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Yücel Makaraci; Kazim Nas; Kerem Gündüz; Abdullah Uysal; Samuel T. Orange; Juan D. Ruiz-Cárdenas – Measurement in Physical Education and Exercise Science, 2024
The aim was to determine the validity and test-retest reliability of the Sit to Stand App variables (rising time, vertical velocity, and power) for measuring single-leg sit-to-stand (STS) test compared to those derived from ground reaction force data. Twenty-seven female athletes performed the single-leg STS test over three consecutive sessions…
Descriptors: Computer Simulation, Measurement Techniques, Athletics, Physical Fitness
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Poh Nguk Lau; Siti Nur Aishah Binte Mohammad; Khee Nguen Low; Yek Tann Chua – Journal of Chemical Education, 2024
Guided by the 5E framework (Engage, Explore, Explain, Elaborate, Evaluate), a buffer solution courseware was designed using "Articulate Rise," a content authoring tool. It was deployed in a freshman general chemistry course in the April semesters of 2022 and 2023. The courseware was a supplementary resource to support instructor-created…
Descriptors: Science Instruction, Chemistry, COVID-19, Science Laboratories
Brien Waller Luck – ProQuest LLC, 2024
The purpose of this qualitative study was to collect data from 18 published augmented reality researchers to determine their perceptions on: (a) how augmented reality will influence high school education in the future; (b) how augmented reality will impact curriculum and instruction, taking into account specific content areas (e.g., science,…
Descriptors: Computer Simulation, Simulated Environment, High Schools, Technology Uses in Education
Janetta Adelle Robins Boone – ProQuest LLC, 2024
This dissertation aimed to expand knowledge and practical uses of educational technology tools in high-stakes team training environments. This study depicted the real-world impacts of virtual reality (VR) technology on learning and training for the Royal New Zealand Police Academy and those training teams in high-stakes environments.…
Descriptors: Cognitive Processes, Difficulty Level, Police Education, Police
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Tiffany L. Benaroya; Deborah McKernan-Ace; Sandra L. Rogers; Meredith Cimmino – Journal of Occupational Therapy Education, 2024
Standardized patient encounters are being utilized more often in occupational therapy education as a replacement for traditional fieldwork. While there is a growing body of research to support the use of this model in developing student skillsets and confidence, there remains limited information on the topic, and no studies which look at its use…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Student Attitudes, Patients
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Vlasios Kasapakis; Elena Dzardanova – Interactive Learning Environments, 2024
Virtual Learning Environments (VLEs) became the primary space for education during the Coronavirus disease (COVID-19) lockdowns. One of the additions that specifically VR has to offer is its potential to incorporate some of the qualities that define interpersonal communication and typically lack in distance-learning VLEs. This study's aim is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Distance Education
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Nadine Koch; Johannes Lohmann; Martin V. Butz; Hans-Christoph Nuerk – Journal of Numerical Cognition, 2024
Magnitude information, for instance, regarding weight, distance, or velocity, is crucial for planning goal-directed interactions. Accordingly, magnitude information, including numerical magnitude, can affect actions: Responses to small numbers are faster with the left hand than the right and vice versa (hand-based SNARC effect). Previous…
Descriptors: Spatial Ability, Numbers, Number Concepts, Task Analysis
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Xiao Liu; Lijuan Wang – Structural Equation Modeling: A Multidisciplinary Journal, 2024
In parallel process latent growth curve mediation models, the mediation pathways from treatment to the intercept or slope of outcome through the intercept or slope of mediator are often of interest. In this study, we developed causal mediation analysis methods for these mediation pathways. Particularly, we provided causal definitions and…
Descriptors: Causal Models, Mediation Theory, Psychological Studies, Educational Research
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Hans G. K. Hummel; Rob Nadolski; Hugo Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann – Journal of Computer Assisted Learning, 2024
Background: Complex skills, like analytical thinking, are essential in preparing students for future professions. Serious games hold potential to stimulate the online acquisition of such professional skills in an active and experiential way. Objective: Rubrics are proven assessment and evaluation instruments, but were never directly integrated…
Descriptors: Game Based Learning, Scoring Rubrics, Educational Games, Computer Simulation
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Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
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Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students
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Syed Shah Alam; Saif Ahmed; Husam Ahmad Kokash – Education and Information Technologies, 2024
This study explores the interplay between perceived organizational e-readiness (POE) and perceived External E-Readiness (PEE) in the adoption and integration of Augmented Reality (AR) and Virtual Reality (VR) technologies in Malaysian higher education institutions. The study employs a reflective Structural Equation Modeling (SEM) model, anchored…
Descriptors: Computer Simulation, Simulated Environment, Foreign Countries, Higher Education
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Sabina Khan; Jacqueline Achon – Journal of Occupational Therapy Education, 2024
Due to advancements in medical science leading to increased life expectancy, the number of older adults is on the rise. Empathy is crucial in catering to the unique needs of this vulnerable population. The use of geriatric simulation suits to cultivate empathy among health science students is gaining traction. Nevertheless, the efficacy of this…
Descriptors: Older Adults, Aging (Individuals), Geriatrics, Simulation
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Siv Lena Birkheim; Giovanna Calogiuri; Randi Martinsen – Interactive Learning Environments, 2024
Virtual reality (VR) based simulation is emerging as an innovative tool for the training and education of healthcare professionals. However, pedagogical frameworks specific to this type of simulation are yet missing. This paper explores participants' experiences with VR-based simulation training in non-technical skills (VR-SIMI) and integrates…
Descriptors: Computer Simulation, Evidence Based Practice, Skill Development, Training
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Aynur Uysal Toraman; Süheyla Altug Özsoy; Özüm Erkin; Zuhal Emlek Sert; Sevcan Topçu; Esin Ates – Interactive Learning Environments, 2024
The use of standardized patients in nursing education provides many advantages such as providing students with realistic learning opportunities, defining patient needs, reducing anxiety, and stress while caring for real patients in clinical practice, and increasing clinical performance, theoretical knowledge, and self-confidence. This study aimed…
Descriptors: Standards, Family Planning, Nursing Students, Nursing Education
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