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Hoyer, Christoph; Girwidz, Raimund – Physical Review Physics Education Research, 2020
Simulations and virtual or remote laboratories are increasingly used in schools. The extent to which individual experimental skills can be acquired when experimenting in digital applications is, however, questionable. This paper focuses on finding multimedia features for digital experiments to support the transfer of measured values from the…
Descriptors: Animation, Interaction, Physics, Science Experiments
Effect of Physical Fatigue Elicited by Continuous and Intermittent Exercise on Motor Imagery Ability
Kanthack, Thiago Ferreira Dias; Guillot, Aymeric; Clémençon, Michel; Debarnot, Ursula; Di Rienzo, Franck – Research Quarterly for Exercise and Sport, 2020
Purpose: The ability to perform motor imagery (MI) might be impaired by the physical fatigue elicited during training. Interestingly, there is also theoretical support for a more limited influence of fatigue in the existing literature. Method: We evaluated MI ability before and after two exercise protocols: (i) a continuous exercise of 20 min…
Descriptors: Fatigue (Biology), Exercise, Psychomotor Skills, Imagery
Dindar, Muhterem; Järvelä, Sanna; Haataja, Eetu – British Journal of Educational Technology, 2020
There is a growing body of research on physiological synchrony (PS) in Collaborative Problem Solving (CPS). However, the current literature presents inconclusive findings about the way in which PS is reflected in cognitive and affective group processes and performance. In light of this, this study investigates the relationship between PS and…
Descriptors: College Students, Metacognition, Physiology, Problem Solving
Wang, Yi Hsuan – Educational Technology & Society, 2020
The study integrated learning technology and various e-learning materials to assist teachers in conducting project-based learning for a science course. The activities were designed for learning science concepts such as circuits and the symbols of electricity firstly, and then for applying the concepts to produce a scientific toy. The study…
Descriptors: Games, Books, Electronic Publishing, Computer Simulation
Ioannou, Marianna; Ioannou, Andri – Educational Technology & Society, 2020
The enactment of embodied learning in the authentic classroom introduces new challenges. The educational system has yet to develop a clear vision or learning design models that would guide the implementation of embodied learning using digital technologies and manipulatives. This study presents an example of a learning design for…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Grade 4
O'Dowd, Robert – Language Teaching, 2020
Virtual exchange is a well-known pedagogical approach in foreign language (FL) education which involves engaging classes in online intercultural collaboration projects with international partners as an integrated part of their educational programmes. This paper begins by reviewing e-tandem and telecollaborative approaches to virtual exchange which…
Descriptors: Computer Simulation, Teaching Methods, Second Language Learning, Second Language Instruction
Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
Aoki, Yuki; Ujihara, Shingo; Saito, Takanori; Yuminaka, Yasushi – Physics Education, 2020
We developed a three-dimensional motion tracking system that displays trajectories as augmented reality in real time on a tablet device. The features of this system are as follows: (1) the three-dimensional trajectory can be observed from any direction. (2) Velocity and acceleration can be visualized as augmented reality. The device consists of an…
Descriptors: Computer Simulation, Scientific Concepts, Motion, Science Instruction
Chen, Chih-Ming; Wang, Wen-Fang – Journal of Science Education and Technology, 2020
Analyzing learners' learning behaviors helps teachers understand how learning behaviors of learners influence learning performance. To determine which learning behaviors influence learners' science-based inquiry learning performance, this work develops an xAPI (Experience Application Programming Interface)-based learning record store module…
Descriptors: Learning Processes, Science Education, Correlation, Inquiry
Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
Aw, Jonah Kailer; Boellaard, Kevin Christopher; Tan, Teck Kiang; Yap, John; Loh, Yi Ping; Colasson, Benoît; Blanc, Étienne; Lam, Yulin; Fung, Fun Man – Journal of Chemical Education, 2020
Visualization of three-dimensional (3D) elements has always played a huge role in chemistry education. At the same time, it is a challenge to teach with most representations being shown in two-dimensional (2D) media. With the recent rise of extended reality (XR) that includes virtual and augmented reality (VR/AR) technology in higher education,…
Descriptors: Molecular Structure, Science Instruction, Teaching Methods, Computer Simulation
Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
Henkel, Martin; Bider, Ilia – Innovations in Education and Teaching International, 2020
Teaching enterprise modelling is a complex task, as it requires both teaching modelling syntax as well as how to select and extract information from several sources, such as IT systems, employees, and existing documents. To aid teaching enterprise modelling Apprenticeship Simulation (AS) may be used. AS is a form of case-based learning where the…
Descriptors: Entrepreneurship, Business, Teaching Methods, Case Method (Teaching Technique)
Chuang, Ming-Ling – Management Teaching Review, 2020
Supply chain management (SCM) is a complex business discipline because it combines the concepts of forecasting, inventory management, logistics and distribution, vertical and horizontal integration, and global issues. This complexity creates a challenge when teaching the concepts to both undergraduate and graduate students. A web-based computer…
Descriptors: Supply and Demand, Computer Simulation, Web Based Instruction, Educational Games
Coan, Heather A.; Goehle, Geoff; Youker, Robert T. – Journal of Teaching and Learning, 2020
The commercialization of virtual reality (VR) hardware has enabled the use of VR as an educational tool. We describe how a VR platform was used to create molecular visualizations using standard PDB files with the purpose of delivering biochemistry and cellular biology lessons for undergraduates. Specifically, we describe two new software modules,…
Descriptors: Biochemistry, Molecular Biology, Science Instruction, Teaching Methods

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