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Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
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Stevens, Tony – Australian Educational Computing, 2013
The dynamics of how students respond to each other during online discussions in a blended learning environment remains under-explored in the literature. How this technology shapes interaction when used in conjunction with traditional teaching methods and the practices of learners in these multi-site situations is a significant educational issue.…
Descriptors: Foreign Countries, College Students, Integrated Learning Systems, Educational Technology
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Lewis, Bex; Rush, David – Research in Learning Technology, 2013
This article presents the results of a case study of the use of a microblogging tool by a university academic to increase their knowledge and experience of social media for educational purposes. The academic had the role of digital steward in a university and attempted to use microblogging (Twitter) to increase professional contacts within the…
Descriptors: Social Networks, Internet, Electronic Publishing, Web Sites
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Caudle, Lori A.; Moran, Mary Jane – Action in Teacher Education, 2013
Early childhood classroom teachers are often left with little support and guidance as they assume responsibilities as mentor-teachers. The purpose of this collective case study was to explore how a hybrid community of practice comprised of four pre-K mentors and a university program coordinator supported the development of new understandings about…
Descriptors: Professional Identity, Communities of Practice, Mentors, Case Studies
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Engel, Anna; Coll, Cesar; Bustos, Alfonso – Computers & Education, 2013
This work explores some methodological challenges in the application of Social Network Analysis (SNA) to the study of "Asynchronous Learning Networks" (ALN). Our interest in the SNA is situated within the framework of the study of Distributed Teaching Presence (DTP), understood as the exercise of educational influence, through a multi-method…
Descriptors: Network Analysis, Content Analysis, Discourse Analysis, Mixed Methods Research
Trekles, Anastasia M. – ProQuest LLC, 2013
An increasing number of university programs, particularly at the graduate level, are moving to an accelerated, time-compressed model for online degree offerings. However, the literature revealed that research in distance education effectiveness is still confounded by many variables, including course design and student approach to learning.…
Descriptors: Learner Engagement, Transformative Learning, Critical Thinking, Acceleration (Education)
Isaev, Andrey; Kravets, Alla; Isaeva, Ludmila; Fomenkov, Sergey – International Association for Development of the Information Society, 2013
Distance education has become a rather popular form of education recently. The advantages of this form are obvious and well-known. They include asynchronous learning, individualized learning trajectories and convenient case technologies. However, the distance form of education is not able to form the trainee's hands-on experience, especially…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Distance Education
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Sun, Anna; Chen, Xiufang – Journal of Information Technology Education: Research, 2016
Using a qualitative content analysis approach, this study reviewed 47 published studies and research on online teaching and learning since 2008, primarily focusing on how theories, practices and assessments apply to the online learning environment. The purpose of this paper is to provide practical suggestions for those who are planning to develop…
Descriptors: Online Courses, Electronic Learning, Web Based Instruction, Theory Practice Relationship
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Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models
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Schindler, Laura A.; Burkholder, Gary J. – Higher Learning Research Communications, 2014
Asynchronous online discussions (AODs) are often used to promote critical thinking in online courses; however, recent research suggests that levels of critical thinking in discussions remain low. Furthermore, there is a lack of consensus in the literature about the definition of critical thinking and many of the existing studies focus on one…
Descriptors: Instructional Design, Critical Thinking, Asynchronous Communication, Computer Mediated Communication
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Dunne, B. Greg – TESL Canada Journal, 2014
Using O'Dowd and Ritter's (2006) Inventory of Reasons for Failed Communication in Telecollaborative Projects as a barometer, this article details the considerations and procedures followed in a task-based, asynchronous email telecollaboration project between EFL (English as a Foreign Language) learners in Japan and Chile. In a climate where…
Descriptors: Foreign Countries, Electronic Mail, English (Second Language), Second Language Learning
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Weltzer-Ward, Lisa – Campus-Wide Information Systems, 2011
Purpose: Researchers commonly utilize coding-based analysis of classroom asynchronous discussion contributions as part of studies of online learning and instruction. However, this analysis is inconsistent from study to study with over 50 coding schemes and procedures applied in the last eight years. The aim of this article is to provide a basis…
Descriptors: Computer Mediated Communication, Asynchronous Communication, Online Courses, Critical Thinking
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Terrier, Lohyd; Joule, Robert-Vincent; Marfaing, Benedicte – Current Research in Social Psychology, 2011
The door-in-the-face technique (Cialdini, Vincent, Lewis, Catalan, Wheeler & Darby, 1975) increases the likelihood that subjects will comply with a target request after they have been submitted first to a request too costly to for agreement. This study tests the effects of the requester's acceptance versus non-acceptance of the refusal of the…
Descriptors: Structural Elements (Construction), Interpersonal Communication, Resistance (Psychology), Asynchronous Communication
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Wicks, David; Craft, Baine B.; Lee, Donghun; Lumpe, Andrew; Henrikson, Robin; Baliram, Nalline; Bian, Xu; Mehlberg, Stacy; Wicks, Katy – Online Learning, 2015
Researchers in a recent study found that online students' ability to self-regulate led to more focused attention and time on task, and in turn, these skills could lead to better learning. Given the need for more theoretical work in this area, as well as the potential practical benefits from the use of these pedagogical strategies, we sought to…
Descriptors: Electronic Learning, Cooperative Learning, Learning Strategies, Self Management
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Rosenfeld Halverson, Erica; Lowenhaupt, Rebecca; Kalaitzidis, T. J. – Journal of Technology and Teacher Education, 2015
This article examines how arts-based informal learning spaces engage young people at the intersection of creativity and technology. We conducted case studies of four youth media arts organizations to understand how teaching is defined and realized in these contexts. We find that teaching is a distributed act that sits at the intersection of…
Descriptors: Creative Activities, Creative Development, Art Education, Creativity
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