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Eisenlauer, Volker – Journal of Visual Literacy, 2020
Because innovations in media technologies affect all aspects of our daily lives, multimodal and computational literacies are becoming increasingly important as a way to empower English as a Foreign Language (EFL) learners in their second language practices. Content-sharing platforms, such as YouTube, provide instant access to authentic language…
Descriptors: Video Technology, Computer Software, Second Language Learning, Second Language Instruction
Beauchamp, David; Constantinou, Filio – Research Matters, 2020
Assessment is a useful process as it provides various stakeholders (e.g., teachers, parents, government, employers) with information about students' competence in a particular subject area. However, for the information generated by assessment to be useful, it needs to support valid inferences. One factor that can undermine the validity of…
Descriptors: Computational Linguistics, Inferences, Validity, Language Usage
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Motteram, Gary; Dawson, Susan; Al-Masri, Nazmi – Education and Information Technologies, 2020
This paper explores the possibilities and challenges of using the social media tool "WhatsApp" to support language teacher development in the Zataari refugee camp in Jordan. It takes a sociocultural perspective on teacher development where WhatsApp is a mediating tool in the broader sociocultural landscape. A thematic analysis of the…
Descriptors: Case Studies, Faculty Development, Emergency Shelters, Computer Software
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Bell, Adam Patrick; Bonin, David; Pethrick, Helen; Antwi-Nsiah, Amanda; Matterson, Brent – International Journal of Music Education, 2020
The purpose of our study was to examine how hacking -- as discussed and displayed by participants of Monthly Music Hackathon NYC -- could inform making music education practices more accessible and inclusive, if at all, for people with disabilities. Free and open to the public, Monthly Music Hackathon NYC hosts non-competitive community-based…
Descriptors: Music Education, Students with Disabilities, Access to Education, Community Programs
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Brown, Bryan A.; Ribay, Kathryn; Pérez, Greses; Boda, Phillip A.; Wilsey, Matthew – International Journal of Technology in Education and Science, 2020
This mixed-methods study examines the implications of using the tenets of culturally relevant pedagogy (CRP) to design an elementary science lesson grounded in four virtual reality (VR) videos. Given the need for additional understandings of how elementary science educators can infuse cultural relevance alongside content development, this study…
Descriptors: Teaching Methods, Culturally Relevant Education, Elementary School Students, Science Instruction
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Freeze, Jessica G.; Martin, Jessica A.; Fitzgerald, Patrick; Jakiela, Dennis J.; Reinhardt, Clorice R.; Newton, Ana S. – Journal of Chemical Education, 2020
The New Haven Local Section of the American Chemical Society held a virtual version of its annual Student Research Symposium prompted by the COVID-19 pandemic. A combination of YouTube, Google Drive, Open Broadcaster Software, and Zoom was utilized to hold the symposium which included juried oral and poster presentations. While our aim was to…
Descriptors: Student Research, Science Instruction, COVID-19, Pandemics
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Marimuthu, Mudaray; Kumar, Deepak; Chhagan, Mishaan – African Journal of Research in Mathematics, Science and Technology Education, 2020
Software is a vital resource for modern life. For software to be successful, programming skills are of the utmost importance. These skills are used both by programmers and also by systems analysts and designers during the phases of software development. Therefore, both technical and non-technical stakeholders within the software development…
Descriptors: Computer Science Education, Business Administration Education, Computer Software, Programming
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Tavernier, Monika; Hu, Xiao – Educational Media International, 2020
Early childhood teachers introduced mobile learning activities and educational software to the children's in-class learning activities. This qualitative study implemented one constructive creation app in two early childhood classrooms. It designed, implemented and evaluated the effectiveness of pedagogy practices (PP) for the meaningful…
Descriptors: Telecommunications, Computer Assisted Instruction, Early Childhood Education, Computer Software
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Gelsomini, Federico; Kanev, Kamen; Barneva, Reneta P.; Walters, Lisa – Journal of Educational Technology Systems, 2020
Memorization is essential when new knowledge is based on association with existing knowledge. It is key in acquiring logographic languages, such as Chinese and Japanese. Such languages present challenges to students possessed of alphabet-based mother tongues. To meet these challenges, we discuss a technology-enhanced learning method to address the…
Descriptors: Second Language Learning, Second Language Instruction, Orthographic Symbols, Memorization
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Gordani, Yahya; Khajavi, Yaser – Education and Information Technologies, 2020
Although there is a wide range of studies on the use of PowerPoint Presentations (PPP) in different fields, few studies have investigated the effects of different aspects of multi-modal PowerPoint presentation on the language comprehension of foreign language students. This study was conducted to investigate the effect of PowerPoint-supported…
Descriptors: Computer Software, English (Second Language), Second Language Learning, Second Language Instruction
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Radovic, Slaviša; Radojicic, Marija; Veljkovic, Kristina; Maric, Miroslav – Interactive Learning Environments, 2020
The rapid growth in diversity of information and communication technologies (ICT) enables a range of teaching methods, learning support strategies, and education settings to be developed. Questions about appropriate, effective, and efficient use of educational technology in teaching mathematics have been gaining more attention. This study focuses…
Descriptors: Mathematics Education, Elementary School Mathematics, Computer Software, Technology Uses in Education
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Wang, Yang – Journal of Adolescent & Adult Literacy, 2020
In this qualitative case study, the author explored how reading global literature books and interacting with U.S. literacy teachers influenced Chinese college students' intercultural understandings and English-language learning. Students read the selected picture books, discussed in small groups, conducted freewritings, made video clips, and…
Descriptors: Case Studies, English (Second Language), Literature, Literacy Education
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Alò, Dominique; Castillo, Andrea; Marín Vial, Paula; Samaniego, Horacio – International Journal of Science Education, 2020
Reform to the Chilean educational system seeks to improve public education, adapting the school curriculum to new technologies and the information revolution. Our study focused on highlighting potential issues with environmental and technological education, offering opportunities to complement the current Chilean curriculum with an…
Descriptors: Public Schools, Environmental Education, Informal Education, Interdisciplinary Approach
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DeMara, Ronald F.; Bacanli, Salih S.; Bidoki, Neda; Xu, Jun; Nassiff, Edwin; Donnelly, Julie; Turgut, Damla – Journal of Educational Technology Systems, 2020
This research developed an approach to integrate the complementary benefits of digitized assessments and peer learning. Its basic premise and associated hypotheses are that by using student assessments of correct and incorrect quiz answers using a fine-grained resolution to pair them into remediation peer-learning cohorts is an effective means of…
Descriptors: Undergraduate Students, Engineering Education, Computer Assisted Testing, Pilot Projects
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Wood, Susannah M.; Szymanski, Antonia – Gifted Child Today, 2020
Gifted adolescents may identify as "gamers" who create avatars to navigate video games and cell phone apps. Avatars provide a unique venue through which gifted teens can explore the issues of self and identity in a critical time of their development. The purpose of this article is to (a) provide an overview of what avatars are, (b)…
Descriptors: Video Games, Self Concept, Telecommunications, Handheld Devices
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