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Rumsey, Eric – Computers in Libraries, 1992
Describes a HyperCard-based simulation/tutorial for the Macintosh that is designed to teach users to search the Medline CD-ROM database on an IBM microcomputer. Results of a user survey are reported, and the potential of HyperCard for bibliographic instruction, including the use of the tutorial to develop transparencies, is discussed. (MES)
Descriptors: College Libraries, Computer Assisted Instruction, Computer Simulation, Computer Software
Peer reviewedDonoghue, John R.; Cliff, Norman – Applied Psychological Measurement, 1991
The validity of the assumptions under which the ordinal true score test theory was derived was examined using (1) simulation based on classical test theory; (2) a long empirical test with data from 321 sixth graders; and (3) an extensive simulation with 480 datasets based on the 3-parameter model. (SLD)
Descriptors: Computer Simulation, Elementary Education, Elementary School Students, Equations (Mathematics)
Peer reviewedAckerman, Terry A. – Journal of Educational Measurement, 1992
The difference between item bias and item impact and the way they relate to item validity are discussed from a multidimensional item response theory perspective. The Mantel-Haenszel procedure and the Simultaneous Item Bias strategy are used in a Monte Carlo study to illustrate detection of item bias. (SLD)
Descriptors: Causal Models, Computer Simulation, Construct Validity, Equations (Mathematics)
Peer reviewedLangley, G. R. – Journal of Biological Education, 1991
Summarizes the animal rights argument that objects to the use or killing of animals for educational purposes. Reviews and evaluates alternative approaches that include the nonanimal options of videotaped experiments, self-experimentation, and computer simulations. (MDH)
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Educational Television
Peer reviewedHmelo, Cindy; Day, Roger – Computers & Education, 1999
Describes a computer-based clinical simulation for medical education that incorporated problem-based learning and reports on a field-based study that implemented this approach with first-year medical students. Questions designed to bridge the gap between clinical skills and conceptual science knowledge provided a context for collaborative…
Descriptors: Clinical Teaching (Health Professions), Computer Assisted Instruction, Computer Simulation, Field Studies
Peer reviewedDale, Jack – Canadian Social Studies, 1998
Reviews the Global Telecommunications Helping Inquiry, Negotiation and Knowledge (T.H.I.N.K.) simulation project developed by Lloyd Christopherson. Interviews Christopherson about the development, goals, and use of Global T.H.I.N.K. Provides a World Wide Web address for finding the project and teachers' guidebooks for running the simulation. (DSK)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation, Computer Uses in Education
Educational Media and Technology Yearbook, 1998
Lists educational media-related journals, books, ERIC documents, journal articles, and nonprint resources classified by Artificial Intelligence, Robotics, Electronic Performance Support Systems; Computer-Assisted Instruction; Distance Education; Educational Research; Educational Technology; Electronic Publishing; Information Science and…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Distance Education
Serpell, Zewelanji N.; Boykin, A. Wade; Madhere, Serge; Nasim, Aashir – Journal of Black Psychology, 2006
This study sought to address the lack of experimental research examining the influence of contextual factors on African American students' learning. A total of 162 low-income African American and White fourth graders were randomly assigned to ethnically homogeneous, communally structured groups of three to work on a motion acceleration task using…
Descriptors: Context Effect, African American Students, Transfer of Training, Low Income Groups
Paschall, Mallie J.; Fishbein, Diana H.; Hubal, Robert C.; Eldreth, Diana – Health Education Research, 2005
This study examined the psychometric properties of performance measures for three novel, interactive virtual reality vignette exercises developed to assess social competency skills of at-risk adolescents. Performance data were collected from 117 African-American male 15-17 year olds. Data for 18 performance measures were obtained, based on…
Descriptors: Interpersonal Communication, Computer Simulation, Drug Use, Validity
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Zibit, Melanie; Gibson, David – Innovate: Journal of Online Education, 2005
"simSchool" is a classroom simulation program funded by the Preparing Tomorrow's Teachers to Teach with Technology (PT3) program of the U.S. Department of Education. Just as a flight-simulator immerses a player in the complexities of flying a plane, "simSchool" immerses novice teachers in some of the complexities of teaching 7th-12th grade…
Descriptors: Preservice Teacher Education, Learning Theories, Artificial Intelligence, Teaching Skills
Chen, Chwen Jen – Australasian Journal of Educational Technology, 2006
Many researchers and instructional designers increasingly recognise the benefits of utilising three dimensional virtual reality (VR) technology in instruction. In general, there are two types of VR system, the immersive system and the non-immersive system. This article focuses on the latter system that merely uses the conventional personal…
Descriptors: Instructional Development, Instructional Effectiveness, Course Evaluation, Educational Environment
Utsumi, Takeshi – European Journal of Engineering Education, 2006
The Global University System (GUS) is a world wide initiative to create an advanced telecommunications infrastructure for access to educational resources across national and cultural boundaries in the search for global peace. GUS aims to create a world wide consortium of universities to provide the underdeveloped world with access to 21st century…
Descriptors: Engineering Education, Research and Development, Computer Simulation, Global Approach
Vescoukis, Vassilios C.; Retalis, Symeon; Anagnostopoulos, Dimosthenis – Interactive Learning Environments, 2003
For a long time on-the-job training has been considered as the single point of contact of technical education with the real world job market. Indeed, traditional on-the-job training activities are of great educational value and complement uniquely any classroom-based learning activity. However, it has been observed that several obstacles arise…
Descriptors: Technical Education, Educational Environment, Professional Education, On the Job Training
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change

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