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Melinda Russell-Stamp; Jean R. Norman; Kennedy Parker – International Journal for the Scholarship of Teaching and Learning, 2025
Role-playing using avatars has been demonstrated as effective, but it has not been compared to role-playing with a live actor. In this study, undergraduate psychology students (N=93) conducted a clinical interview in a role-play with an avatar or live actor. Mixed methods included a survey and written reflection. The study found no differences in…
Descriptors: Role Playing, Undergraduate Students, Clinical Psychology, Student Attitudes
Mark Mohan Kaggwa; Precious Agboinghale; Diana Marginean; Gary Andrew Chaimowitz; Andrew Toyin Olagunju – Discover Education, 2025
This article explores the integration of virtual reality (VR) in medical education, highlighting its transformative potential and benefits over traditional teaching methods. While VR enhances skills acquisition and patients interaction competencies, challenges such as high upfront costs, misconceptions, and unequal access remain. The incorporation…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Physical Environment
Zhi-Han, Yang; Zhang, Shiyue; Rafferty, Anna N. – International Educational Data Mining Society, 2022
Online educational technologies facilitate pedagogical experimentation, but typical experimental designs assign a fixed proportion of students to each condition, even if early results suggest some are ineffective. Experimental designs using multi-armed bandit (MAB) algorithms vary the probability of condition assignment for a new student based on…
Descriptors: Algorithms, Educational Experiments, Design, Simulation
Amit Lal – ProQuest LLC, 2022
The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educational fields has continued to expand over the past several decades, and the recent COVID-19 pandemic has brought attention to this field. This study surveys 154 college students over 23 questions that include various demographics that can be used to…
Descriptors: Teaching Methods, Computer Simulation, College Students, Barriers
Paolo Castro – ProQuest LLC, 2023
Virtual reality refers to the technology used to create multi-sensory, three-dimensional environments its users can interact with. Occupational therapists may find virtual reality-based therapy appealing as it allows them to access many virtual environments and tasks that would be difficult to recreate in traditional settings. Despite literature…
Descriptors: Computer Simulation, Simulated Environment, Occupational Therapy, Allied Health Personnel
Dana Anderson – Montessori Life: A Publication of the American Montessori Society, 2024
My personal exploration of how digital technology can support my Montessori practice has been a 20+-year journey. This journey has taken me to many places-- some fascinating, some frustrating. One place I never imagined it would take me (because I didn't even know this place existed) was to a lake in Massachusetts.
Descriptors: Information Technology, Montessori Method, Water, Technology Uses in Education
John Barrow; William Hurst; Joakim Edman; Natasja Ariesen; Caspar Krampe – Education and Information Technologies, 2024
Virtual Reality (VR) involves the coupling of visual communication hardware and software. The technology is capable of offering transformative educational practice and is increasingly being adopted within the biochemistry domain to better understand complex biochemical processes. This article documents a pilot study for the efficacy of VR in…
Descriptors: Computer Simulation, Biochemistry, Science Education, Cytology
Azaan Vhora; Ryan L. Davies; Kylie Rice – Psychology Learning and Teaching, 2024
Background: Objective Structured Clinical Examinations (OSCEs) are a simulation-based assessment tool used extensively in medical education for evaluating clinical competence. OSCEs are widely regarded as more valid, reliable, and valuable compared to traditional assessment measures, and are now emerging within professional psychology training…
Descriptors: Psychology, Higher Education, Psychometrics, Objective Tests
Numan Ali; Sehat Ullah; Dawar Khan; Hameedur Rahman; Aftab Alam – Education and Information Technologies, 2024
In virtual laboratories, various cognitive aids are used to improve students' performance and assist them while completing experimental tasks. However, excessive use of cognitive aids in virtual laboratories can lead to a cognitive load on students which affects their performance. In this paper, we proposed the concept of adaptive aids virtual…
Descriptors: Computer Simulation, Chemistry, Laboratory Equipment, Educational Technology
Chih-Pu Dai; Fengfeng Ke; Yanjun Pan; Jewoong Moon; Zhichun Liu – Educational Psychology Review, 2024
Computer-based simulations for learning offer affordances for advanced capabilities and expansive possibilities for knowledge construction and skills application. Virtual agents, when powered by artificial intelligence (AI), can be used to scaffold personalized and adaptive learning processes. However, a synthesis or a systematic evaluation of the…
Descriptors: Computer Simulation, Artificial Intelligence, Educational Technology, Program Effectiveness
Lindsay Ellis Anne Blake – ProQuest LLC, 2024
The need for the current study is found in the lack of cohesive teams at the professional level in healthcare. Lack of teamwork in patient care can result in miscommunication, leading to medical errors and patient safety events. The use of interprofessional education early and often in health sciences education is viewed as a way to help…
Descriptors: Health Sciences, Medical Education, Interprofessional Relationship, Interdisciplinary Approach
Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2024
This paper is part 4 in a series of workshops that examine the properties of some simple models of vocabulary networks. This Workshop explores how the overall activity level of a vocabulary network can be altered by changing the connections in the network (i.e., by implementing relinking events). The Workshop is linked to an online practice room…
Descriptors: Vocabulary Development, Models, Simulation, Workshops
Sophie E. Stallasch; Oliver Lüdtke; Cordula Artelt; Larry V. Hedges; Martin Brunner – Educational Psychology Review, 2024
Well-chosen covariates boost the design sensitivity of individually and cluster-randomized trials. We provide guidance on covariate selection generating an extensive compilation of single- and multilevel design parameters on student achievement. Embedded in psychometric heuristics, we analyzed (a) covariate "types" of varying…
Descriptors: Academic Achievement, Intervention, Foreign Countries, Research Methodology
Ratna Candra Sari; Arin Pranesti; Ismi Solikhatun; Novita Nurbaiti; Nurhening Yuniarti – Education and Information Technologies, 2024
This study aims to examine the influence of the role of immersive technology on perceived learning's effectiveness by considering the cognitive load of users when using VR-based learning media. This study involved a total of 91 respondents who had attended virtual reality-based learning training. In this research, SmartPLS was used to test the…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Instructional Effectiveness
Ozcan Ozyurt; Hacer Ozyurt – Education and Information Technologies, 2024
The aim of this study is to identify the main research interests and trends in the literature related to the integration of virtual reality into educational and training environments and to provide a potential guideline for future applications of virtual reality. For this purpose, a topic modeling analysis was conducted with a total of 16413…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Training