NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,011 to 2,025 of 355,885 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Esteban Villalobos; Mar Perez-Sanagustin; Roger Azevedo; Cedric Sanza; Julien Broisin – IEEE Transactions on Learning Technologies, 2024
Blended learning (BL) has become increasingly popular in higher education institutions. Despite its popularity and the advances in methodologies for the detection of learning tactics and strategies from trace data, little is known about how they apply to BL settings and, therefore, how students use them to plan, organize, monitor, and regulate…
Descriptors: Metacognition, Learning Strategies, Blended Learning, Instructional Design
Hrishikesh Bhide – ProQuest LLC, 2024
The meteoric rise in software and technology has altered the paradigm of information security and privacy. Classified information, stored earlier behind locked doors, is now stored on the internet on servers that can be accessed from anywhere on the globe. As a result of these advancements, we are now vulnerable to cyber-attacks. Cyber-attacks are…
Descriptors: Game Based Learning, Learning Strategies, Computer Security, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Zhicheng Mao; Icy Lee – RELC Journal: A Journal of Language Teaching and Research, 2024
Although a surfeit of research has investigated the technicality and efficacy of feedback, much less attention has been directed towards student engagement with written feedback. In second-language writing scholarship, student engagement is considered the linchpin that connects feedback provision with learning outcomes and is crucial for feedback…
Descriptors: Learner Engagement, Feedback (Response), Writing (Composition), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Julie R. Klein – Theory and Research in Education, 2024
This article develops the ideas of perfection and education in Spinoza and Maimonides. Both thinkers identify human perfection with intellectual knowledge and a transformation in affect. They accordingly envision education in terms of enhancing cognition and shaping the desire to know. The first steps are a critical evaluation of imagination and…
Descriptors: Philosophy, Epistemology, Learning Processes, Logical Thinking
Peer reviewed Peer reviewed
Direct linkDirect link
Yongyan Zhao; Jian Li – International Journal of Web-Based Learning and Teaching Technologies, 2024
The attention time of students studying in MOOC (Massive Open Online Courses) classroom was analyzed to optimize and further improve their performance. On this basis, a student class model based on convolutional neural networks (CNN) feature extraction was proposed. Through Pr (Adobe Premiere) technology, students' class videos were processed by…
Descriptors: Higher Education, MOOCs, Artificial Intelligence, Networks
Peer reviewed Peer reviewed
Direct linkDirect link
Jana Spear; Maria Tulis; Markus Dresel – Educational Psychology, 2024
Adaptive action-related reactions to errors, i.e. (meta-)cognitive processes and behaviours directly aimed at overcoming an error, have been proposed to benefit learning outcomes. However, causally interpretable findings are sparse in the current literature. Addressing this research deficit, the present study aimed at investigating whether…
Descriptors: Error Patterns, Error Correction, Student Reaction, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Xin Li; Yanyan Li; Rui Wang; Jiazhen Li – Educational Technology Research and Development, 2024
Collaborative engagement is a quality that contributes successful learning by examining social interactions among students. In natural contexts, online collaborative learning is an evolving process that is subject to fluctuation in how students engage in social interactions. However, few studies have explored the interplay and intertwining of…
Descriptors: Cooperative Learning, Learner Engagement, Cognitive Processes, Peer Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Daniel F. McCain; Evelyn K. McCain – Journal of Chemical Education, 2024
The following activity was developed to allow students to actively participate in and measure the kinetics of a multistep process. Each group of students is given a stack of blank coloring pages, each with a rainbow design printed on it. Each student in a group is given a different color crayon and colors in their portion of the picture before…
Descriptors: Kinetics, Color, Visual Aids, Chemistry
Peer reviewed Peer reviewed
Direct linkDirect link
Joshua Meyer – Experiential Learning and Teaching in Higher Education, 2024
This paper addresses a call for submissions to provide greater clarity on the defining features of experiential learning. This is accomplished with a critical review of literature relevant to experiential learning and a qualitative-leading, mixed-method investigation exploring the defining features, canonical works, and theoretical foundations of…
Descriptors: Experiential Learning, Experience, Personal Autonomy, Teaching Methods
James Malamut – ProQuest LLC, 2024
Joint activity, or interaction, can be the basis for understanding how language use organizes both social activity as well as individual thought. These interactions can be a useful unit of analysis for studying how students use language to make sense of mathematical concepts and how students learn to appropriate specific mathematical language…
Descriptors: Mathematics Education, Opportunities, Interaction, Language Usage
Peer reviewed Peer reviewed
Direct linkDirect link
Paul Kelber; Ian Grant Mackenzie; Victor Mittelstädt – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Context information can guide cognitive control, but both the extent and the underlying processes are poorly understood. Previous studies often found that the congruency sequence effect (CSE) is larger when perceptual context features (e.g., modality and format) of task-related distractors and targets repeat compared to change. However, it is…
Descriptors: Foreign Countries, College Students, Cognitive Processes, Learning Modalities
Peer reviewed Peer reviewed
Direct linkDirect link
Gaia Olivo; Jonas Persson; Martina Hedenius – npj Science of Learning, 2024
Developmental dyslexia (DD) is defined as difficulties in learning to read even with normal intelligence and adequate educational guidance. Deficits in implicit sequence learning (ISL) abilities have been reported in children with DD. We investigated brain plasticity in a group of 17 children with DD, compared with 18 typically developing (TD)…
Descriptors: Dyslexia, Brain, Children, Training
Peer reviewed Peer reviewed
Direct linkDirect link
Stuart Evans; Kellie Sanders – Strategies: A Journal for Physical and Sport Educators, 2024
Many high school students fear and dislike introductory biomechanics, which can add to the challenges physical educators face in teaching and supporting their students' learning. There is evidence that active and participative learning approaches can improve student engagement with and understanding of biomechanical concepts. This can be done by…
Descriptors: Game Based Learning, Biomechanics, High School Students, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Sharon Rice; John Stewart – Strategies: A Journal for Physical and Sport Educators, 2024
In a difficult post-pandemic world, far too many students report feelings of loneliness, anxiety, and depression. In response to this mental health crisis, educators increasingly emphasize affective or social and emotional learning. Mindfulness practices, implemented in and outside of the classroom, are potentially valuable affective learning…
Descriptors: Metacognition, Humanistic Education, Learning Processes, Mental Health
Peer reviewed Peer reviewed
Direct linkDirect link
Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: Gaming the system -- attempting to progress through a learning activity without learning (R. Baker et al., 2008) -- is an enduring problem that reduces the efficacy of Computer Based Learning Platforms (CBLPs). Researchers made substantial progress in identifying instances when students are gaming the system (Baker et al., 2006; Dang…
Descriptors: Gamification, Program Effectiveness, Computer Assisted Instruction, Feedback (Response)
Pages: 1  |  ...  |  131  |  132  |  133  |  134  |  135  |  136  |  137  |  138  |  139  |  ...  |  23726