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Jason H. Martin – ProQuest LLC, 2024
This mixed-methods study analyzes the perspectives of educators in middle school regarding the impact of cell phones in the middle school environment. Vygotsky's (1978) sociocultural theory of cognitive development along with opportunity theory (Cohen & Felson, 1979) provide insight regarding implications related to accessing personal devices…
Descriptors: Teacher Attitudes, Social Development, Emotional Development, Well Being
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Tomáš Karger; Jan Kalenda; Jitka Vaculíková; Ilona Kocvarová – International Journal of Lifelong Education, 2024
Digitisation represents one of the key directions of adult education and training in the post-COVID-19 times, but direct empirical evidence of its scope among learners is rather scarce after 2021. Therefore, the general aim of this article is to investigate the current state of the use of online learning platforms and resources in adult education…
Descriptors: Electronic Learning, Adult Education, Educational Resources, Foreign Countries
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Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
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Abiodun Akinwoye Olusipe; Adebowale Jeremy Adetayo; Augustine I. Enamudu; Oluwaseun Odunayo Babalola – Journal of Electronic Resources Librarianship, 2024
This study employed a descriptive survey to investigate librarians' perspectives on data privacy and ethical use of public AI chatbots by patrons. The survey of 34 librarians at private university libraries in Nigeria revealed general awareness of applicable laws and privacy risks, but gaps in specific regulatory knowledge like the GDPR. Ethical…
Descriptors: Librarian Attitudes, Privacy, Ethics, Artificial Intelligence
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Yao, Xiangquan – Digital Experiences in Mathematics Education, 2020
The emergence of interactive mathematics software in the early 1990s has invited mathematics education researchers to consider ways that dynamic geometry environments (DGEs) might influence K-16 learners' growth of geometric understanding. This article examines the applicability of the Pirie-Kieren theory to trace this growth. Data for this…
Descriptors: Geometry, Mathematics Instruction, Computer Uses in Education, Learning Processes
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Griffin, Marlynn M.; Zinskie, Cordelia – Australian Journal of Teacher Education, 2020
The study presents survey results from 515 preservice teachers at a regional United States institution on their social media use, specifically, their self-reported personal image conveyed on their social media sites, likelihood of posting problematic content on their social media sites, and preference for various others viewing their social media…
Descriptors: Preservice Teachers, Social Media, Self Concept, Computer Use
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de Brabander, Cornelis J.; Glastra, Folke J. – Education and Information Technologies, 2021
This study explored the readiness of teachers to learn about learning and teaching supportive modes of ICT use with the lens of the Unified Model of Task-specific Motivation (UMTM). According to the UMTM readiness for action is driven by feelings of activities and thoughts about the value of consequences of activities, which both can be positive…
Descriptors: Computer Uses in Education, Teacher Motivation, Readiness, Models
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Rugaiyah, Rugaiyah; Kustandi, Cecep; Rahmawati, Desi; Fadhillah, Dini Nur – International Journal of Web-Based Learning and Teaching Technologies, 2021
This study aimed to develop a valid draft clinical supervision web-based model for increasing the professionalism of elementary school teachers who have complete commitment, integrity, and competence in Jakarta, Indonesia. This study used qualitative research. Data was collected through observation and interview. The researcher worked together…
Descriptors: Elementary School Teachers, Teacher Improvement, Clinical Supervision (of Teachers), Computer Uses in Education
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Maltos-Tamez, Ana-Laura; Martínez-Garza, Francisco-Javier; Miranda-Villanueva, Oscar-Mario – Comunicar: Media Education Research Journal, 2021
In a predominantly digital communicative context, the political practices of young university students are relevant for the vitality of public spheres and the consolidation of participatory democracy. The objective of this study was to learn how the use of digital media relates to the political talk and participation practices of university…
Descriptors: Citizen Participation, Mass Media Use, Politics, Undergraduate Students
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García-Santillán, Arturo; Mexicano-Fernández, Esmeralda; Molchanova, Violetta S. – European Journal of Contemporary Education, 2021
The purpose of the study is to determine the degree of Internet addiction in engineering students. It takes as a theoretical reference the scale proposed by Young (1998), which establish the criteria and ranges of addiction. The instrument is in Likert format with responses ranging from 1 (rarely) to 5 (always). The participants were 306 students…
Descriptors: Internet, Addictive Behavior, Engineering Education, Foreign Countries
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Kang, Jina; Diederich, Morgan; Lindgren, Robb; Junokas, Michael – Educational Technology & Society, 2021
Recent research has emphasized the importance of leveraging embodied interactions for learning critical STEM concepts. ELASTIC3S--an embodied environment for learning about cross-cutting concepts (i.e., non-linear growth)--allows learners to interact with different science simulations through whole-body gestures. Technological advances in gesture…
Descriptors: Nonverbal Communication, Computer Simulation, Pattern Recognition, Computer Uses in Education
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Xing, Danxia; Lu, Chun – Best Evidence in Chinese Education, 2021
The objective assessment of the development level of information and communications technology (ICT) in education can support the government in formulating and implement ICT policies. The article first introduced the Entire-Array-Polygon (EAP) indicator method and then designed an evaluation indicator system which containing five first indicators…
Descriptors: Foreign Countries, Computer Uses in Education, Evaluation Methods, Municipalities
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Wares, Arsalan – International Journal of Mathematical Education in Science and Technology, 2021
The purpose of this note is to introduce two challenging problems in geometry that were inspired by some well-known problems in high school geometry. These problems can be explored in the dynamic geometry environments of computer construction programmes.
Descriptors: Mathematics Instruction, Geometry, Computer Uses in Education, Educational Technology
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Nelson, Laura K.; Burk, Derek; Knudsen, Marcel; McCall, Leslie – Sociological Methods & Research, 2021
Advances in computer science and computational linguistics have yielded new, and faster, computational approaches to structuring and analyzing textual data. These approaches perform well on tasks like information extraction, but their ability to identify complex, socially constructed, and unsettled theoretical concepts--a central goal of…
Descriptors: Coding, Content Analysis, Computer Use, Artificial Intelligence
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