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McCabe, Michael – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2009
The number of students studying university mathematics in the UK has been increasing gradually and linearly since 2002. At the University of Portsmouth, number of students studying mathematics doubled from 30 to 60 between 2002 and 2007, then increased by 240% in just 1 year to over 140 in 2008. This article explains how learning technology has…
Descriptors: Mathematics Education, Educational Trends, College Students, Mathematics Instruction
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Van Laarhoven, Toni; Zurita, Leslie M.; Johnson, Jesse W.; Grider, Katie M.; Grider, Kristin L. – Education and Training in Developmental Disabilities, 2009
This study compared the effectiveness of self-, other-, and subjective-video models on teaching daily living skills to three individuals with developmental disabilities. Results indicated that all conditions were effective in promoting independent correct responding in both instructional and generalization settings and that the effects maintained…
Descriptors: Developmental Disabilities, Daily Living Skills, Teaching Methods, Educational Technology
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Castro-Schez, J. J.; del Castillo, E.; Hortolano, J.; Rodriguez, A. – IEEE Transactions on Education, 2009
Educational software tools are considered to enrich teaching strategies, providing a more compelling means of exploration and feedback than traditional blackboard methods. Moreover, software simulators provide a more motivating link between theory and practice than pencil-paper methods, encouraging active and discovery learning in the students.…
Descriptors: Foreign Countries, Computer Software, Data Analysis, Web Based Instruction
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Ritzhaupt, Albert D. – ACM Transactions on Computing Education, 2009
This article provides an overview of the challenges in implementing a game development course with limited resources in computing curricula. An approach to a holistic game development course is outlined in terms of its organization, software, and instructional methods. The course had 23 students enrolled in its first offering and was…
Descriptors: Educational Strategies, Reliability, Cooperative Learning, Teaching Methods
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Caspersen, Michael E.; Kolling, Michael – ACM Transactions on Computing Education, 2009
Programming is recognized as one of seven grand challenges in computing education. Decades of research have shown that the major problems novices experience are composition-based---they may know what the individual programming language constructs are, but they do not know how to put them together. Despite this fact, textbooks, educational…
Descriptors: Programming Languages, Computer Software, Educational Practices, Programming
Steer, Jessica; de Vila, Maria Antonieta; Eaton, James – Mathematics Teaching, 2009
This final article focuses in particular on the engagement of year 8 students who were taught trigonometry using dynamic geometry software ("Geometer's SketchPad"), as outlined in "MT214" and with resources from the ATM website. The project was implemented in three different classrooms in two different, multiracial,…
Descriptors: Trigonometry, Mathematics Instruction, Teaching Methods, Mathematics Activities
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Dammers, Richard J. – Update: Applications of Research in Music Education, 2009
This exploration of online applied music lessons focused on nine trumpet lessons between Jeremy, a college trumpet professor on the East Coast, and Kate, an eighth-grade trumpet player in the Midwest. These lessons followed an entry-level videoconferencing approach using personal computers, Web cams, and Skype videoconferencing software. These…
Descriptors: Music Education, Musical Instruments, Grade 8, College Faculty
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Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
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Sancho-Thomas, Pilar; Fuentes-Fernandez, Ruben; Fernandez-Manjon, Baltasar – Computers & Education, 2009
University courses about computer programming usually seek to provide students not only with technical knowledge, but also with the skills required to work in real-life software projects. Nowadays, the development of software applications requires the coordinated efforts of the members of one or more teams. Therefore, it is important for software…
Descriptors: Constructivism (Learning), Dropout Rate, Computer Assisted Instruction, Problem Based Learning
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De Felice, Rachele; Pulman, Stephen – CALICO Journal, 2009
In this article, we present an approach to the automatic correction of preposition errors in L2 English. Our system, based on a maximum entropy classifier, achieves average precision of 42% and recall of 35% on this task. The discussion of results obtained on correct and incorrect data aims to establish what characteristics of L2 writing prove…
Descriptors: Language Patterns, Form Classes (Languages), Error Correction, Second Language Learning
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Ginns, Paul; Ellis, Rob A. – British Journal of Educational Technology, 2009
This paper reports on the development of a scale for determining the quality of the student e-learning experience at the degree level when the student learning context is predominately a campus-based experience. Rapid developments in the use of information and communication technologies (ICT) in higher education require methods for evaluating the…
Descriptors: Undergraduate Students, Quality Control, Psychometrics, Student Experience
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Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Ananthasubramaniam, Anand; Chua, Beng Choon; Qian, Guoyu; Nowinska, Natalia G.; Marchenko, Yevgen; Volkau, Ihar – Anatomical Sciences Education, 2009
Preparation of tests and student's assessment by the instructor are time consuming. We address these two tasks in neuroanatomy education by employing a digital media application with a three-dimensional (3D), interactive, fully segmented, and labeled brain atlas. The anatomical and vascular models in the atlas are linked to "Terminologia…
Descriptors: Student Evaluation, Atlases, Brain, Handheld Devices
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Minocha, Shailey – Education & Training, 2009
Purpose: The purpose of this paper is to provide a review of literature on the role of Web 2.0 or social software tools in education. Design/methodology/approach: This paper is a critical and comprehensive review of a range of literature sources (until January 2009) addressing the various issues related to the educator's perspective of pedagogical…
Descriptors: Educational Technology, Internet, Teaching Methods, Computer Software
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Veletsianos, George; Miller, Charles; Doering, Aaron – Journal of Educational Computing Research, 2009
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between virtual characters and learners, and impede successful engagement with learning tasks and experiences. To…
Descriptors: Electronic Learning, Interaction, Conflict, Guidelines
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Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
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