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Bertram, Adam; Waldrip, Bruce – Australian Educational Computing, 2013
This paper reports on a study that sought to explore the pedagogical reasoning behind the use of ICT in secondary teachers' classes. In particular, it explored the question of whether their use of ICT was driven by pedagogical ideals for meaningful learning or whether they were using technology for other purposes. Eighteen teachers from two…
Descriptors: Foreign Countries, Educational Technology, Information Technology, Technology Integration
Lin, Yen-Ting; Lin, Yi-Chun; Huang, Yueh-Min; Cheng, Shu-Chen – Educational Technology & Society, 2013
One goal of e-learning is to enhance the interoperability and reusability of learning resources. However, current e-learning systems do little to adequately support this. In order to achieve this aim, the first step is to consider how to assist instructors in re-organizing the existing learning objects. However, when instructors are dealing with a…
Descriptors: Educational Technology, Computer Uses in Education, Equations (Mathematics), Instructional Materials
Castek, Jill; Beach, Richard – Journal of Adolescent & Adult Literacy, 2013
Apps, specialized programs used on mobile computers, can be used in innovative ways to enhance science and literacy learning. With the skilled guidance of their teachers, students can exploit app affordances for learning and acquire disciplinary literacies unique to science. This article showcases apps that help students to access information,…
Descriptors: Handheld Devices, Computer Software, Literacy, Science Instruction
Kirwan, Morwenna; Duncan, Mitch J.; Vandelanotte, Corneel; Mummery, W. Kerry – Health Education & Behavior, 2013
Objectives: Limited research exists addressing the development of health-related smartphone apps, a new and potentially effective health promotion delivery strategy. This article describes the development and formative evaluation of a smartphone app associated with a physical activity promotion website. Methods: A combination of qualitative and…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Formative Evaluation
Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting – Interactive Learning Environments, 2016
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive…
Descriptors: Foreign Countries, Simulated Environment, Educational Technology, Computer Games
Bebell, Damian; Pedulla, Joseph – Journal of Information Technology Education: Innovations in Practice, 2015
Many parents, educators, and policy makers see great potential for leveraging tools like laptop computers, tablets, and smartphones in the classrooms of the world. Although increasing students' technology access may be associated with increased student achievement, there is little research directly investigating objective measures of student…
Descriptors: Access to Computers, Handheld Devices, Educational Technology, Mathematics Achievement
Herro, Danielle – Theory Into Practice, 2015
Because traditional schools struggle to effectively understand, implement, and sustain digital learning initiatives, innovating with digital media in classrooms is a difficult endeavor. Practitioners need examples to better understand conditions necessary to move forward with digital media and learning (DML) in schools. This article provides…
Descriptors: Sustainability, Educational Technology, Technology Uses in Education, Technology Integration
Staub, Nancy A.; Bravender, Marlena – International Journal of Educational Leadership Preparation, 2014
Online simulations offer opportunities for trial and error decision-making. What better tool for a principal than to make decisions when the consequences will not have real-world ramifications. In this study, two groups of graduate students in a principal preparation program taking the same course in the same semester use online simulations…
Descriptors: Graduate Students, Administrator Education, Higher Education, Computer Simulation
Draxler, Bridget; Hsieh, Haowei; Dudley, Nicole; Winet, Jon – E-Learning and Digital Media, 2012
In conjunction with Iowa City's 2008 designation as a UNESCO City of Literature, an interdisciplinary team of University of Iowa faculty, graduate and undergraduate student researchers formed UCOL--the University of Iowa UNESCO City of Literature Mobile Application Development Team. The project brings together community partners, faculty, students…
Descriptors: Multimedia Materials, Video Technology, Undergraduate Students, Handheld Devices
Liu, Michelle; Murphy, Diane – Information Systems Education Journal, 2013
It is of national importance to increase the number of college students pursuing degrees in information systems/information technology (IT/IS) subjects. The primary focus at many institutions is renovating or enhancing existing IT/IS programs and the target audience is the students who have selected to major in IT/IS subjects. This paper looks at…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Kirkorian, Heather L.; Pempek, Tiffany A. – ZERO TO THREE, 2013
As interactive screens (e.g., tablet computers, smartphones) continue to enter the homes of young children, it becomes increasingly important to understand the impact of these technologies on development. Some studies suggest that while traditional television and videos hold little educational value for toddlers, young children may be able to…
Descriptors: Toddlers, Manipulative Materials, Technology Uses in Education, Influence of Technology
Dekhane, Sonal; Xu, Xin; Tsoi, Mai Yin – Journal of Information Systems Education, 2013
This paper describes a project designed to promote problem solving and critical thinking skills in a general education, computing course at an open access institution. A visual programming tool, GameSalad, was used to enable students to create educational apps for mobile platforms. The students worked on a game development project for the entire…
Descriptors: Computer Oriented Programs, Telecommunications, Handheld Devices, Technology Uses in Education
Felts, Renee R. – ProQuest LLC, 2013
As increasing numbers of students enroll in introductory computer application courses, instructors have difficulty providing the needed assistance in the traditional laboratory setting. Simulators have been used to facilitate college instruction, but the effectiveness of using a simulator in an introductory computer application course had not yet…
Descriptors: Outcomes of Education, Community Colleges, Two Year College Students, Introductory Courses
Staub, Justin H. – ProQuest LLC, 2013
The purpose of this quantitative correlational study was to examine the relationship, if any, between teacher training and teacher use of a laptop in a one-to-one laptop program. Teachers recorded their training weekly throughout the twelve-week study. Teacher use of laptops was measured through self-reporting in a pretest and posttest design,…
Descriptors: Teacher Education, Faculty Development, Laptop Computers, Computer Use
Pareja-Lora, Antonio; Arús-Hita, Jorge; Read, Timothy; Rodríguez-Arancón, Pilar; Calle-Martínez, Cristina; Pomposo, Lourdes; Martín-Monje, Elena; Bárcena, Elena – Research-publishing.net, 2013
In this short paper, we present some initial work on Mobile Assisted Language Learning (MALL) undertaken by the ATLAS research group. ATLAS embraced this multidisciplinary field cutting across Mobile Learning and Computer Assisted Language Learning (CALL) as a natural step in their quest to find learning formulas for professional English that…
Descriptors: Second Language Learning, Second Language Instruction, English for Special Purposes, Handheld Devices