: Authoring Aids (Programming), Computer Software, Computer Software Evaluation, Computer Software Reviews
Komoski, P. Kenneth; Plotnick, Eric – 1995
Microcomputers in schools contribute significantly to the learning process, and software selection is taken as seriously as the selection of text books. The seven step process for responsible software selection are: (1) analyzing needs, including the differentiation between needs and objectives; (2) specification of requirements; (3) identifying…
Descriptors: Computer Software Evaluation, Computer Software Reviews, Computer Software Selection, Computer Uses in Education
Alberta Learning, Edmonton. – 2002
The Learning Equation (TLE) is a software product that provides mathematics programming to students. It was introduced to grade 9 students in Alberta in 1997-1998, and in 1998-1999, its use was extended to grades 7, 8, and 10. TLE is designed to follow the Alberta mathematics curriculum closely. It can be implemented in several ways, and in some…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Development, Computer Software Evaluation
Hedberg, John G. – 2002
Over the past decade, there have been many changes in the tools used to design, the ways information can be represented and the underpinning theories which drive educational experiences. This paper focuses on several examples of software design that have been pedagogically successful and have demonstrated what is possible in software design and…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Computer Software Selection
American School Board Journal, 1997
Contains articles on software products targeted at girls, the use of technology for the transformation of schooling, and tips on teaming up with software developers. Regular features include dispatches from the school-technology frontier, information about school boards' uses of "groupware," a review of software reading programs, and Internet…
Descriptors: Computer Software Development, Computer Software Reviews, Computer Software Selection, Computer Uses in Education

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