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Lee, Hollylynne Stohl; Hollebrands, Karen F. – Journal of Mathematical Behavior, 2006
The design of technology tools has the potential to dramatically influence how students interact with tools, and these interactions, in turn, may influence students' mathematical problem solving. To better understand these interactions, we analyzed eighth grade students' problem solving as they used a java applet designed to specifically accompany…
Descriptors: Feedback (Response), Problem Solving, Grade 8, Educational Technology
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Ozkan, Betul C. – Qualitative Report, 2004
This article describes how a qualitative data analysis package, NVivo, was used in a study of authentic and constructivist learning and teaching in the classroom. The paper starts with a summary of the research study in which NVivo was used to analyze the data and overviews the methodology that was adopted in this study. It, then, describes how…
Descriptors: Constructivism (Learning), Qualitative Research, Research Methodology, Data Analysis
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Handal, Boris; Herrington, Anthony – E-Journal of Instructional Science and Technology, 2004
This paper critically examines the concepts of field dependent and field independent cognitive styles within the context of computer-based instruction. The literature suggests that hypermedia instructional environments are more likely to engage cognitively field independent learners. This active engagement may be the result of the non-structured…
Descriptors: Cognitive Style, Hypermedia, Research Reports, Literature Reviews
Ranieri, Kathryn L. – Performance Improvement Quarterly, 2004
Effective problem-solving skills are critical in dealing with ambiguous and often complex issues in the present-day leaner and globally diverse organizations. Yet respected, well-established problem-solving models may be misaligned within the current work environment, particularly within a team context. Models learned from a more bureaucratic,…
Descriptors: Group Activities, Problem Solving, Guidelines, Work Environment
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Chan, Carlyle H.; Robbins, Lisa I. – Academic Psychiatry, 2006
Objective: This review examines the use of e-learning systems in psychiatric education. Method: The authors review the Instructional System Design process, focusing on ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The authors also report on two representative teaching projects, discussing the planning, work, and assessment…
Descriptors: Educational Technology, Psychiatric Services, Psychiatry, Courseware
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Moore, W. Kent – NACADA Journal, 2006
Sophomores interested in professional colleges with grade-point average (GPA) standards for admission to upper division courses will need specific and realistic information concerning the requirements. Specifically, those who fall short of the standard must assess the likelihood of achieving the necessary GPA for professional program admission.…
Descriptors: Grade Point Average, Probability, Academic Achievement, Academic Advising
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Baggaley, Jon; Klaas, Jim – International Review of Research in Open and Distance Learning, 2006
An online conference is illustrated using the format of a TV talk show. The conference combined live audio discussion with visual images spontaneously selected by the moderator in the manner of a TV control-room director. A combination of inexpensive online collaborative tools was used for the event, based on the browser-based audio-conferencing…
Descriptors: Hypermedia, Teleconferencing, Computer Software Evaluation, Distance Education
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Dascombe, Brett – International Research in Geographical and Environmental Education, 2006
Spatial technologies, particularly Geographic Information Systems (GIS), have become invaluable and persuasive tools in society today. These technologies have also made their way into classrooms around the world and Australian teachers are leaders in implementing GIS technology into their classrooms. There is still a way to go in order to make…
Descriptors: Foreign Countries, Geography, Information Systems, Educational Technology
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Pfaff, Thomas J.; Zaret, Michele – PRIMUS, 2006
We give an example of a student project that experimentally explores a topic in random graph theory. We use the "Combinatorica" package in "Mathematica" to estimate the minimum number of edges needed in a random graph to have a 50 percent chance that the graph is connected. We provide the "Mathematica" code and compare it to the known theoretical…
Descriptors: Student Projects, Mathematics Instruction, Theories, Graphs
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Paquette, Gilbert; Leonard, Michel; Lundgren-Cayrol, Karin; Mihaila, Stefan; Gareau, Denis – Educational Technology & Society, 2006
This chapter states and explains that a Learning Design is the result of a knowledge engineering process where knowledge and competencies, learning design and delivery models are constructed in an integrated framework. We present a general graphical language and a knowledge editor that has been adapted to support the construction of learning…
Descriptors: Learning Strategies, Computer Software, Programming, Instructional Design
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Williams, Lawrence – Foreign Language Annals, 2006
This article addresses a pervasive problem of concern to teachers of many foreign languages: the use of Web-Based Machine Translation (WBMT) by students who do not understand the complexities of this relatively new tool. Although networked technologies have greatly increased access to many language and communication tools, WBMT is still…
Descriptors: Technological Literacy, Computer Software, Internet, Translation
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Kesner, Michael H.; Linzey, Alicia V. – American Biology Teacher, 2005
InterActive Physiology (IAP) is one of a new generation of anatomy and physiology learning aids with a broader range of sensory inputs than is possible from a static textbook or moderately dynamic lecture. This best-selling software has modules covering the muscular, respiratory, urinary, cardiovascular, and nervous systems plus a module on fluids…
Descriptors: Computer Software, Physiology, Anatomy, Academic Achievement
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Shayler, Hannah A.; Siver, Peter A. – Journal of Science Education and Technology, 2006
The Freshwater Ecology Laboratory at Connecticut College has developed an interactive, Web-based identification key to freshwater algal genera using the Lucid Professional and Lucid 3 software developed by the Centre for Biological Information Technology at the University of Queensland, Brisbane, Australia. The "Key to Freshwater Algae"…
Descriptors: Science Education, Biodiversity, Computer Software, Foreign Countries
Brown, Mike – Technology & Learning, 2006
Today, collecting, evaluating, and analyzing data--the basic concepts of scientific study--usually involves electronic probeware. Probeware combines sensors that collect data with software that analyzes it once it has been sent to a computer or calculator. Science inquiry has benefited greatly from the use of electronic probeware, providing…
Descriptors: Data Collection, Information Retrieval, Data Processing, Program Descriptions
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What Works Clearinghouse, 2004
The "I CAN Learn[R] Mathematics Curriculum" is designed to help ethnically diverse, inner-city students in grades 7 through 10 achieve parity in mathematics and problem-solving skills. It uses an interactive software program to teach pre-algebra and algebra. The "I CAN Learn[R] Algebra 1" course, which was used in all of the…
Descriptors: Urban Youth, Mathematics Curriculum, Algebra, Mathematics Instruction
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