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Karemaker, Arjette; Pitchford, Nicola J.; O'Malley, Claire – Computers & Education, 2010
The effectiveness of a reading intervention using the whole-word multimedia software "Oxford Reading Tree (ORT) for Clicker" was compared to a reading intervention using traditional ORT Big Books. Developing literacy skills and attitudes towards learning to read were assessed in a group of 17 struggling beginner readers aged 5-6 years. Each child…
Descriptors: Intervention, Phonological Awareness, Computer Software, Word Recognition
Burrows, Peter – E-Learning and Digital Media, 2010
In this article the manifold aims and theorised benefits of Learning by Design are explored and evaluated through the practices and experiences of an early years mathematics teacher. The article examines and elaborates the ways in which this teacher took up and embraced Learning by Design as both a professional meta-language and as a design…
Descriptors: Foreign Countries, Mathematics Teachers, Mathematics Instruction, Elementary School Teachers
Wegerif, Rupert; McLaren, Bruce M.; Chamrada, Marian; Scheuer, Oliver; Mansour, Nasser; Miksatko, Jan; Williams, Mriga – Computers & Education, 2010
This paper reports on an aspect of the EC funded Argunaut project which researched and developed awareness tools for moderators of online dialogues. In this study we report on an investigation into the nature of creative thinking in online dialogues and whether or not this creative thinking can be coded for and recognized automatically such that…
Descriptors: Creativity, Creative Thinking, International Programs, Coding
Herold, David Kurt – Computers & Education, 2010
Second Life has become increasingly popular with educators and educational institutions, because of the educational possibilities it seems to offer. While there has been a lot of hype and academic publications about educational design or the theoretical framing of teaching in virtual environments, there have been few publications focusing on…
Descriptors: Higher Education, Introductory Courses, Virtual Classrooms, Social Networks
Lee, Lina – CALICO Journal, 2010
Wikis, as one of the Web 2.0 social networking tools, have been increasingly integrated into second language (L2) instruction to promote collaborative writing. This paper reports on a case study involving 35 university students at the beginning level who contributed to wiki pages over a period of 14 weeks. The affordances and constraints of using…
Descriptors: Feedback (Response), Student Surveys, Collaborative Writing, Writing Processes
Baggaley, Jon – Distance Education, 2010
Imaginary worlds have been devised by artists and commentators for centuries to focus satirical attention on society's problems. The increasing sophistication of three-dimensional graphics software is generating comparable "virtual worlds" for educational usage. Can such worlds play a satirical role suggesting developments in distance…
Descriptors: Distance Education, Cartoons, Educational Trends, Computer Software
Makoe, Mpine – Open Learning, 2010
The aim of this paper is to investigate the pedagogical suitability of using cell phones to enhance learning through social interaction in distance education. Social interaction was used as a conceptual framework to explore the potential for using "MXit"--a cell-phone instant messaging system--to support and enhance learning for distance…
Descriptors: Foreign Countries, Interpersonal Relationship, Interaction, College Students
A Web-Based Lean Simulation Game for Office Operations: Training the Other Side of a Lean Enterprise
Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
Cobb, Aries – Quarterly Review of Distance Education, 2010
In the targeted school in the Cleveland Metropolitan School District, teachers focus on differentiating instruction with technology-based software. Differentiated instruction is the chosen teaching strategy over direct instruction because students and teachers alike prefer to work in cooperative groups while using technology in the classroom.…
Descriptors: Computer Software, Educational Technology, Reading Skills, Internet
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Yeh, Kuan-Hue; She, Hsiao-Ching – Computers & Education, 2010
The purpose of this study is to examine the difference in effectiveness between two on-line scientific learning programs--one with an argumentation component and one without an argumentation component--on students' scientific argumentation ability and conceptual change. A quasi-experimental design was used in this study. Two classes of 8th grade…
Descriptors: Experimental Groups, Control Groups, Persuasive Discourse, Chemistry
Akbulut, Yavuz; Kiyici, Mubin – Online Submission, 2007
Web 2.0 can provide learners with increased interaction and online collaboration. Among its applications, weblogs have gained an increasing popularity as they allow bloggers to voice their own perspectives which can be delivered to a large audience through the Web. Weblogs can be integrated into teaching-learning process as they encourage…
Descriptors: Distance Education, Internet, Teaching Methods, Computer Mediated Communication
Ozdamli, Fezile – Online Submission, 2007
Distance education is becoming more important in the universities and schools. The aim of this research is to evaluate the current existing Open Source Learning Management Systems according to Administration tool and Curriculum Design. For this, seventy two Open Source Learning Management Systems have been subjected to a general evaluation. After…
Descriptors: Computer Software Evaluation, Database Management Systems, Distance Education, Online Systems
Technology & Learning, 2007
This article provides brief descriptions of the latest product releases in the education market. These products include hardware, software, and resources. The following products are presented in this article, but not limited to: (1) Radius Audio Learning System(www.learningresources.com); (2) The Indigo Learning System from LearningSoft, LLC…
Descriptors: Computer Software Reviews, Educational Technology, Educational Resources, Performance Technology
Cyphert, Dale – Communication Education, 2007
Attention to presentation technology in the public speaking classroom has grown along with its contemporary use, but instruction generally positions the topic as a subset of visual aids. As contemporary public discourse enters an age of electronic eloquence, instructional focus on verbal communication might limit students' capacity to effectively…
Descriptors: Visual Aids, Verbal Communication, Public Speaking, Technology Uses in Education

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