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Neville, David O.; Shelton, Brett E. – Simulation & Gaming, 2010
As 3D digital game-based learning (3D-DGBL) for the teaching of literature and history gradually gains acceptance, important questions will need to be asked regarding its method of design, development, and deployment. This article offers a synthesis of contemporary pedagogical, instructional design, new media, and literary-historical theories to…
Descriptors: Curriculum Development, Social Networks, Humanities Instruction, Literature
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Ray, Beverly; Coulter, Gail A. – Journal of Digital Learning in Teacher Education, 2010
This research examined the change in the perceptions of preservice teachers regarding the use of digital minigames to support middle school level social studies learning. The results of a Wilcoxon Signed Ranks Test for matched pairs revealed that participants' (N = 18) perceptions were positively modified by participation in a series of digital…
Descriptors: Preservice Teachers, Middle Schools, Elementary Education, Educational Games
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Dutton, Catherine L. – ProQuest LLC, 2009
This qualitative research study used a phenomenological approach to examine educators' experiences in the virtual world of Second Life[TM]. The rationale for this study's focus on educators using a virtual world stems from an interest in the factors that influence educational practices in virtual worlds. The researcher conducted focus groups…
Descriptors: Constructivism (Learning), Focus Groups, Educational Practices, Teacher Attitudes
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Gorra, Andrea; Finlay, Janet – Electronic Journal of e-Learning, 2009
Audio or video podcasts can be a useful tool to supplement practical exercises such as business simulations. In this paper, we discuss a case study in which different types of podcast were utilised to support the delivery of a course in international business. The students work in groups and run a fictional company using business simulation…
Descriptors: Business Administration Education, International Trade, Technology Uses in Education, Role Playing
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Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
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Peltenburg, Marjolijn; van den Heuvel-Panhuizen, Marja; Doig, Brian – British Journal of Educational Technology, 2009
This paper reports a study aimed at revealing special-educational-needs pupils' learning potential by means of an ICT-based assessment including a dynamic visual tool that might help pupils when solving mathematics problems. The study focused on subtraction problems up to 100, which require "borrowing". These problems, in which the value…
Descriptors: Foreign Countries, Subtraction, Special Needs Students, Special Education
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Laakso, Mikko-Jussi; Myller, Niko; Korhonen, Ari – Educational Technology & Society, 2009
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the visualization tools. In addition, new theories are needed to guide the development and research of the…
Descriptors: Visualization, Teaching Methods, Classification, Comparative Analysis
Robey, Randall R.; Barcikowski, Robert S. – 1989
In analyzing exploratory repeated measures data with more than two measures, two competing tests must be administered simultaneously if one is to make an efficient and effective decision regarding the tenability of the null hypothesis of no differences among measurement means. Obviously, such a procedure is not without a cost vis-a-vis Type I…
Descriptors: Algorithms, Computer Simulation, Error of Measurement, Hypothesis Testing
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Alexander, Ralph A.; And Others – Educational and Psychological Measurement, 1985
A comparison of measures of association for 2x2 data was carried out by computer analysis. For each of 1,539 tables, 14 measures of association were calculated and evaluated. A measure based on the odds-ratio (Chambers, 1982) was most accurate in capturing the rho underlying a majority of the tables. (Author/BW)
Descriptors: Computer Simulation, Correlation, Matrices, Research Methodology
Brooks, Gordon P.; Barcikowski, Robert S.; Robey, Randall R. – 1999
The meaningful investigation of many problems in statistics can be solved through Monte Carlo methods. Monte Carlo studies can help solve problems that are mathematically intractable through the analysis of random samples from populations whose characteristics are known to the researcher. Using Monte Carlo simulation, the values of a statistic are…
Descriptors: Computer Simulation, Monte Carlo Methods, Research Methodology, Sampling
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Reinartz, Werner J.; Echambadi, Raj; Cin, Wynne W. – Multivariate Behavioral Research, 2002
Tested empirically the applicability of a method developed by S. Mattson for generating data on latent variables with controlled skewness and kurtosis of the observed variables. Monte Carlo simulation results suggest that Mattson's method appears to be a good approach to generate data with defined levels of skewness and kurtosis. (SLD)
Descriptors: Computer Simulation, Monte Carlo Methods, Structural Equation Models
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Chan, Fong; And Others – Rehabilitation Counseling Bulletin, 1990
Reviews efforts to develop computer-based, case-management simulations for use in training rehabilitation counselors. Describes exemplary systems. Discusses issues related to research and development of computer software in case-management training. (Author)
Descriptors: Computer Simulation, Computer Software, Counselor Training, Rehabilitation Counseling
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Cave, Kyle R.; Wolfe, Jeremy M. – Cognitive Psychology, 1990
The Feature Integration Theory of visual search proposed by A. M. Treisman and others (1980, 1986) is reviewed, and a modified Guided Search theory is presented in which the parallel stage guides the serial stage as it chooses display elements to process. A computer simulation illustrates the theory. (SLD)
Descriptors: Cognitive Processes, Computer Simulation, Models, Theories
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Oshima, Takako C.; Miller, M. David – Journal of Educational Measurement, 1990
A bidimensional 2-parameter logistic model was applied to data generated for 2 groups on a 40-item test. Item parameters were the same across groups; correlation across the 2 traits varied. Results indicate the need for caution in using item-response theory (IRT)-based invariance indexes with multidimensional data for these groups. (TJH)
Descriptors: Computer Simulation, Correlation, Discriminant Analysis, Item Response Theory
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