NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 20,416 to 20,430 of 24,709 results Save | Export
Abt Associates, Inc., Cambridge, MA. – 1970
The staff of Project NECESSITIES conducted 2 workshops for educators concerned with curriculum for American Indian (including Eskimo) students. The purpose of these sessions was to familiarize participants with techniques pertinent to development of curriculum for Indian students at both the elementary and secondary school levels. The practica…
Descriptors: American Indians, Cultural Background, Cultural Influences, Curriculum Design
Education Turnkey Systems, Inc., Washington, DC. – 1971
This model is a computerized mathematical simulation of the manner in which educational decisions and patterns of school operation affect costs. The design shows how teacher salaries, school building design parameters, and decisions regarding class size and instructional materials expenditures contribute to total school costs. The sophisticated…
Descriptors: Administration, Computer Oriented Programs, Cost Effectiveness, Decision Making
Burr, Donald F. – 1971
The greatest challenge facing education today is the need to plan adequately for the future. Effective educational planning can work only if all elements of the community are involved in the decisionmaking process, the relevant factors and variables in the educational environment are considered, and the nature of the learning/teaching process in…
Descriptors: Architects, Community Involvement, Computer Science, Databases
Feldt, Allan G. – 1972
CLUG (Community Land Use Game) is designed to provide players with an understanding of several underlying factors affecting the growth of an urban region. It has been used with players from junior high to graduate school and also with non-students. It unites concepts from sociology, economics, and geography. Players invest in land, construct…
Descriptors: Economics, Educational Games, Environmental Education, Games
Keach, Everett T., Jr.; Pierfy, David A. – 1972
The research in this report was conducted to assess the cognitive impact of a simulation game designed to teach selected geographic data about wind and ocean currents to fifth graders. A two-group, post-test research design was used. A random procedure was used to assign 185 students to two treatment groups. The sample was divided by sex, ranked…
Descriptors: Educational Games, Educational Media, Elementary School Curriculum, Games
Curry, John F.; Brooks, Robert L. – 1971
In an effort to find a better way to help students make educational and vocational decisions, this study compared two methods of teaching life career planning to junior high school students. Following the "Nonequivalent Control Group" design, the study involved an experimental group being taught by means of the Life Career game and a control group…
Descriptors: Academic Achievement, Career Counseling, Career Education, Career Guidance
Blough, John A.; And Others – 1971
The University Council for Educational Administration (UCES) conducted meetings throughout the country during the late sixties and came to the conclusion that both the experience background of professors and the limited number of conceptual and methodological tools available to them stand in the way of providing effective inservice and preservice…
Descriptors: Administrator Education, Educational Administration, Educational Technology, Inservice Education
Gehm, Fred O., Ed. – 1972
Presented are proceedings of a study institute designed to acquaint public school administrators with the role of the special education administrator and to present a general overview of special education trends as they might affect both the special and the general school administrator. Simulation games rather than lectures or group discussions…
Descriptors: Administrative Problems, Administrator Attitudes, Educational Trends, Exceptional Child Education
Charles, John P.; Johnson, Robert M. – 1972
The automation of weapons system training presents the potential for significant savings in training costs in terms of manpower, time, and money. The demonstration of the technical feasibility of automated training through the application of advanced digital computer techniques and advanced training techniques is essential before the application…
Descriptors: Automation, Computer Assisted Instruction, Digital Computers, Educational Specifications
Internal Revenue Service (Dept. of Treasury), Washington, DC. National Training Center. – 1969
Videotape and closed circuit instructional television (ITV) have been used for training Internal Revenue Service agents, and its use should be expanded. Experiments show that for every hour of conventional instruction converted to ITV a 25% time savings with equal or increased learning effectiveness can be expected. Although the capital cost of…
Descriptors: Cost Effectiveness, Costs, Educational Technology, Educational Television
Denham, Carolyn H. – 1971
A major difficulty in predictions of school enrollments is the failure of the forecaster to express adequately his degree of certainty in his estimates. To alleviate this problem, a method was developed by which a forecaster could prepare probability distributions of enrollment predictions. A basic method of enrollment prediction was chosen and…
Descriptors: Computer Oriented Programs, Enrollment, Enrollment Influences, Enrollment Projections
COGSWELL, JOHN F.; AND OTHERS – 1963
A COMPUTER PROGRAMED GENERAL SCHOOL SIMULATOR IS DESCRIBED AND RULES ARE GIVEN FOR A COMPUTER TRYOUT OF THE PILOT VERSION. ALTHOUGH THE MODEL WAS DESIGNED AS A GENERAL VEHICLE THAT WOULD PERMIT COMPUTER MODELING OF ANY SCHOOL CONFIGURATION, THE FIRST PILOT VERSION REPRESENTS A HYPOTHETICAL SCHOOL OPERATING UNDER THE "CONTINUOUS PROGRESS…
Descriptors: Administration, Computer Oriented Programs, Continuous Progress Plan, Data Collection
Debenham, Jerry Dean – 1973
Simulating Alternative Futures in Education (SAFE) is a simulation game dealing with the future of education from 1975 to 2024 and beyond. It is computerized on an APL direct-interaction system and can be played at any location over telephone lines. It takes approximately 1.8 hours of computer time to play, with 5 to 9 hours of preparation, and…
Descriptors: Administration, Computer Oriented Programs, Educational Planning, Educational Strategies
Hirsch, Richard A. – 1976
A computer project in the area of equivalent viscous damping is described. The concept of equivalent viscous damping is applied to a single-degree-of-freedom system with velocity-squared damping. Comparison of the analytical results with an analog computer solution shows that the concept gives accurate results for the amplitude and phase of the…
Descriptors: Analog Computers, Computer Assisted Instruction, Computer Oriented Programs, Computers
Krieger, William G. – 1972
Ninety-six males participated in four-man teams involved in a complex decision making task. Subteams with differing functions but equal rank were established. Subteams either were or were not physically separated during the tasks. Group cohesiveness was not effected, but subteam task satisfaction differences were greatest when subteams remained…
Descriptors: Conflict Resolution, Decision Making, Group Dynamics, Management Systems
Pages: 1  |  ...  |  1358  |  1359  |  1360  |  1361  |  1362  |  1363  |  1364  |  1365  |  1366  |  ...  |  1648