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Wen, Cai-Ting; Chang, Chia-Jung; Chang, Ming-Hua; Fan Chiang, Shih-Hsun; Liu, Chen-Chung; Hwang, Fu-Kwun; Tsai, Chin-Chung – Instructional Science: An International Journal of the Learning Sciences, 2018
This study investigated students' modeling progress and strategies in a problem-solving simulation game through content analysis, and through supervised and unsupervised lag sequential analysis (LSA). Multiple data sources, including self-report models and activity logs, were collected from 25 senior high school students. The results of the…
Descriptors: Educational Games, Simulation, Problem Solving, Models
Stieff, Mike; Origenes, Andrea; DeSutter, Dane; Lira, Matthew; Banevicius, Lukas; Tabang, Dylan; Cabel, Gervacio – Journal of Educational Psychology, 2018
Spatial ability predicts success in STEM (Science, Technology, Education, and Mathematics) fields, particularly chemistry. This paper reports two studies investigating the unique contribution of mental rotation ability to spatial thinking in a STEM discipline. Using authentic disciplinary tasks from chemistry, we show that the difficulty of a…
Descriptors: Cognitive Processes, STEM Education, Spatial Ability, Chemistry
Sweeney, Joe; Milewski, Amanda; Amidon, Joel – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
Teacher educators understand that the preparation of teachers needs to be rooted in the practice of teaching. This understanding, paired with the advancement in digital technologies capable of delivering practice based teaching experiences, requires that those charged with preparing teachers consider how to best to position these technologies…
Descriptors: Media Selection, Teacher Education Programs, Computer Uses in Education, Field Experience Programs
Malmstrom, Marianne – set: Research Information for Teachers, 2018
Digital games are responsible for turning my pedagogical practice on its head and landing me in New Zealand. My journey down the digital games "rabbit hole" started in 2007. Not having a map to follow ended up being revolutionary as I learnt to follow the learning. I describe four important lessons I have learnt through working with…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
Kara, Yilmaz – Universal Journal of Educational Research, 2018
In this study, it was aimed to investigate the effects of microscope simulation software on prospective science teachers' laboratory achievements, microscope use, laboratory reports and views on microscope which was prepared for general biology laboratory. The case study design was adopted for the research. The participants were 49 science teacher…
Descriptors: Laboratory Equipment, Science Laboratories, Science Education, Preservice Teachers
White, Alice E.; Sabourin, Katherine R.; Scallan, Elaine – Journal of Food Science Education, 2018
The Integrated Food Safety Centers of Excellence aim to develop novel learning methods to educate and train the future public health workforce to investigate foodborne outbreaks. The Foodborne Outbreak Challenge (FOC) was a one-day event hosted by the Colorado Integrated Food Safety Center of Excellence at the Colorado School of Public Health. The…
Descriptors: Foods Instruction, Safety, Public Health, Training
Güler, Meryem; Ramazanoglu, Nusret – Universal Journal of Educational Research, 2018
The purpose of this study was to evaluate physiological performance parameters of the elite karate-kumite athletes via the simulated karate performance test (SKPT). Sixteen elite male karate athletes from The Turkish National Team participated in the study- (age: 23.31±4.27 years, height: 173.4±4.91cm, weight: 68.8±8.17 kg, BMI: 22.85±1.96 kg/cm2…
Descriptors: Foreign Countries, Exercise Physiology, Performance, Athletes
Melcer, Edward F. – ProQuest LLC, 2018
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion that cognition arises not just from the mind, but also through our bodies' physical and social interactions with the world around us. HCI has employed this body-centric…
Descriptors: Educational Technology, Human Body, Design, Man Machine Systems
Drury Stotz, Megan – ProQuest LLC, 2018
Augmented reality (AR) and mobile devices show promise for promoting mathematics practices and an increase in perseverance. Using an experimental pre-/posttest comparable condition group design, this study investigated (a) whether differences exist in students' number sense outcome scores based upon the type of board game they played with…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Mathematics Instruction
Hoernle, Nicholas; Gal, Kobi; Grosz, Barbara; Protopapas, Pavlos; Rubin, Andee – International Educational Data Mining Society, 2018
Simulations that combine real world components with interactive digital media provide a rich setting for students with the potential to assist knowledge building and understanding of complex physical processes. This paper addresses the problem of modeling the effects of multiple students' simultaneous interactions on the complex and exploratory…
Descriptors: Computer Simulation, Student Behavior, Interaction, Markov Processes
Sheppa, Lara J. – ProQuest LLC, 2018
Drug overdose, especially from opioids, is a global problem which has stretched across all racial, generational, and socio-economical groups. Millions of people have been affected on a personal or professional basis by the emotional, physical, and financial impacts of this crisis. There is a critical need to provide support for public health…
Descriptors: Nursing Education, Narcotics, Drug Abuse, Prevention
Fauville, Géraldine; Queiroz, Anna C. M.; Hambrick, Linda; Brown, Bryan A.; Bailenson, Jeremy N. – Environmental Education Research, 2021
Ocean Acidification (OA) is an emerging environmental issue that is still largely unknown to the public and in its infancy in terms of educational strategies. OA teaching material should address the specific challenges that educators face while building learners' understanding of OA. The objective of this study is two-fold. First, we identified…
Descriptors: Participatory Research, Computer Simulation, Technology Integration, Environmental Education
Grund, Simon; Lüdtke, Oliver; Robitzsch, Alexander – Journal of Educational and Behavioral Statistics, 2021
Large-scale assessments (LSAs) use Mislevy's "plausible value" (PV) approach to relate student proficiency to noncognitive variables administered in a background questionnaire. This method requires background variables to be completely observed, a requirement that is seldom fulfilled. In this article, we evaluate and compare the…
Descriptors: Data Analysis, Error of Measurement, Research Problems, Statistical Inference
Yiannoutsou, Nikoleta; Johnson, Rose; Price, Sara – Educational Technology & Society, 2021
Digital developments that foreground the sensory body and movement interaction offer new ways of engaging with mathematical ideas. Theories of embodied cognition argue for the important role of sensorimotor interaction in underpinning cognition. For visually impaired children this is particularly promising, since it provides opportunities for…
Descriptors: Psychomotor Skills, Mathematics Instruction, Teaching Methods, Video Technology
Balwant, Paul Tristen; Doon, Roshnie – International Journal of Educational Technology in Higher Education, 2021
In higher education, one commonly used teaching approach that is intended to develop deep learning is that of the 'Oxford' tutorial--a personalized Socratic approach in which an instructor discusses course-related issues with a handful of students. Even though this conventional tutorial model is well supported in the literature, it may be…
Descriptors: Tutoring, Tutors, Teaching Methods, Questioning Techniques

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