NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations2
Showing 1,171 to 1,185 of 6,482 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Stone, Christopher; Köhring, Jenny – International Journal of Multilingualism, 2021
We present a study examining broadcast British Sign Language (BSL) interpreted weather forecasts. These are filmed against a green screen with a superimposed composite image broadcast including maps and satellite information, etc. that can be indexed. We examine the semiotic resources used when interacting with the available visible on-screen…
Descriptors: Climate, Sign Language, Audiences, Programming (Broadcast)
Peer reviewed Peer reviewed
Direct linkDirect link
Daradoumis, Thanasis; Marquès Puig, Joan Manuel; Arguedas, Marta; Calvet Liñan, Laura – Educational Technology Research and Development, 2021
Recent research has shown a great interest in supporting self-regulated learning (SRL) strategies in online learning. However, there is hardly any study that has investigated how students' self-regulation of behavior could be promoted in online environments for programming learning and assessment, despite the proliferation of automated programming…
Descriptors: Self Management, Student Behavior, Online Courses, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Yi-Hsuan – Journal of Computer Assisted Learning, 2021
The study designed WebQuest activities and explored the learning performance of learners to understand the suitability of using WebQuest in a college programming course. The study modified the processes of WebQuest based on social constructivism and scaffolding learning, and included programming tasks such as debugging practice to encourage…
Descriptors: Learning Activities, Programming, Academic Achievement, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hijón Neira, Raquel; García-Iruela, Miguel; Connolly, Cornelia – International Journal of Computer Science Education in Schools, 2021
Effective and reliable assessment approaches to computational thinking in secondary education are in demand. This paper uses a guided technological pedagogical content knowledge (TPACK) framework, incorporating a visual execution environment (VEE) and Scratch project for secondary school students as a method to teach and assess computational…
Descriptors: Computation, Thinking Skills, Pedagogical Content Knowledge, Technological Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Brennan, Karen – Journal of the Learning Sciences, 2021
Background: A variety of self-directed opportunities to learn how to program are available to kids. But how do kids manage the motivational and cognitive challenges of creating projects? Methods: I examined this question in the context of kids working at home with the Scratch programming environment, based on thematic analysis of semi-structured…
Descriptors: Self Management, Independent Study, Programming, Student Projects
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jaquiss, Robert – Journal of Science Education for Students with Disabilities, 2021
BLV (blind low vision) students face difficulties when taking coding classes. Individual Development Environments (IDE) can be inaccessible which make it difficult if not impossible for BLV students to complete coursework. Alternative techniques are described which will allow a BLV student to successfully complete coursework. The author has found…
Descriptors: Blindness, Visual Impairments, Academic Accommodations (Disabilities), Students with Disabilities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kwon, Kyungbin; Lee, Kyungbin; Chung, Jaehwa – International Journal of Computer Science Education in Schools, 2018
Evaluating the quality of students' programs is necessary for better teaching and learning. Although many innovative learning environments for computer science have been introduced, the scarcity of program evaluation frames and tools is a demanding issue in the teaching practice. This study examined the quality of students' Scratch programs by…
Descriptors: Computer Science Education, Programming, Programming Languages, Program Evaluation
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Peer reviewed Peer reviewed
Direct linkDirect link
Rexwhite Tega Enakrire – Education and Information Technologies, 2024
This study reports on the usefulness of computer skills for enhanced teaching and learning among lecturers in an open-distance e-learning (ODEL) environment. Computer skills have become fundamental due to increasing new technological tools of web-based management systems, laptops, digital tablets, learning management systems, webinars, and the…
Descriptors: Computer Literacy, Open Education, Distance Education, Learning Management Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Zilong Zhong; Hui Guo; Kun Qian – Education and Information Technologies, 2024
This study leverages bibliometric analysis through the bibliometrix R-package to dissect the expansive influence of machine learning on education, a field where machine learning's adaptability and data-processing capabilities promise to revolutionize teaching and learning methods. Despite its potential, the integration of machine learning in…
Descriptors: Bibliometrics, Programming Languages, Artificial Intelligence, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Huiyan Ye; Oi-Lam Ng; Allen Leung – ZDM: Mathematics Education, 2024
There has been a renewed interest in creativity as a twenty-first century skill in K-12 mathematics education. However, previous research has paid less attention to creative actions than to other learning outcomes, which are often product- instead of process-based, especially in a programming context. Thus, situated in the context of mathematical…
Descriptors: Mathematics Instruction, Mathematics Teachers, Faculty Development, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Eva-Lena Bjursten; Tor Nilsson; Gunnar Jonsson – International Journal of Technology and Design Education, 2024
There is a recognized need to understand the current state of programming implementation in the Swedish compulsory school system. This study focused specifically on the implementation of programming in the school subject of technology for grades 4-6. In Sweden, the responsibility for choosing teaching and learning material lies with individual…
Descriptors: Foreign Countries, Grade 4, Grade 5, Grade 6
Peer reviewed Peer reviewed
Direct linkDirect link
Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
Emily Mae Kaplitz – ProQuest LLC, 2024
There has been an increase of both neurodivergent students and enrollment in Computer Science programs in higher education. These increases have brought attention to two separate challenges: neurodivergent college students struggle more compared to their neurotypical peers and many students struggle in introductory computer science courses. This…
Descriptors: Undergraduate Students, Neurological Impairments, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Sáez-López, José-Manuel; Sevillano-García, Maria-Luisa; Vazquez-Cano, Esteban – Educational Technology Research and Development, 2019
This study highlights the importance of an educational design that includes robotics and programming through a visual programming language as a means to enable students to improve substantially their understanding of the elements of logic and mathematics. Gaining an understanding of computational concepts as well as a high degree of student…
Descriptors: Elementary School Students, Programming, Programming Languages, Robotics
Pages: 1  |  ...  |  75  |  76  |  77  |  78  |  79  |  80  |  81  |  82  |  83  |  ...  |  433