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John P. Rech; Jena Cottam; Anthony DeAnda; Charlize Lichlyter; Mya Maxwell – Strategies: A Journal for Physical and Sport Educators, 2025
Gamification is a commonly used strategy in physical education (PE) to enhance students' learning experiences. The gamification of digital or video games is used to increase the relevance of PE teachings and physical activity in general. This article describes Kingdom Ball, a gamification of elements from the popular online game, Clash of Clans®.…
Descriptors: Gamification, Physical Education, Educational Technology, Video Games
Abdullah Balikçi – i.e.: inquiry in education, 2025
School administration interaction with technology is increasing day by day. In light of new developments, school administration interaction with technology needs to be understood. The aim of this research is to understand the interaction between school administration and technology. Twenty-one school administrators participated in this qualitative…
Descriptors: School Administration, Technology Uses in Education, Educational Technology, Foreign Countries
Pan Li; Xinxin Zhang; Xiaowei Hu; Boxuan Xu; Junxia Zhang – International Journal of Technology and Design Education, 2025
With the deepening advancement of informatization, higher education has embraced new technology educational tools. However, the superficiality and overemphasis on theory in China's industrial design education are facing significant challenges. Immersive industrial design instruction offers possibility for enhancing students' learning experiences,…
Descriptors: Computer Simulation, Design, Industrial Arts, Foreign Countries
Emiliano Grimaldi; Francesca Peruzzo; Stephen J. Ball – Education Policy Analysis Archives, 2025
In this article, we explore how digitalisation, digital education policies and the strategies of the edtech sector are re-crafting education as a site for the extension of the economic form of the market. Drawing on the work of Michel Callon and focusing on the case of Italy, we consider how policy, commercialisation and changes in educational…
Descriptors: Foreign Countries, Educational Technology, Free Enterprise System, Educational Policy
Lijia Zong – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in the field of vocal music training. The author explored VR's application effect and provided references for the modernization of vocal music education. The author constructed a VR vocal music training system, elaborated on its hardware and software components and functions…
Descriptors: Computer Simulation, Music Education, Singing, Technology Uses in Education
Ming Liu; Jie Yang; Yi Yuan; Jiaxiong Kang; Mouxin Huang; Rong Zeng; Yi Wang; Jing Gu; Qin Ouyang – Journal of Chemical Education, 2025
Medicinal chemistry is a core course for undergraduate students who major in pharmacy, where complex drug structures and abstruse concepts often pose significant challenges for students. As an important supplement to classroom teaching, online teaching resources have demonstrated the ability to enhance students' interest in learning and improve…
Descriptors: Medicine, Chemistry, Science Instruction, Undergraduate Students
Lena Citra Manggalasari; Weni Rosdiana; Yuni Lestari; Pennee Narot; Narong Kiettikunwong – Educational Process: International Journal, 2025
Background/purpose: The sustainability of educational systems in the digital era requires not only technological innovation but also a fundamental restructuring of governance to ensure long-term equity, adaptability, and inclusion. This study examines Indonesia's educational transition through Belajar.id, the national digital platform introduced…
Descriptors: Educational Change, Governance, Educational Technology, Trust (Psychology)
Felicitas Macgilchrist; Juliane Jarke – Discourse: Studies in the Cultural Politics of Education, 2025
AI-powered predictive systems have high margins of error. However, data visualisations of algorithmic systems in education and other social fields tend to visualise certainty, thus invisibilising the underlying approximations and uncertainties of the algorithmic systems and the social settings in which these systems operate. This paper draws on a…
Descriptors: Educational Technology, Visual Aids, Learning Management Systems, Prediction
Kalliopi Kritsotaki; Susana Castro-Kemp; Leda Kamenopoulou – Journal of Research in Special Educational Needs, 2025
This study examines how digital storytelling (DST) facilitates multimodal composition, enabling students with dyslexia to construct meaning through diverse modes. Framed within the cultural dimension of Green's 3D model and applying a socio-semiotic approach, the study explores how students integrate their perspectives and cultural backgrounds…
Descriptors: Students with Disabilities, Dyslexia, Story Telling, Educational Technology
Mi Kyung Cho; Seyoung Kim – International Electronic Journal of Mathematics Education, 2025
This study aimed to explore how AI-based educational platforms can support personalized mathematics learning. The three prominent AI-based educational platforms for mathematics were analyzed using a framework based on four dimensions: source, target, time, and adaptation method. Specifically, this study focused on providing illustrative examples…
Descriptors: Mathematics Education, Artificial Intelligence, Individualized Instruction, Educational Technology
Karthik Muralidharan; Abhijeet Singh – National Bureau of Economic Research, 2025
Many interventions that "work" in small-scale trials often fail at scale, highlighting the centrality of effective scaling for realizing the promise of evidence-based policy. We study the scaling of a personalized adaptive learning (PAL) software that was highly effective in a small-scale trial. We adapt the PAL implementation for…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Program Effectiveness
Simonetta Polenghi – Paedagogica Historica: International Journal of the History of Education, 2024
At the beginning of the twenty-first century, Spanish scholars started to pay particular attention to the history of schools' material culture, defining this as "etnohistoria de la escuela". Reflections on the "materiality of schooling" and "school heritage" continued in the years that followed. Teaching tools or,…
Descriptors: Educational Technology, Educational History, Handicrafts, Instructional Materials
Mehmet Oguz Göle; Zeynep Fulya Temel – Journal of Theoretical Educational Science, 2024
This study examines the effects of digital game-based and different educational programs on the phonological awareness skills of 60-72-month-old children. The study group of the research consists of 60-72-month-old children studying in kindergartens affiliated with primary schools. The study group was divided into three experimental groups and one…
Descriptors: Kindergarten, Elementary Schools, Game Based Learning, Phonological Awareness
Vanessa Hinton; Yusuf Akemoglu; Kimberly Tomeny; Robin A. McWilliam – Early Childhood Education Journal, 2024
Early intervention is a system of services designed to strengthen child outcomes and build family capacity. One approach of service provision is the Routines-Based Model which implements adult-learning practices wherein service providers and caregivers partner to build family-mediated interventions for children. Owing to COVID-19 and the benefits…
Descriptors: Early Intervention, COVID-19, Pandemics, Telecommunications
Elif Polat; Simge Cepdibi Sibiç; Nazli Ceren Cirit-Isikligil; Sinan Hopcan; Yunus Emre Bastug – Journal of Educational Technology and Online Learning, 2024
The aim of this research is to reveal the awareness of teachers working in inclusion environments and their use of educational technology. Specifically, in this mixed methods study, a needs analysis was conducted to determine the knowledge levels of teachers about inclusive education, their awareness and use of educational technologies, and what…
Descriptors: Educational Technology, Inclusion, Student Needs, Special Education

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