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Gopalan, Valarmathie; Bakar, Juliana Aida Abu; Zulkifli, Abdul Nasir – Education and Information Technologies, 2023
The involvement of Augmented Reality (AR) in science learning has marked a significant change by transforming science learning into an exciting activity. Several systematic literature reviews (SLR) have been conducted to determine the trends in educational AR studies, the use of informal education in AR, AR's advantages and challenges, and the…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Electronic Learning
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García-Segura, Tatiana; Montalbán-Domingo, Laura; Sanz-Benlloch, Amalia; Domingo, Alberto; Catalá, Joaquín; Pellicer, Eugenio – Journal of Civil Engineering Education, 2023
This paper describes a teaching innovation project that adopts the project-based learning approach to introduce civil engineering students to their future professional roles and tasks throughout the infrastructure life cycle. The successful development of the whole process and completion of the infrastructure in the best technical and sustainable…
Descriptors: Civil Engineering, Engineering Education, Active Learning, Student Projects
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Dobbins, Ian G. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
The recognition memory receiver operating characteristic (ROC) is typically asymmetric with a characteristic elevation of the left-hand portion. Whereas the unequal variance signal detection model (uvsd) assumes the asymmetry results because old item evidence is noisier than new item evidence, the dual process signal detection model (dpsd) assumes…
Descriptors: Acoustics, Recognition (Psychology), Memory, Task Analysis
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Fears, Nicholas E.; Templin, Tylan N.; Sherrod, Gabriela M.; Bugnariu, Nicoleta L.; Patterson, Rita M.; Miller, Haylie L. – Journal of Autism and Developmental Disorders, 2023
Autistic children have differences in their movements which impact their functional performance. Virtual-reality enables researchers to study movement in safe, engaging environments. We used motion-capture to measure how 7-13-year-old autistic and neurotypical children make whole-body movements in a virtual-reality task. Although children in both…
Descriptors: Autism Spectrum Disorders, Children, Early Adolescents, Human Body
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Wang, Wei-Sheng; Cheng, Yu-Ping; Lee, Hsin-Yu; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Computer Assisted Learning, 2023
Background: Benefited from advances in technology, virtual reality (VR) has been widely applied to learning content in operational training as well as hands-on courses. However, most current studies tend to evaluate learning effectiveness in this application, and few were focused on how learners can be benefited from transferring the knowledge…
Descriptors: Computer Simulation, Learning, Experiential Learning, Anxiety
Oliver, Jessica L. – ProQuest LLC, 2023
Background: Parents of children who are approaching end of life (EOL) state that interactions with health care providers are the most important factor in their overall appraisal of the child's health care experience. Interprofessional simulation experiences (Sim-IPE) have been shown to enhance health care professionals' knowledge, confidence, and…
Descriptors: Pediatrics, Death, Health Services, Interprofessional Relationship
Davison, Rebecca K. – ProQuest LLC, 2023
This study explored how a poverty simulation experience influenced educators' social empathy levels and educational practices. More specifically, twenty-nine educators' levels of social empathy were measured using the Social Empathy Index (Segal, Wagaman, & Gerdes, 2012) in a pre/posttest design. Influences on educational practices were…
Descriptors: Poverty, Simulation, Teacher Attitudes, Empathy
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Montoya-Rodríguez, María M.; de Souza Franco, Vanessa; Tomás Llerena, Clementina; Molina Cobos, Francisco J.; Pizzarossa, Sofía; García, Ana C.; Martínez-Valderrey, Vanesa – Journal of Intellectual Disabilities, 2023
Virtual reality (VR) and augmented reality (AR) programs have proliferated significantly in recent years and they are finding their way into different educational and therapeutic purposes. This systematic review aims at analyzing the virtual reality and augmented reality programs designed to promote the development of social skills in individuals…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Intellectual Disability
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Joseph, Jenica; Shilling, Tammy; Ferguson, Heather L.; Kijai, Jimmy – Journal of Research on Christian Education, 2023
Research indicates facilitated debriefing is more effective than non-facilitated debriefing. However, limited published work on this topic exists within communication sciences and disorders. This study investigates speech-language pathology clinical simulation experiences examining formative assessment of debriefing sessions. Two groups of…
Descriptors: Speech Language Pathology, Allied Health Personnel, Clinical Experience, Simulation
Leah Hardesty – ProQuest LLC, 2023
This qualitative research study explored levels of social presence in Second Life (virtual world) associated with phases of knowledge construction. The study explored images and data collected from users at two discussion-based activities. The findings revealed the three levels of social presence, according to the Interactional Process Model of…
Descriptors: Learning, Computer Simulation, Interpersonal Relationship, Interaction
Luz-Patricia Torres – ProQuest LLC, 2023
Problem: Academic institutions have employed online simulations in nursing education to meet the needs of the growing nursing student population and demands for distance learning. While some nursing educators have been trained to use simulation learning experiences, few have specific training in applying online simulation as a teaching strategy.…
Descriptors: Nursing Education, College Faculty, Readiness, Technology Uses in Education
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Yu, Zhonggen – Interactive Learning Environments, 2023
With the rapid development of information technologies, virtual reality (VR) has caught much attention in education. However, scanty studies have been committed to a meta-analysis of its effect in education in terms of various components. This study, through a meta-analysis, systematically reviews the effect of VR technologies on educational…
Descriptors: Literature Reviews, Computer Simulation, Educational Technology, Outcomes of Education
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Villalonga-Gomez, Cristina; Ortega-Fernandez, Eglee; Borau-Boira, Elena – IEEE Transactions on Learning Technologies, 2023
The application of the metaverse poses important challenges for the field of education. The aim of this article is to analyze the evolution of the development of the metaverse experiences in Higher Education and thus identify the key aspects of its application as a virtual environment for teaching and learning. To this end, a systematic literature…
Descriptors: Higher Education, Electronic Learning, Educational Environment, Second Language Instruction
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Chen, Xu; Zhong, Zheng; Wu, Di – IEEE Transactions on Learning Technologies, 2023
As a third-generation Internet form, the Metaverse has received widespread attention for its spatio-temporal expansion, high immersion, sensory extension, and human--computer integration. Considering the prospect of application in the field of education, a series of studies on the design of Education Metaverse frameworks and applications have…
Descriptors: Computer Simulation, Simulated Environment, Design, Technology Uses in Education
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De Back, Tycho T.; Tinga, Angelica M.; Louwerse, Max M. – Interactive Learning Environments, 2023
Immersive virtual environments hold unexplored potential to scaffold and stimulate learning in multiple ways for the purpose of increasing potential learning gains. Yet, the number of implementations in educational settings remains very limited. One reason for limited implementation of immersive virtual environment applications may be a lack of…
Descriptors: Cooperation, Educational Environment, Electronic Learning, Distance Education
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