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Kurt Christopher Schuett – ProQuest LLC, 2022
This case study was an exploration into the digital distraction occurring in a 1:1 integrated American high school. Twenty-first century education allows students and teachers to navigate learning using digital resources (internet, social media, academic databases) via school-issued and student-owned mobile digital technology (laptops, tablets,…
Descriptors: High School Students, Suburban Schools, COVID-19, Pandemics
Jay Marc Grosflam – ProQuest LLC, 2022
The COVID-19 global pandemic had far-ranging consequences for California State University higher education union staff members' mental health and well-being. Research had not yet examined the impact of the pandemic on the California State University system's union front line higher education staff members. The aim of this study was to identify the…
Descriptors: Higher Education, School Personnel, COVID-19, Pandemics
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Nogry, S.; Varly, P. – Journal of Research on Technology in Education, 2018
Information and communication technology (ICT) use among children in low-income countries remains understudied. The purpose of this study is to describe laptop usage among children in the context of the One Laptop per Child (OLPC) project 4 years after the laptops were first introduced in a community in Madagascar. The study was conducted using a…
Descriptors: Laptop Computers, Computer Uses in Education, Educational Technology, Low Income Groups
Al-Jarf, Reima – Online Submission, 2023
A sample of parents in Saudi Arabia was surveyed to find out the reading technologies that children under the age of 12 use, children's digital reading habits and interests, parents' roles in encouraging the children to read digitally, the effects of digital reading on children's reading ability, and to compare digital reading before, during and…
Descriptors: Foreign Countries, Reading Habits, Children, Preadolescents
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Bae, Eunjeong; Choi, Eun Kyoung; Lee, Hyejung; Kim, Heejung – Journal of School Nursing, 2023
The aim of this study was to identify the prevalence of media addiction and its associated factors in elementary school children based on the problem behavior theory. This cross-sectional study was a secondary data analysis using national data from the 10th Panel Study on Korean Children 2017, which included 1,078 families of third-grade students…
Descriptors: Foreign Countries, Addictive Behavior, Grade 3, Student Behavior
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Umar, Çigdem Nilüfer – Educational Policy Analysis and Strategic Research, 2023
The purpose of this research is to explain the effects of the qualitative results obtained from the data which is gathered from the interviews with gifted students and their parents regarding the screen use of gifted students between the ages of 12-18 on the potential screen addictions of gifted students. This study is mixed methods research. The…
Descriptors: Gifted, Academically Gifted, Parents, Pandemics
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Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
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Mascret, Nicolas; Marlin, Kane; Laisney, Patrice; Castéra, Jérémy; Brandt-Pomares, Pascale – Education and Information Technologies, 2023
Based on the Technology Acceptance Model (TAM), the aims of the present cross-sectional study were i) to investigate acceptance by teachers of an open-source, collaborative, free m-learning app, named "Artefac," ii) to examine whether teachers' self-approach goals (i.e., the motivation to teach more effectively than before) may be a…
Descriptors: Teacher Attitudes, Computer Attitudes, Adoption (Ideas), Open Source Technology
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Alice Gruber; Silvia Canto; Kristi Jauregi-Ondarra – ReCALL, 2023
Mentored online intercultural interaction offers foreign language learners the opportunity to develop different competences, including intercultural, linguistic, and digital competence (O'Dowd, 2021). Such virtual exchange (VE) projects typically involve computer-mediated communication via, for example, Zoom. However, the use of high-immersion…
Descriptors: Computer Simulation, Computer Mediated Communication, Computer Uses in Education, Interpersonal Relationship
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Lin, Hsin-Hui; Wang, Yu-Yin; Wang, Yi-Shun; Wang, Yu-Min – Interactive Learning Environments, 2020
The psychological effects of information technology (IT) use have been widely reported and assessed in the literature. However, although concerns are growing regarding the potential physiological impacts of IT use on the health of IT users, assessment of this issue is currently hampered by the lack of an appropriate information-system (IS)…
Descriptors: Physiology, Test Construction, At Risk Persons, Psychometrics
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Lee, I.-Jui – Interactive Learning Environments, 2020
Furniture carpentry uses spatial structure and geometry, e.g. mortise-tenon joints, which require cognitive judgments of hidden views and spatial understanding. For the furniture carpentry novice, the idea of spatial geometry in the mortise-tenon joint is difficult to understand because furniture carpentry drawings are usually two-dimensional…
Descriptors: Computer Simulation, Visualization, Freehand Drawing, Furniture
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Smith, Timothy J. – Art Education, 2020
In this article, the author details how art teachers can reframe post-internet art as a catalyst for teaching and learning toward the future in art education curriculum development. The ideas presented here could be adapted to K-12 and university-level teaching and learning in art education, particularly coursework that focuses on introducing…
Descriptors: Art Education, Curriculum Development, Art, Futures (of Society)
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Henssen, Dylan J. H. A.; van den Heuvel, Loes; De Jong, Guido; Vorstenbosch, Marc A. T. M.; van Cappellen van Walsum, Anne-Marie; Van den Hurk, Marianne M.; Kooloos, Jan G. M.; Bartels, Ronald H. M. A. – Anatomical Sciences Education, 2020
Neuroanatomy education is a challenging field which could benefit from modern innovations, such as augmented reality (AR) applications. This study investigates the differences on test scores, cognitive load, and motivation after neuroanatomy learning using AR applications or using cross-sections of the brain. Prior to two practical assignments, a…
Descriptors: Anatomy, Neurology, Brain, Computer Uses in Education
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Baccaglini-Frank, Anna; Carotenuto, Gemma; Sinclair, Nathalie – ZDM: The International Journal on Mathematics Education, 2020
Research has highlighted the potential of digital technology to support the development of children's number sense abilities. However, the main focus of such research has been on apps affording directed interactions, where only one solution strategy is available, and it has targeted mostly cardinality. Little is known, in these terms, about task…
Descriptors: Preschool Children, Mathematics Skills, Numeracy, Number Concepts
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Almén, Lars; Bagga-Gupta, Sangeeta; Bjursell, Cecilia – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The aim of the study is to explore students' encounters with digital tools and how they account for their experiences of using digital tools within formal education. Background: While computers have a long history in educational settings, research indicates that digital tools function both as affordances and constraints, and that the…
Descriptors: Foreign Countries, Secondary School Students, Access to Computers, Computer Uses in Education
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