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Fishovitz, Jennifer; Crawford, Garland L.; Kloepper, Kathryn D. – Journal of Chemical Education, 2020
Games are a way to engage students with course material in a low-stakes environment. In the popular game app "Heads Up!", participants give clues to a guesser who is holding a word on their forehead. Here, we present a modified version of this game where students are required to give clues in a specific order that emphasizes higher-order…
Descriptors: Metacognition, Computer Software, Computer Games, Cues
Quintana, Rebecca; Quintana, Chris – Information and Learning Sciences, 2020
Purpose: The events surrounding the COVID-19 crisis had a profound effect on higher education, forcing students and instructors to face a sudden transition to wholly online learning contexts. This paper aims to examine how the design of a residential course was adapted to an online context and how this adaptation may prove beneficial to future…
Descriptors: COVID-19, Pandemics, Higher Education, Distance Education
Hartono, Sugi – Mathematics Teaching Research Journal, 2020
The present study was conducted to compare the effectiveness of Geometer's Sketchpad (GSP) learning in two-dimensional shapes. This study was designed as a quasi-experiment which involved 60 students of class VII in SMP Negeri 1 Ngoro, Mojokerto, Indonesia. The sample in study was divided into two groups, mainly 30 students are the experiment…
Descriptors: Foreign Countries, Computer Software, Educational Technology, Geometric Concepts
Vakaliuk, Tetiana; Antoniuk, Dmitry; Morozov, Andrii; Medvedieva, Mariia; Medvediev, Mykhailo – Online Submission, 2020
The paper proposes the use of green IT as a tool for designing a cloud-oriented sustainable learning environment for a higher education institution. The article substantiates the expediency of designing such an environment as a prerequisite for the sustainable development of Ukraine. It is established that one of the goals of Ukraine's sustainable…
Descriptors: Sustainable Development, Higher Education, Educational Technology, Integrated Learning Systems
Kimberly A. Mayer – ProQuest LLC, 2020
This action research study explored how women perceived the influences of collaborative software development methodologies on workplace culture at one financial technology firm. While collaborative software development methodologies were not designed to increase gender diversity, the transformational shifts in the way technology teams work…
Descriptors: Employed Women, Technology, Computer Software, Cooperation
Sara Willner-Giwerc; Chris Rogers; Kristen Wendell – International Journal of Designs for Learning, 2020
We describe a LEGO-compatible Internet of Things Technology (IoT) designed to enable elementary school students to learn about IoT by building their own smart, connected products. The Internet of Things is any network of physical devices that can share information over the internet. Using small, Wi-Fi enabled microprocessors, Grove sensors,…
Descriptors: Internet, Elementary School Students, Manipulative Materials, Educational Technology
Woods-Groves, Suzanne; Rodgers, Derek B.; Balint-Langel, Kinga; Hinzman-Ferris, Michelle L. – Education and Training in Autism and Developmental Disabilities, 2022
We examined the efficacy of a combined electronic essay writing and editing mnemonic driven strategy with 24 college students in a two-year postsecondary program for students with developmental disabilities. We used a pre-posttest experimental design with random assignment to treatment/control groups. During 26 sessions each consisting of 50 min.,…
Descriptors: College Students, Students with Disabilities, Developmental Disabilities, Essay Tests
Cheng, Li; Pastore, Raymond; Ritzhaupt, Albert D. – Journal of Educational Computing Research, 2022
With the explosion of multimedia learning environments and the use of digital time-compression algorithms in common software and hardware, we need guidance on how to use this technology without sacrificing quality and learning outcomes. The purpose of the meta-analysis is to examine the existing empirical research literature to derive an overall…
Descriptors: Meta Analysis, Multimedia Instruction, Teaching Methods, Feedback (Response)
Gil, Alfonso J.; Mataveli, Mara; Garcia-Alcaraz, Jorge L. – European Journal of Training and Development, 2022
Purpose: The transfer of training has been identified with the effectiveness of training. The purpose of this work is to analyse the impact of training stages (training needs analysis, application and evaluation) as they relate to training transfer. Design/methodology/approach: The study participants correspond to a sample of 116 teachers with…
Descriptors: Transfer of Training, Needs Assessment, Administrator Attitudes, Teacher Attitudes
Morales-Garcia, Lizzet; Sandoval, Catalina Navarro; González, María del Socorro García – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The aim of this research is to propose indicators of epistemic and mediational suitability to assess tasks designed in a mobile learning context, using theoretical and methodological elements of the onto-semiotic approach (OSA) and the SAMR model (substitution, augmentation, modification, and redefinition). With these indicators, 110 tasks…
Descriptors: Task Analysis, Mathematics Instruction, Number Concepts, Telecommunications
Amrani, Anat Kliger; Golumbic, Elana Zion – Journal of Speech, Language, and Hearing Research, 2022
Purpose: Humans have a near-automatic tendency to entrain their motor actions to rhythms in the environment. Entrainment has been hypothesized to play an important role in processing naturalistic stimuli, such as speech and music, which have intrinsically rhythmic properties. Here, we studied two facets of entraining one's rhythmic motor actions…
Descriptors: Psychomotor Skills, Auditory Perception, Cognitive Processes, Auditory Stimuli
Donnelly, Shawn; Parmar, Rene – Journal of Computers in Mathematics and Science Teaching, 2022
The purpose of this study is to evaluate the effectiveness of IXL Math online software for homework in raising the achievement of middle-school students on the New York State Math exam, with special focus on effects by student ethnicity. The study includes an analysis of the relationship between exam scale scores and time spent using the IXL…
Descriptors: Mathematics Instruction, Middle School Students, Racial Differences, Ethnicity
Clarke, Peter; Neffa-Creech, Deborah; Evans, Susan H. – Health Education Journal, 2022
Objective: Health apps for smartphones have largely overlooked one means of expanding effectiveness--namely, inviting access by secondary app users who can contribute positively to primary users' lives. We report on outcomes from field testing a cooking app where dissemination included both mothers who were household cooks (primary users) and…
Descriptors: Cooking Instruction, Food, Nutrition, Dietetics
Giordano, Jennifer – ProQuest LLC, 2022
LimLimited research exists about the experiences and perceptions of school superintendents and their professional use of social media. I aimed to examine the use and perceptions of New Jersey school superintendents and social media. Both are essential to understand their use to transform the education landscape and how people communicate. I…
Descriptors: Administrator Attitudes, Social Media, Superintendents, Computer Software
Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning

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