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Rodriguez-Barbero, A.; Lopez-Novoa, J. M. – Advances in Physiology Education, 2008
One of the problems that we have found when teaching human physiology in a Spanish medical school is that the degree of understanding by the students of the integration between organs and systems is rather poor. We attempted to remedy this problem by using a case discussion method together with the Quantitative Circulatory Physiology (QCP)…
Descriptors: Student Attitudes, Textbooks, Medical Schools, Computer Simulation
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Richards, Debbie; Fassbender, Eric; Bilgin, Ayse; Thompson, William Forde – ALT-J: Research in Learning Technology, 2008
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understanding the benefits of Immersive Virtual Worlds (IVWs) as a learning environment and the role that music plays within these environments. We report an investigation to determine if background music of the genre typically found in computer-based…
Descriptors: Undergraduate Students, Music, Investigations, Foreign Countries
Livingstone, Daniel; Kemp, Jeremy; Edgar, Edmund – ALT-J: Research in Learning Technology, 2008
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the…
Descriptors: Educational Technology, Virtual Classrooms, Educational Environment, Educational Games
Bugeja, Michael J. – Education Digest: Essential Readings Condensed for Quick Review, 2008
Most people have at least secondhand knowledge about Second Life, a virtual-reality world created by Linden Lab, in which avatars (digital characters) lease "islands" for real-life purposes--to sell products, conduct classes, do research, hold conferences, and even recruit for admissions. About nine million avatars reportedly interact on this…
Descriptors: Information Technology, Technology Integration, Technology Uses in Education, Technology Education
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Bulger, Monica E.; Mayer, Richard E.; Almeroth, Kevin C.; Blau, Sheridan D. – Journal of Educational Multimedia and Hypermedia, 2008
Although engagement and learning appear linked, quantitatively measuring this relationship is challenging. New technologies offer a window into studying the interactions among classroom activity, student engagement, and positive learning outcomes in computer-equipped classrooms. A Classroom Behavioral Analysis System (CBAS) was developed to…
Descriptors: Teaching Methods, Internet, Lecture Method, Computer Assisted Instruction
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Foreman, Nigel – Themes in Science and Technology Education, 2009
The benefits of using virtual environments (VEs) in psychology arise from the fact that movements in virtual space, and accompanying perceptual changes, are treated by the brain in much the same way as those in equivalent real space. The research benefits of using VEs, in areas of psychology such as spatial learning and cognition, include…
Descriptors: Technology Uses in Education, Educational Technology, Simulated Environment, Computer Simulation
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Jordan, Rebecca; Gray, Steven; Demeter, Marylee; Lui, Lei; Hmelo-Silver, Cindy E. – Applied Environmental Education and Communication, 2009
Teaching ecological concepts in schools is important in promoting natural science and environmental education for young learners. Developing educational programs is difficult, however, because of complicated ecological processes operating on multiple levels, the unlimited nature of potential system interactions (given the openness of systems), and…
Descriptors: Environmental Education, Ecology, Natural Sciences, Concept Formation
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Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
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Wuttke, Heinz-Dietrich; Henke, Karsten – Interactive Technology and Smart Education, 2009
Purpose: The content, provided in learning management systems (LMS), is often text oriented as in a usual textbook, extended by some animations and links. Hands on activities and experiments are not possible. The paper aims to give an overview about the concept to couple smart simulation and assessment tools with an LMS to provide a more…
Descriptors: Feedback (Response), Experiential Learning, Student Evaluation, Teaching Methods
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Passig, David – Journal of Educational Computing Research, 2009
Children with mental retardation have pronounced difficulties in using cognitive strategies and comprehending abstract concepts--among them, the concept of sequential time (Van-Handel, Swaab, De-Vries, & Jongmans, 2007). The perception of sequential time is generally tested by using scenarios presenting a continuum of actions. The goal of this…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Computer Simulation
Loftin, Lynn B. – 1991
Cross-validation, an economical method for assessing whether sample results will generalize, is discussed in this paper. Cross-validation is an invariance technique that uses two subsets of the data sample to derive discriminant function coefficients. The two sets of coefficients are then used with each data subset to derive discriminant function…
Descriptors: Computer Simulation, Discriminant Analysis, Generalizability Theory, Mathematical Models
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Millerd, Frank W.; Robertson, Alastair R. – Journal of Economic Education, 1987
Describes the development of two interactive computer simulations which were fully integrated with other course materials. The simulations illustrate the effects of various real and monetary "demand shocks" on aggregate income, interest rates, and components of spending and economic output. Includes an evaluation of the simulations'…
Descriptors: Computer Assisted Instruction, Computer Simulation, Economics Education, Higher Education
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Reddon, John R. – Journal of Educational Statistics, 1987
Computer sampling from a multivariate normal spherical population was used to evaluate Type I error rates for a test of P = I based on Fisher's tanh(sup minus 1) variance stabilizing transformation of the correlation coefficient. (Author/TJH)
Descriptors: Computer Simulation, Correlation, Monte Carlo Methods, Multivariate Analysis
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White, Charles S. – Social Education, 1988
Reviews "The U.S. Constitution Then and Now," a two-unit program using the integrated database and word processing capabilities of AppleWorks. For grades 7-12, the units simulate the constitutional convention and the principles of free speech and privacy. Concludes that with adequate time, the program can provide a potentially powerful…
Descriptors: Computer Assisted Instruction, Computer Simulation, Constitutional History, Secondary Education
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Douglas, Lawrence H. – History Microcomputer Review, 1986
Results of the two surveys (combined n = 145) show that historians are using computers for word processing, research, and teaching support. Only a third of the respondents indicated they were using computers in the classroom, however. The most frequently reported classroom uses were student projects, simulations, and tutorials. (JDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, History
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