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Lee, JiHye; Lee, Hyun-Kyung; Jeong, Dabin; Lee, JiEun; Kim, TaeRyun; Lee, JiHyon – International Journal of Art & Design Education, 2021
Traditional museums of culture and history are failing to develop or make effective use of augmented reality (AR) technology. To address this deficit, the present study sought to develop online and offline experiential AR learning tools that would enable children to more fully explore museum artefacts. The study approach was based on the Blended…
Descriptors: Museums, Cultural Education, Computer Simulation, History Instruction
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Smith, Hayden J.; Michelsen, Niall – Journal of Political Science Education, 2021
The Statecraft IR simulation has received a significant amount of attention in the pedagogical literature. Some instructors have asserted that Statecraft is biased toward the behavior and learning goals of realism, calling into question the utility of the simulation as a teaching tool. Using thirteen iterations of the simulation we empirically…
Descriptors: International Relations, Political Science, Teaching Methods, Teamwork
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Jones, Derek; Lotz, Nicole; Holden, Georgy – International Journal of Technology and Design Education, 2021
The use of virtual design studios (VDS) in practice-based STEM education is increasing but requires further research to inform understanding of student learning and success. This paper presents a longitudinal, large-scale study (3 years, 3000 students) of student behaviour in an online design studio used as part of a distance learning Design and…
Descriptors: Educational Technology, Technology Uses in Education, STEM Education, Foreign Countries
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Vu, Phu; Fisher, Christine E. – Open Praxis, 2021
This study attempted to examine whether academic performance of pre-service teachers (PST) in virtual field experiences was the same as that of their peers in the previous semester who had regular face-to-face field experiences. Data for this study included PST' scores in three course sections in the Spring 2020 semester at a mid-size public…
Descriptors: Preservice Teachers, Preservice Teacher Education, Academic Achievement, Computer Simulation
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Tufford, Lea; Katz, Ellen; Etherington, Cassandra; Gauthier, Lori – Journal of Teaching in Social Work, 2021
While direct client experience is the optimal environment for social work students to learn interviewing skills, vicarious learning, or learning through observing peers or an instructor in a simulated client encounter, also affords students the opportunity for personal growth and reflection. To explore students' experiences of vicarious learning…
Descriptors: Social Work, Bachelors Degrees, Undergraduate Students, Student Reaction
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Luke, Sara E.; Ford, Deana; Vaughn, Michelle; Fulchini-Scruggs, Angelica – Journal of Technology and Teacher Education, 2021
Scholars have advocated for practice-based experiences, including high-leverage practices and metacognition, to be incorporated within preservice teacher programs, as they have the most pervasive impact on students' learning. One way in which teacher preparation programs have incorporated practice-based experiences is through the use of…
Descriptors: Computer Simulation, Role Playing, Vignettes, Parent Teacher Conferences
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Kozcu Cakir, Nevin; Guven, Gokhan; Celik, Cuneyd – International Journal of Technology in Education, 2021
This research aims to determine the effect of MAR's integration into 5E learning in teaching biology. Particularly, its impact on the academic success of the preservice teachers and their attitudes towards digital technology is studied. To this end, the convergent parallel mixed research method is used. The study was conducted with the 31…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Tatli, Zeynep; Altinisik, Derya; Sen, Hasan; Çakiroglu, Ünal – International Journal of Virtual and Personal Learning Environments, 2021
The aim of study is to compare the contributions of virtual and real museum tours in terms of perceived presence and knowledge retention. The sample of study which was 28 third graders enrolled in a public primary school in an informal instructional process. There were two groups (virtual group and real group); one visited virtual museum (n=14),…
Descriptors: Learning Processes, Computer Simulation, Retention (Psychology), Grade 3
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Yang, Gang; Chen, Yu-Ting; Zheng, Xiao-Li; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Due to the lack of life experience and situational experience, it is difficult to arouse pupils' inner motivation and interest in writing. Therefore, the early stage of Chinese writing may be a challenge for Chinese pupils. In order to solve this problem, a spherical video-based virtual reality (SVVR) experience learning system was developed to…
Descriptors: Computer Simulation, Video Technology, Descriptive Writing, Writing Achievement
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Thwaites, Trevor – Educational Philosophy and Theory, 2021
In this paper I argue that the technologizing of most things in our daily lives, from work and education to finance and leisure, can be seen to promote a loss of the tangible and a rootlessness for human societies, causing a disorientation in the knowledge and beliefs acquired over millennia. Arendt's proposal that 'the earth is the very…
Descriptors: Information Technology, Environment, Computer Simulation, Knowledge Level
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Whited, Teresa; Stickley, Kimberly; de Gravelles, Pam; Steele, Taylor; English, Beverly – Online Learning, 2021
Securing clinical locations for Bachelor of Nursing Science (BSN) programs is always a complex challenge, particularly when clinical experiences are focused on vulnerable populations such as pediatric psychiatric patients. To provide students with a meaningful clinical experience during the first weeks of the COVID-19 pandemic, we developed a…
Descriptors: Telecommunications, Access to Health Care, Psychiatry, Pediatrics
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Godefridi, Isabelle; Suñer, Ferran; Leblanc, Cécile; Meunier, Fanny – Research-publishing.net, 2021
The present study explored whether the use of Virtual Reality (VR) technology can help lower public speaking anxiety in the L2. To this end, we conducted an exploratory effect-of-instruction study using a one-group pre-test/post-test design with nine learners of English as an L2. The results from the post-test show that using VR in combination…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Anxiety
Grepon, Benzar Glen S.; Martinez, Aldwin Lester M. – Online Submission, 2021
Purpose: The study aims to design and develop a virtual structural design that simulates the campus and its buildings of a community college in Bukidnon, Philippines through Virtual Reality. With the immersion of technology, this project represents the architectural design of the establishment with the use of Virtual Reality Technology. Method:…
Descriptors: Foreign Countries, Computer Simulation, Community Colleges, School Buildings
Barocio, Yvonne Rodriguez; Obaya Valdivia, Adolfo Eduardo; Vargas-Rodriguez, Yolanda M. – Online Submission, 2021
It is imperative that a profound transformation be carried out in the traditional way in which we teach science subjects, so it is necessary that the role of student change from being a mere recipient of information to being the main player in the construction of his knowledge. One of the strategies to achieve this is to make use of ICT, within…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
Deborah L. Simonton – ProQuest LLC, 2021
The purpose of this study was to explore the perceptions of undergraduate, prelicensure nursing students, in a public university in the Northeast, utilizing brief mindfulness interventions as a method of coping with the anxiety associated with high fidelity patient simulation (HFPS) during the COVID-19 pandemic. Fifty-seven students enrolled in an…
Descriptors: Nursing Education, Student Attitudes, Metacognition, Undergraduate Students
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