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Han Du; Hao Wu – Structural Equation Modeling: A Multidisciplinary Journal, 2024
Real data are unlikely to be exactly normally distributed. Ignoring non-normality will cause misleading and unreliable parameter estimates, standard error estimates, and model fit statistics. For non-normal data, researchers have proposed a distributionally-weighted least squares (DLS) estimator to combines the normal theory based generalized…
Descriptors: Least Squares Statistics, Matrices, Statistical Distributions, Bayesian Statistics
Sijia Huang; Seungwon Chung; Carl F. Falk – Journal of Educational Measurement, 2024
In this study, we introduced a cross-classified multidimensional nominal response model (CC-MNRM) to account for various response styles (RS) in the presence of cross-classified data. The proposed model allows slopes to vary across items and can explore impacts of observed covariates on latent constructs. We applied a recently developed variant of…
Descriptors: Response Style (Tests), Classification, Data, Models
Milly Singh – Education and Information Technologies, 2024
In the context of Indian education, the emphasis transcends mere knowledge acquisition, extending to the cultivation of a profound respect for duties, values, and overall well-being. The overarching objective is to mold students into responsible global citizens, equipping them with the necessary skills and values for meaningful contributions to…
Descriptors: Foreign Countries, Computer Simulation, Technology Integration, College Students
Gülçin Avsar; Seymanur Çelik; Sevgi Dogan; Bahar Çiftçi – European Journal of Education, 2024
Virtual reality (VR) technology plays a significant role in nursing education by enhancing the quality of training by applying knowledge, decision-making, intervention completion and feedback. This study aims to examine nursing students' experiences and perceptions regarding the ventrogluteal injection training provided through VR technology.…
Descriptors: Computer Simulation, Computer Uses in Education, Nursing Education, Nursing Students
Anjorin Ezekiel Adeyemi; Shuai Ma; Rafael Landaverde – NACTA Journal, 2024
Technology is increasingly being integrated into classrooms worldwide to enhance learning outcomes, and simulation technologies are becoming more popular to create realistic scenarios in controlled academic settings. However, simulation studies in agricultural education have been limited, making it difficult to assess the impact of simulation…
Descriptors: Agricultural Education, Computer Simulation, Undergraduate Students, Achievement Gains
Christopher M. Loan – ProQuest LLC, 2024
Simulations were conducted to establish best practice in hyperparameter optimization and accounting for clustering in Generalized Linear Mixed-Effects Model Trees (GLMM trees). Using data-driven best practices, the relationship between a 9th Grade On-Track to Graduate (9G-OTG) indicator and observed high school graduation within four years was…
Descriptors: Data Analysis, Simulation, Longitudinal Studies, Hierarchical Linear Modeling
Khaleel Al-Said; Nidal Amarin; Lyubov Krasnova – Education and Information Technologies, 2024
This study aims to determine how the use of virtual reality impacts physics students, their knowledge, and the quality of training. The study involved 116 students aged 17-19. The main purpose is to explore the effect that VR technology has on students' knowledge and motivation. As per usual, the students were divided into two research groups:…
Descriptors: Physics, Science Instruction, Computer Simulation, Student Motivation
John V. Rider; Linda Frasier; Jessica Parkin – Journal of Occupational Therapy Education, 2024
The use of high-fidelity simulation and standardized patients (SPs) in occupational therapy (OT) education is expanding. However, the implementation of simulation varies across programs, leading to inconsistent outcomes and research limitations. Furthermore, details on SP use and training are lacking in OT literature. This article aims to provide…
Descriptors: Fidelity, Simulation, Occupational Therapy, Allied Health Personnel
Otman Jaber; Sara Bagossi; Michael N. Fried; Osama Swidan – ZDM: Mathematics Education, 2024
This paper describes how students conceptualize real-life phenomena in which two or more quantities are covarying in an augmented reality environment. With this technology, real-world phenomena and virtual representations may be connected simultaneously. We aim to investigate how students connect elements of the two worlds when conceptualizing…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Jennifer Morin; Sara Willox – Journal of Educational Technology Systems, 2024
Debriefing is a critical part of successfully implementing educational computer-based simulation games to maximize learning outcomes. Simulation game effectiveness, regarding exploring gaming characteristics and cognitive and affective impacts, has been thoroughly researched. However, debriefing is overlooked by some as time-consuming and…
Descriptors: Educational Games, Computer Simulation, Communication Strategies, Instructional Effectiveness
Pongchanun Luangpaiboon; Chiramet Phinkrathok; Walailak Atthirawong; Pasura Aungkulanon – SAGE Open, 2024
The education faculty aims to assess departmental effectiveness by analyzing the relationship between service levels, output variables, and input variables. This objective is coupled with the formulation of faculty development strategies tailored to enhance efficiency while accommodating individual professionals' unique requirements and…
Descriptors: Decision Making, College Faculty, Simulation, Efficiency
Serhat Orhak; Kürsat Çagiltay – Journal of Educational Technology and Online Learning, 2024
The integration of Virtual Reality (VR) technologies into education holds immense promise. Virtual Reality has the potential of providing an immersive and interactive learning experience, thus allowing students to engage with educational content in a more meaningful way. As it can be customized and developed for different purposes, VR can be…
Descriptors: Computer Simulation, Educational Technology, Teacher Attitudes, Technology Integration
Isaac Dunmoye; Olanrewaju Olaogun; Nathaniel Hunsu; Dominik May; Robert Baffour – IEEE Transactions on Education, 2024
Contribution: The study examines the predictive and mediating significance of social and teaching presences on cognitive presence in a Community of Inquiry (CoI) mediated by a desktop virtual reality (VR). The findings of this study have implications for how to leverage VR learning environments to support meaningful collaborative engagement.…
Descriptors: Computer Simulation, Engineering Education, Interpersonal Relationship, Cooperative Learning
Capturing Self-Regulated Learning Processes in Virtual Reality: Causal Sequencing of Multimodal Data
Marta Sobocinski; Daryn Dever; Megan Wiedbusch; Foysal Mubarak; Roger Azevedo; Sanna Järvelä – British Journal of Educational Technology, 2024
This study examines the embodied ways in which learners monitor their cognition while learning about exponential functions in an immersive virtual reality (VR) based game, "Pandemic" by Prisms of Reality. Traditionally, metacognitive monitoring has been assessed through behavioural traces and verbalised instances. When learning in VR,…
Descriptors: Computer Simulation, Educational Games, Video Games, Metacognition
Amanda Provost; Nicole Panorkou – Mathematics Teacher: Learning and Teaching PK-12, 2024
Recent solar eclipses provide relevant real-world contexts for learning about the scientific phenomena of the lunar phases. News coverage of the phenomenon may have raised questions such as, "Why does the Moon look different at different times, and sometimes as if it is not there?," and "What patterns can be found in the lunar…
Descriptors: Grade 6, Simulation, Astronomy, Learning Activities