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Voogt, Joke – Computers and Education, 1990
Describes study that investigated teachers' criteria for the use of courseware packages in Dutch junior high school physics classes. The development of a courseware evaluation instrument is described; drill and practice, simulation, and tutorial courseware packages are evaluated; motivating elements are considered; and implications for the design…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation
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O'Reilly, Kevin – Social Education, 1998
Outlines a series of simulation activities using historical incidents to illustrate the importance of the decision-making process. Students act out historical roles as the leaders of Austria-Hungary, Germany, and Russia in the days leading up to World War I and as the Tsar of Russia after the Bloody Sunday massacre. (MJP)
Descriptors: Conflict, Constructivism (Learning), Decision Making, Diplomatic History
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Anderson-Harper, Heidi M.; Kavookjian, Jan; Munden, C. Dianne – American Journal of Pharmaceutical Education, 1998
Describes a classroom project in which pharmacy student teams developed a World Wide Web page to market a hypothetical pharmacy and promote pharmaceutical care services. The exercise successfully involved students in using both creative and analytic skills to gain hands-on experience in constructing a mission statement and marketing plan for a new…
Descriptors: Advertising, Allied Health Occupations Education, Business Administration Education, Class Activities
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Kirk, James J. – Simulation & Gaming, 2004
The author's gaming-simulation course at Western Carolina University has been 30 years in the making. Its structure, content, and instructional methods are heavily influenced by the author's professorial aspirations and experience in the use of simulations. In this brief article, the author shares some of his early use of educational games and…
Descriptors: Educational Games, Simulation, Computer Games, Instructional Design
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Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games
Campbell, Lee – International Education Journal, 2004
Information and Communications Technology (ICT) plays a dominant role in enhancing teaching and learning. Similar advances have been made in the use of multimedia in the classroom. These advances are coupled with newer developmental tools and techniques. This paper examines the design and development of a simulation on water conservation. Science…
Descriptors: Instructional Design, Water, Science Process Skills, Conservation Education
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Kennedy, Gregor E.; Judd, Terry S. – Australasian Journal of Educational Technology, 2004
In this paper we argue that the use of audit trail data for research and evaluation purposes has attracted scepticism due to real and perceived difficulties associated with the data's interpretation. We suggest that educational technology researchers and evaluators need to better understand how audit trail data can be processed and analysed…
Descriptors: Educational Technology, Educational Resources, Data Analysis, Research Methodology
Smith, Rachel S., Ed. – New Media Consortium, 2007
The conference proceedings include the following papers: (1) The Arts Metaverse in Open Croquet: Exploring an Open Source 3-D Online Digital World (Ulrich Rauch and Tim Wang); (2) Beyond World of Warcraft: the Universe of MMOGs (Ruben R. Puentedura); (3) ClevelandPlus in Second Life (Wendy Shapiro, Lev Gonick, and Sue Shick); (4) Folksemantic:…
Descriptors: Conferences (Gatherings), Medical Education, Teaching Methods, Art
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Xu, Xueli; von Davier, Matthias – ETS Research Report Series, 2006
More than a dozen statistical models have been developed for the purpose of cognitive diagnosis. These models are supposed to extract a much finer level of information from item responses than traditional unidimensional item response models. In this paper, a general diagnostic model (GDM) was used to analyze a set of simulated sparse data and real…
Descriptors: Statistical Analysis, National Competency Tests, Diagnostic Tests, Item Response Theory
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Cohen, Andrew D.; Upton, Thomas A. – ETS Research Report Series, 2006
This study describes the reading and test-taking strategies that test takers used in the Reading section of the LanguEdge courseware (ETS, 2002a). These materials were developed to familiarize prospective respondents with the new TOEFL®. The investigation focused on strategies used to respond to more traditional single selection multiple-choice…
Descriptors: Reading Tests, Test Items, Courseware, Item Analysis
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Ahamer, Gilbert – Simulation & Gaming, 2006
SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of…
Descriptors: Foreign Countries, Lesson Plans, Ethics, Problem Based Learning
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Abdel Wahab, M. M.; Mahboub, D. – European Journal of Engineering Education, 2006
In this paper, ULearn (University of Surrey learning on-line) and e-learning techniques are used to enhance the students' understanding and participation in Dynamics modules for an undergraduate programme in the School of Engineering, University of Surrey. The Dynamics modules are taught at Levels 2 and 3 and contain several mechanisms and…
Descriptors: Student Attitudes, Web Based Instruction, Undergraduate Study, Educational Strategies
Perkins, David N.; And Others – 1995
This book brings together leading experts to offer an in-depth examination of how computer technology can play an invaluable part in educational efforts through its unique capacities to support the development of students' understanding of difficult concepts. Focusing on three broad themes-the nature of understanding, the potential of technology…
Descriptors: Abstract Reasoning, College School Cooperation, Computer Simulation, Computer Software
Cumming, James A., Ed. – 1994
The four games in this booklet are designed to stimulate critical thinking about the effects of structural and cultural issues on society and on the process of social change. The first and original game, "The Growth Game," gives participants a hands-on experience with the basic theoretical constructs of a Marxian critique of the mainstream tenets…
Descriptors: Critical Thinking, Developing Nations, Disadvantaged Environment, Economically Disadvantaged
Hawley, Chandra L.; Duffy, Thomas M. – 1997
The goal of the research reported here was to examine how teachers perceived their role as coach, as well as how they actually interacted with students in a computer simulation environment. Simulations like "The Chelsea Bank" significantly impact the role of the teacher in the learning environment. The learner is placed in the role of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Objectives, Feedback
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