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Rivera, Roberto; Marazzi, Mario; Torres-Saavedra, Pedro A. – Journal of Statistics Education, 2019
The 2016 Guidelines for Assessment and Instruction in Statistics Education (GAISE) College Report emphasized six recommendations to teach introductory courses in statistics. Among them: use of real data with context and purpose. Many educators have created databases consisting of multiple datasets for use in class; sometimes making hundreds of…
Descriptors: Introductory Courses, Statistics, Guidelines, Mathematics Instruction
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American Journal of Play, 2019
Rosemarie T. Truglio is the senior vice president of curriculum and content at Sesame Workshop, where she is responsible for the development of the interdisciplinary curriculum on which "Sesame Street" is based, and oversees content development across platforms such as television, publishing, toys, home video, and theme park activities.…
Descriptors: Play, Learning Processes, Workshops, Interdisciplinary Approach
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Ismail, Sameh S.; Abdulla, Shubair A. – Journal of Technology and Science Education, 2019
This research introduces a new pedagogical approach, the Virtual Flipped Classroom (VFC). The VFC is an integration of two concepts: the Flipped Classroom and Virtual Classroom. It enables teachers to teach and guide students in applying the activities needed to achieve the best learning levels. To investigate the effect of VFC, the researchers…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Ayub, Mewati; Karnalim, Oscar; Risal, Risal; Senjaya, Wenny Franciska; Wijanto, Maresha Caroline – Journal of Technology and Science Education, 2019
Due to its high failure rate, Introductory Programming has become a main concern. One of the main issues is the incapability of slow-paced students to cope up with given programming materials. This paper proposes a learning technique which utilises pair programming to help slow-paced students on Introductory Programming; each slow-paced student is…
Descriptors: Introductory Courses, Computer Science Education, Teaching Methods, Programming
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Peng, Jun; Wang, Minhong; Sampson, Demetrios; van Merriënboer, Jeroen J. G. – Australasian Journal of Educational Technology, 2019
Project-based learning (PjBL) has been widely promoted in educational practice, for example, computer programming education. While PiBL may help learners to connect abstract knowledge with authentic practice, the complexity of completing an authentic project may overwhelm learners, making them unable to achieve the desired learning outcomes. This…
Descriptors: Computer Science Education, Programming, Visualization, Active Learning
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Xie, Benjamin; Loksa, Dastyni; Nelson, Greg L.; Davidson, Matthew J.; Dong, Dongsheng; Kwik, Harrison; Tan, Alex Hui; Hwa, Leanne; Li, Min; Ko, Andrew J. – Computer Science Education, 2019
Background and Context: Current introductory instruction fails to identify, structure, and sequence the many skills involved in programming. Objective: We proposed a theory which identifies four distinct skills that novices learn incrementally. These skills are tracing, writing syntax, comprehending templates (reusable abstractions of programming…
Descriptors: Programming, Skill Development, Computer Science Education, Instructional Design
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Luik, Piret; Suviste, Reelika; Lepp, Marina; Palts, Tauno; Tõnisson, Eno; Säde, Merilin; Papli, Kaspar – British Journal of Educational Technology, 2019
Learners who enrol in massive open online courses (MOOCs) have different backgrounds and tend to have different motivations than learners in traditional courses. Based on value-expectancy theory, an instrument was developed to measure motivation for enrolling in a programming MOOC. A study with 1229 adult participants in Estonian-language…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Enrollment
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Sakibayev, Razakh; Sakibayev, Spartak; Sakibayeva, Bela – International Journal of Information and Communication Technology Education, 2019
This article is dedicated to the topic of discovering effective ways of developing students' programming abilities with the means of non-programming disciplines and activities. The authors argue that the process of educating students in programming becomes effective if students participates not only in programming lessons themselves, but also…
Descriptors: Programming, Extracurricular Activities, Mathematics Skills, College Students
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Devine, Kevin; Chang, Yi-hsiang Isaac; Klitzing, Gunnar – Engineering Design Graphics Journal, 2019
Recent developments in Virtual Reality (VR) technology has prompted the manufacturing industry and software vendors to investigate VR's potential for process enhancement. In this paper, we present a study to investigate whether using VR could reduce an individual's cognitive workload during the process of programming an industrial robot. The…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Programming
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Denner, Jill; Campe, Shannon; Werner, Linda – ACM Transactions on Computing Education, 2019
It is widely believed that there are educational benefits to making computer games, but there is no systematic review of research on this topic. This article describes a meta-synthesis of research on children designing and programming computer games that investigates the extent to which there is evidence of benefits for computer science learning…
Descriptors: Computer Games, Design, Programming, Children
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Bohorquez, Carlos; Marquet, Pascal – International Association for Development of the Information Society, 2019
This paper describes the first stages on the development of a design method of digital trainings using the collaborative authoring tool "ALO". Based on the theory of instrumental conflict (Marquet, 2005), this method highlights the necessity of the design digital trainings under the optimal harmonization for users/learners in didactic,…
Descriptors: Instructional Design, Programming, Conflict, Teaching Methods
Stewart, Angela E. B.; Vrzakova, Hana; Sun, Chen; Yonehiro, Jade; Stone, Cathlyn Adele; Duran, Nicholas D.; Shute, Valerie; D'Mello, Sidney K. – Grantee Submission, 2019
Collaborative problem solving (CPS) is a crucial 21st century skill; however, current technologies fall short of effectively supporting CPS processes, especially for remote, computer-enabled interactions. In order to develop next-generation computer-supported collaborative systems that enhance CPS processes and outcomes by monitoring and…
Descriptors: Problem Solving, Cooperative Learning, Language Usage, Speech Communication
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Buitrago Flórez, Francisco; Casallas, Rubby; Hernández, Marcela; Reyes, Alejandro; Restrepo, Silvia; Danies, Giovanna – Review of Educational Research, 2017
Computational thinking (CT) uses concepts that are essential to computing and information science to solve problems, design and evaluate complex systems, and understand human reasoning and behavior. This way of thinking has important implications in computer sciences as well as in almost every other field. Therefore, we contend that CT should be…
Descriptors: Computation, Computer Science Education, Programming, Problem Solving
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von Wangenheim, Christiane Gresse; Alves, Nathalia Cruz; Rodrigues, Pedro Eurico; Hauck, Jean Carlo – International Journal of Computer Science Education in Schools, 2017
In order to be well-educated citizens in the 21st century, children need to learn computing in school. However, implementing computing education in schools faces several practical problems, such as a lack of computing teachers and time in an already overloaded curriculum. A solution may be a multidisciplinary approach, integrating computing…
Descriptors: Computer Science Education, Computation, Thinking Skills, Interdisciplinary Approach
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Kolling, Michael; McKay, Fraser – ACM Transactions on Computing Education, 2016
The past few years has seen a proliferation of novice programming tools. The availability of a large number of systems has made it difficult for many users to choose among them. Even for education researchers, comparing the relative quality of these tools, or judging their respective suitability for a given context, is hard in many instances. For…
Descriptors: Heuristics, Programming, Programming Languages, Computer Software
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