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Cahill, Samuel T.; Bergstrom Mann, Patrick E.; Worrall, Andrew F.; Stewart, Malcolm I. – Journal of Chemical Education, 2020
The COVID-19 pandemic has resulted in a need for social distancing measures in public spaces and will have an important impact on university level teaching going forward. Remote methods to complete laboratory related activities are a potential means of students achieving practical credit while still isolating or social distancing. We outline the…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Saritepeci, Mustafa – Asia-Pacific Education Researcher, 2020
This paper is to investigate into the effect of design-based learning (DBL) activities and programing training on computational thinking (CT) skills. In total, 119 from the ninth grade students were recruited for this study conducted within the scope of Computer Science course. A semi-experimental research design was adopted, and DBL activities…
Descriptors: Computation, Thinking Skills, Skill Development, High School Students
Celis Rangel, Jakeline G.; King, Melissa; Muldner, Kasia – ACM Transactions on Computing Education, 2020
Learning to program requires perseverance, practice, and the mindset that programming skills are improved through these activities (i.e., that everyone has the potential to become good at programming). In contrast to an entity mindset, individuals with an incremental mindset believe that ability is malleable and can be improved with effort. Prior…
Descriptors: Intervention, Cognitive Structures, Programming, Learning Activities
Ruiz-Arias, Perla Marysol; Sacristán, Ana Isabel – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper presents a case study that is part of a research studying how university statistics teachers integrate digital tools in their practice. The case study is of a teacher who claims to follow constructionist ideas for her teaching of statistics, using the R programming language. The teacher developed a series of activities with R, aiming to…
Descriptors: College Faculty, Statistics Education, College Mathematics, Data Analysis
Marcus Harmes – History of Education Review, 2020
Purpose: The purpose of the study is to examine educational history through television's portrayal of educational activity in post-apocalyptic society. The paper examines how and why television drama set after a catastrophe is in dialogue with, but rejects, both contemporary government discourse of "protect and survive".…
Descriptors: Educational History, Television, Programming (Broadcast), War
Jacob P. Wong-Campbell; Lisa Delacruz Combs; Marc P. Johnston-Guerrero; Rebecca Cepeda – Journal Committed to Social Change on Race and Ethnicity, 2024
Multiracial youth are one of the fastest-growing demographics in the United States. What messages might these multiracial young people be receiving about multiraciality in college-related television series? Applying Critical Race Media Literacy and Critical Multiracial Theory (MultiCrit), this study examines representations of multiracial students…
Descriptors: Mass Media Role, Television, Programming (Broadcast), Multiracial Persons
Ronald V. Morris; Denise Shockley – Childhood Education, 2024
Educators seek to foster civic engagement among the next generation through social studies. In pursuit of this goal, technology and social media strategies can be effective enticements. This article describes the community engagement demonstrated by students collaborating to present a weekly school news broadcast, making the transition from…
Descriptors: Personal Autonomy, Programming (Broadcast), Television, News Reporting
Lihui Sun; Zhen Guo; Danhua Zhou – Interactive Learning Environments, 2024
Coding ability has become an essential digital skill for young children. The graphical programming environment is valuable carrier for cultivating children's coding ability. The purpose of this study is to develop a coding ability test for children, to conduct a graphic coding intervention, and to further explore the impact of multiple factors on…
Descriptors: Programming, Skill Development, Intervention, Student Experience
Ali Al Ghaithi; Behnam Behforouz; Hassan Isyaku – Turkish Online Journal of Distance Education, 2024
This study tried to design a WhatsApp bot to be implemented in English language vocabulary learning context in Oman. 150 Omani English as a Foreign Language (EFL) students from three different proficiency levels were selected based on random sampling. To measure the effectiveness of the treatment, pretests, posttests, and delayed posttests were…
Descriptors: Computer Software, Teaching Methods, Computer Assisted Instruction, Student Attitudes
Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes
Joel B. Jalon Jr.; Goodwin A. Chua; Myrla de Luna Torres – International Journal of Education in Mathematics, Science and Technology, 2024
ChatGPT is largely acknowledged for its substantial capacity to enhance the teaching and learning process despite some concerns. Based on the available literature, no study compares groups of students using ChatGPT and those who did not, more so in programming. Therefore, the main goal of this study was to examine how ChatGPT affects SHS students'…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
Wong, Hiu Yan Amy; McClelland, Alastair; Furnham, Adrian – Applied Cognitive Psychology, 2019
The current study explored the effect of sexual content in advertisements and the programme-advertisement congruence on the memory of sexual and nonsexual advertisements. Seventy participants (41 females and 29 males) were randomly allocated to one of four conditions. They viewed either "The Bachelorette" (sexual programme) or "I'm…
Descriptors: Advertising, Sexuality, Olfactory Perception, Television
Baroutsis, Aspa; White, Sonia L. J.; Ferdinands, Ella; Goldsmith, William; Lambert, Elizabeth – Australian Primary Mathematics Classroom, 2019
Computational thinking can be defined as "solving problems, designing systems, and understanding human behaviour, by drawing on the concepts fundamental to computer science" (Wing, 2006, p. 33). There are strong links between computational thinking associated with coding and mathematical thinking (Wing, 2006). The digital technologies…
Descriptors: Computation, Thinking Skills, Programming, Learner Engagement
Sajjanhar, Atul; Faulkner, Julie – Education and Information Technologies, 2019
In this study, we gauge the perceptions of novice computer programmers about Second Life (SL) as a digital learning environment for concept understanding in computer programming. SL is chosen as the learning environment because it offers, within a constructivist frame, the use of learner-centered pedagogies for designing curriculum. We adopt a…
Descriptors: Novices, Programming, Computer Simulation, Internet
Lindberg, Renny S. N.; Laine, Teemu H.; Haaranen, Lassi – British Journal of Educational Technology, 2019
An increasing number of countries have recently included programming education in their curricula. Similarly, utilizing programming concepts in gameplay has become popular in the videogame industry. Although many games have been developed for learning to program, their variety and their correspondence to national curricula remain an uncharted…
Descriptors: Programming, Computer Science Education, Elementary Secondary Education, Guidelines