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Baccaglini-Frank, Anna E.; Santi, George; Del Zozzo, Agnese; Frank, Eric – Education Sciences, 2020
The GeomBot is a drawing robot that combines the well-known strengths and opportunities offered by Scratch with those of Papert's original robotic drawing-turtle. In this study we look at the GeomBot as a physical programmable artifact around which action research with a group of teachers and a researcher was carried out with the aim of designing,…
Descriptors: Robotics, Geometry, Mathematics Instruction, Programming Languages
Ryu, Jae; LaPaglia, Sonja Kirsten; Walters, Riveraine – Journal of STEM Education: Innovations and Research, 2020
The Idaho Drone League (iDrone) was launched to inspire the next generation's workforce through engagement with STEM research and education. Idaho youth (middle/high school students) participated in four twoday drone workshops in locations across Idaho. Although drone applications are prevalent in many civil operations, including emergency…
Descriptors: Aviation Technology, STEM Education, Labor Force Development, Group Activities
Sucre-Rosales, Estefanía; Fernández-Terán, Ricardo; Carvajal, David; Echevarría, Lorenzo; Hernández, Florencio E. – Journal of Chemical Education, 2020
Herein, we present an experience-based learning approach that uses the COVID-19 pandemics knowledge about virus spread and epidemics to establish an analogy between a simple epidemics model--the SIR model (susceptible--infected--removed), and a second-order autocatalytic reaction with subsequent catalyst deactivation. Our approach provides a…
Descriptors: COVID-19, Pandemics, Communicable Diseases, Microbiology
Baidawi, Muhammad; Pertiwi, Ruvita Iffahtur; Esti, Erna Atiwi Jaya – Anatolian Journal of Education, 2020
This research is motivated by the difficulty of students in expressing economic problems in verbal and linear program languages. It is important to develop a linear program teaching material through realistic mathematic education approach with problem solving strategies with national character. This study aims to describe the needs of students and…
Descriptors: Educational Needs, Mathematical Applications, Mathematics Education, Values Education
Eiler, Brian A.; Doyle, Patrick C.; Al-Kire, Rosemary L.; Wayment, Heidi A. – Scholarship and Practice of Undergraduate Research, 2020
Data science methods increasingly are utilized to analyze theoretically derived psychological research questions. This article provides a case study of a student-focused research experience that introduced basic data science skills and their utility for psychological research, providing practical learning experiences for students interested in…
Descriptors: Social Science Research, Social Psychology, Student Research, Research Skills
Adler, Rachel F.; Beck, Kristan – Journal of Technology and Teacher Education, 2020
Computational thinking (CT) involves breaking a problem into smaller components and solving it using algorithmic thinking and abstraction. CT is no longer exclusively for computer scientists but for everyone. While CT does not necessarily require programming, learning programming to enhance CT skills at a young age can help shape the next…
Descriptors: Curriculum Development, Introductory Courses, Computer Science Education, Preservice Teachers
Dunbar, Kyle M.; Rich, Kathryn M. – Mathematics Teacher: Learning and Teaching PK-12, 2020
The aim of this article is to inspire more teachers to explore the use of codable robots for teaching mathematics. The authors begin by discussing four benefits experienced by incorporating robots into middle school mathematics classes: (1) reasonable time frames; (2) authentic purposes for mathematics; (3) visual and nonevaluative feedback; and…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Middle School Mathematics
Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
Adkins, Joni K.; Linville, Diana R.; Badami, Charles – Information Systems Education Journal, 2020
Online textbooks allow instructors to provide interactive and engaging activities for students. In this paper, we look at how providing an interactive online textbook is utilized and valued in a beginning computer programming course. In addition, we compare the utilization of the online textbook to the student final course grade. Our findings…
Descriptors: Instructional Effectiveness, Introductory Courses, Programming, Computer Science Education
Shansky, Carol L. – Journal of Historical Research in Music Education, 2020
Once referred to as "the most maligned musical instrument on earth," the harmonica holds an important historical place in music education as an instrument around which bands were formed, solo and ensemble competitions were held, and in some cases, careers were born. Much of this activity centered itself on city recreation programs as…
Descriptors: Music, Music Activities, Musical Instruments, Music Education
Seroka, Laura – Communication Teacher, 2020
Challenges to identity formation often emerge during college experiences as one's world view is confronted by exposure to new social circles, ideas, and cultures. Through the analysis of interpenetrating identities in the popular television show, "The Big Bang Theory," students are able to locate concrete examples of the four frames of…
Descriptors: Self Concept, College Students, Educational Experience, Television
Qian, Yizhou; Hambrusch, Susanne; Yadav, Aman; Gretter, Sarah; Li, Yue – Journal of Educational Computing Research, 2020
A quality computer science (CS) teacher needs to understand students' common misconceptions in learning CS. This study explored one aspect of CS teachers' understanding of student misconceptions: their perceptions of student misconceptions related to introductory programming. Perceptions in this study included three parts: teachers' perceived…
Descriptors: Teacher Attitudes, Misconceptions, Introductory Courses, Programming
Investigating Preschool Educators' Implementation of Computer Programming in Their Teaching Practice
Otterborn, Anna; Schönborn, Konrad J.; Hultén, Magnus – Early Childhood Education Journal, 2020
Modern preschool education is seen as an essential foundation for nurturing children's digital literacy. Early childhood education environments have witnessed increased emphasis on integrating programming activities in combination with digital tablets. However, little is known about how preschool teachers implement programming as part of…
Descriptors: Preschool Teachers, Curriculum Implementation, Programming, Preschool Curriculum
Aksit, Osman; Wiebe, Eric N. – Journal of Science Education and Technology, 2020
Computational thinking (CT) and modeling are authentic practices that scientists and engineers use frequently in their daily work. Advances in computing technologies have further emphasized the centrality of modeling in science by making computationally enabled model use and construction more accessible to scientists. As such, it is important for…
Descriptors: Thinking Skills, Science Instruction, Teaching Methods, Computer Science Education
Çiftci, Serdar; Bildiren, Ahmet – Computer Science Education, 2020
Background and Context: There are studies which indicate that computer programming supports high-level abilities for everyone such as creative thinking, questioning, problem solving and critical thinking which are considered within the scope of 21st-century abilities. Objective: The current experimental study was carried out to put forth the…
Descriptors: Outcomes of Education, Coding, Cognitive Ability, Problem Solving