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Goel, Sanjay; Kathuria, Vanshi – Journal of Information Technology Education, 2010
The majority of an engineer's time in the software industry is spent working with other programmers. Agile methods of software development like eXtreme Programming strongly rely upon practices like daily meetings and pair programming. Hence, the need to learn the skill of working collaboratively is of primary importance for software developers.…
Descriptors: Computer Science Education, Programming, Teaching Methods, Introductory Courses
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Lavesson, N. – IEEE Transactions on Education, 2010
This correspondence reports on a case study conducted in the Master's-level Machine Learning (ML) course at Blekinge Institute of Technology, Sweden. The students participated in a self-assessment test and a diagnostic test of prerequisite subjects, and their results on these tests are correlated with their achievement of the course's learning…
Descriptors: Artificial Intelligence, Diagnostic Tests, Foreign Countries, Self Evaluation (Individuals)
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Hawi, N. – Computers & Education, 2010
The purpose of this research is to identify the causal attributions of business computing students in an introductory computer programming course, in the computer science department at Notre Dame University, Louaize. Forty-five male and female undergraduates who completed the computer programming course that extended for a 13-week semester…
Descriptors: Attribution Theory, Undergraduate Students, Academic Achievement, Learning Strategies
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Swanier, Cheryl A.; Seals, Cheryl D.; Billionniere, Elodie V. – Journal of Educational Technology, 2009
This paper aims to address the need of increasing student achievement in mathematics using a visual programming language such as Scratch. This visual programming language facilitates creating an environment where students in K-12 education can develop mathematical simulations while learning a visual programming language at the same time.…
Descriptors: Mathematics Achievement, Programming Languages, Elementary Secondary Education, Simulation
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Jo, Il-Hyun – Asia Pacific Education Review, 2009
This study investigates the effect of the presentation of social network diagrams on virtual team members' interaction behavior via e-mail. E-mail transaction data from 22 software developers in a Korean IT company was analyzed and depicted as diagrams by social network analysis (SNA), and presented to the members as an intervention. Results…
Descriptors: Intervention, Network Analysis, Social Networks, Communities of Practice
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Levy, Ronit Ben-Bassat; Ben-Ari, Mordechai – Computer Science Education, 2009
This article describes how research methodologies were modified and integrated during the doctoral research conducted by the first author under the supervision of the second author. The research project concerned trying to understand why teachers do or don't use "Jeliot", a program animation system designed to facilitate teaching and learning of…
Descriptors: Animation, Behavior Theories, Research Methodology, Social Psychology
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Lau, Wilfred W. F.; Yuen, Allan H. K. – British Journal of Educational Technology, 2009
Computer programming has been taught in secondary schools for more than two decades. However, little is known about how students learn to program. From the curriculum implementation perspectives, learning style helps address the issue of learner differences, resulting in a shift from a teacher-centred approach to a learner-focused approach. This…
Descriptors: Cognitive Style, Instructional Effectiveness, Gender Differences, Academic Ability
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Kelley, Scott; Alger, Christianna; Deutschman, Douglas – Bioscene: Journal of College Biology Teaching, 2009
The importance of Bioinformatics tools and methodology in modern biological research underscores the need for robust and effective courses at the college level. This paper describes such a course designed on the principles of cooperative learning based on a computer software industry production model called "Extreme Programming" (EP).…
Descriptors: Biology, Information Science, Science Instruction, College Science
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D'Epifanio, Giulio – Social Indicators Research, 2009
The methodological question concerns constructing a cardinal social index, in order to assess performances of social agents, taking into account implicit political judgments. Based on the formal structure of a Choquet's expected utility, index construction demands quantification of levels of a meaningful ordinal indicator of overall performance.…
Descriptors: Scaling, Programming, Politics, Political Attitudes
Amrein-Beardsley, Audrey – Education Digest: Essential Readings Condensed for Quick Review, 2009
Jeopardy!, the trivia game show, is approaching its 25th year on television. With its amazingly bright contestants, daily doubles, potpourri categories, double jeopardy rounds, tick-tock music played during final jeopardy, and tournament of champions, Jeopardy! has become a media icon in American popular culture. Unfortunately, Jeopardy! isn't…
Descriptors: Popular Culture, Television, Programming (Broadcast), Educational Games
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Roseberry, Sarah; Hirsh-Pasek, Kathy; Parish-Morris, Julia; Golinkoff, Roberta M. – Child Development, 2009
The availability of educational programming aimed at infants and toddlers is increasing, yet the effect of video on language acquisition remains unclear. Three studies of 96 children aged 30-42 months investigated their ability to learn verbs from video. Study 1 asked whether children could learn verbs from video when supported by live social…
Descriptors: Verbs, Preschool Children, Interpersonal Relationship, Educational Media
Gomiero, Tiziano; Croce, Luigi; Grossi, Enzo; Luc, De Vreese; Buscema, Massimo; Mantesso, Ulrico; De Bastiani, Elisa – Online Submission, 2011
The aim of this paper is to present a shortened version of the SIS (support intensity scale) obtained by the application of mathematical models and instruments, adopting special algorithms based on the most recent developments in artificial adaptive systems. All the variables of SIS applied to 1,052 subjects with ID (intellectual disabilities)…
Descriptors: Foreign Countries, Mathematical Models, Mental Retardation, Measures (Individuals)
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Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
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King, Michael A. – Journal of Information Technology Education, 2009
Business intelligence derived from data warehousing and data mining has become one of the most strategic management tools today, providing organizations with long-term competitive advantages. Business school curriculums and popular database textbooks cover data warehousing, but the examples and problem sets typically are small and unrealistic. The…
Descriptors: Strategic Planning, Problem Sets, Corporations, Statistics
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Bishop-Clark, Cathy; Courte, Jill; Evans, Donna; Howard, Elizabeth V. – Journal of Educational Computing Research, 2007
In this investigation, the use of the Alice programming language in an introductory computing class was studied from both a quantitative and qualitative perspective. Students in an introductory computing class participated in a 2.5-week unit to learn programming through the graphical programming environment of Alice. Quantitatively, students were…
Descriptors: Measures (Individuals), Computers, Investigations, Essays
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