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Davis, Paula K.; Young, Amanda; Cherry, Hollie; Dahman, Dana; Rehfeldt, Ruth Anne – Journal of Applied Behavior Analysis, 2004
A multielement design was used to compare the effects of three treatments on the happiness of 3 individuals with profound multiple disabilities. The conditions were typical programming using materials selected by staff, presentation of preferred materials plus social interaction, and social interaction alone with no materials present. Both the…
Descriptors: Psychological Patterns, Programming, Interpersonal Relationship, Interaction
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Navarick, Douglas J. – Psychological Record, 2004
College students exhibited impulsivity if, in the first of 2 sessions, they consistently chose an immediate, small reinforcer (15-s cartoon video followed by 75 s of waiting) over a delayed, large reinforcer (55-s prereinforcer delay, 25-s video, 10 additional s of waiting), or self-control if they showed the opposite preference. Previously,…
Descriptors: Programming (Broadcast), Reinforcement, Cartoons, Conceptual Tempo
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Camp, Cameron J.; Skrajner, Michael J. – Gerontologist, 2004
Purpose: The purpose of this study was to determine the effects of an activity implemented by means of Resident-Assisted Montessori Programming (RAMP). Design and Methods: Four persons with early-stage dementia were trained to serve as leaders for a small-group activity played by nine persons with more advanced dementia. Assessments of leaders'…
Descriptors: Dementia, Programming, Group Activities, Montessori Method
Roberts, Gary – Computers in Libraries, 2005
In this column, the author compares and contrasts the most popular scripting languages that are used to create truly dynamic service-oriented Web sites, building a conceptual framework that be can used as a starting point for specific server-side library projects.
Descriptors: Library Services, Internet, Libraries, Web Sites
Hoffman, Richard – Technology & Learning, 2005
This article describes how driven Web sites help schools and districts maximize their IT resources by making online content more "self-service" for users. It shows how to set up the capacity to create data-driven sites. By definition, a data-driven Web site is one in which the content comes from some back-end data source, such as a…
Descriptors: Web Sites, Internet, Programming, Information Technology
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diSessa, Andrea A. – Interactive Learning Environments, 2004
The Boxer Project conducted the research that led to the synthetic review "Issues in Component Computing." This brief essay provides a platform from which to develop our general perspective on educational computing and how it relates to components. The two most important lines of our thinking are (1) the goal to open technology's creative…
Descriptors: Educational Technology, Computer Uses in Education, Computers, Programming
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Holmboe, Christian – Computer Science Education, 2004
The paper uses Ludwig Wittgenstein's theories about the relationship between thought, language, and objects of the world to explore the assumption that OO-thinking resembles natural thinking. The paper imports from research in linguistic philosophy to computer science education research. I show how UML class diagrams (i.e., an artificial…
Descriptors: Computer Science Education, Philosophy, Linguistics, Programming Languages
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Maase, Eric L.; High, Karen A. – Chemical Engineering Education, 2008
"Chemical Engineering Modeling" is a first-semester graduate course traditionally taught in a lecture format at Oklahoma State University. The course as taught by the author for the past seven years focuses on numerical and mathematical methods as necessary skills for incoming graduate students. Recent changes to the course have included Visual…
Descriptors: Graduate Students, Mathematical Models, Chemical Engineering, Programming
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Thomas, Theda; Davis, Tim; Kazlauskas, Alanah – Journal of Information Technology Education, 2007
It is important for students to develop critical thinking and other higher-order thinking skills during their tertiary studies. Along with the ability to think critically comes the need to develop students' meta-cognitive skills. These abilities work together to enable students to control, monitor, and regulate their own cognitive processes and…
Descriptors: Systems Analysis, Problem Solving, Logical Thinking, Essays
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Sorva, Juha; Karavirta, Ville; Korhonen, Ari – Journal of Information Technology Education, 2007
Expert programmers possess schemas, abstractions of concrete experiences, which help them solve programming problems and lessen the load on their working memory during problem solving. Possession of schemas is a key difference between novices and experts, which is why instructors need to help students construct them. One recent tool for…
Descriptors: Feedback (Response), Introductory Courses, Programming, Teaching Methods
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Taylor, Adam P. R. – International Journal of Technology and Design Education, 2007
This paper reports on a novel approach taken by the author to the teaching of an Internet programming course targeted at final year diploma and second year degree students. The uniqueness of engineers and their identity is discussed, as is the self-constructed world and ways of knowing in which humankind operates. The novel approach to teaching a…
Descriptors: Feedback (Response), Experiential Learning, Programming, Internet
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Ackerley, Katherine; Coccetta, Francesca – ReCALL, 2007
Until recently, use has been made almost exclusively of text-based concordancers in the analysis of spoken corpora. This article discusses research being carried out on Padua University's Multimedia English Corpus (Padova MEC) using the multimodal concordancer "MCA "("Multimodal Corpus Authoring System," Baldry, 2005). This…
Descriptors: Speech, Oral Language, Online Courses, Programming
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Delozanne, E.; Le Calvez, F.; Merceron, A.; Labat, J. – Journal of Interactive Learning Research, 2007
In this article we present a structured set of Design Patterns (DPs) that deals with tracking students while they solve problem in specific domains such as programming or mathematics. Our collection of 17 DPs yields a three step approach: First step: to collect and analyze information on each student for each exercise; Second step: to build a…
Descriptors: Educational Research, Learning Activities, Problem Solving, Management Systems
Weber, Gerhard; Mollenberg, Antje – 1994
Novices in programming face many problems affecting their learning process and programming success. Learning to program includes using the programming environment, learning a programming language's syntax and semantics, understanding a problem and translating it into an executable plan, developing algorithms and programs, and testing and debugging…
Descriptors: Computer Literacy, Computer Software Development, Debugging (Computers), Experiential Learning
Cristea, Alexandra; Okamoto, Toshio; Kayama, Mizue – 2002
This paper reports on considerations about the common basic functions and components for building a collaborative authoring environment. The paper aims to specify and systematize the technological issues towards the future standardization of such environments, based on the authors' previous research experiences. Standardization includes many…
Descriptors: Authoring Aids (Programming), Computer Interfaces, Computer Software Development, Computer System Design
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