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Rutkowski, Leslie; Rutkowski, David; Zhou, Yan – International Journal of Testing, 2016
Using an empirically-based simulation study, we show that typically used methods of choosing an item calibration sample have significant impacts on achievement bias and system rankings. We examine whether recent PISA accommodations, especially for lower performing participants, can mitigate some of this bias. Our findings indicate that standard…
Descriptors: Simulation, International Programs, Adolescents, Student Evaluation
Brinker, Mary Catherine – ProQuest LLC, 2016
The purpose of this existential-phenomenological study was to address the first-person perspective of what it is like to experience clinical reasoning during a simulation. It was not known how a novice nurse would describe the experience of actualizing clinical reasoning during the academic simulation experience. In order to maintain the…
Descriptors: Novices, Nurses, Simulation, Clinical Psychology
Hasebrook, Joachim – International Association for Development of the Information Society, 2016
We are so used to accept new technologies being the driver of change and innovation in human computer interfaces (HCI). In our research we focus on the development of innovations as a design process--or design, for short. We also refer to the entire process of creating innovations and putting them to use as "cognitive processes"--or…
Descriptors: Cognitive Processes, Cognitive Psychology, Design Preferences, Computer System Design
Park, Ho-Ryong – Australasian Journal of Educational Technology, 2019
This qualitative study investigated how pre-service teachers of English for Speakers of Other Languages (ESOL) experienced and learned from their completion of a reflective project, including a reflection paper and digital storytelling. The participants were 20 graduate students in a program for Teaching English to Speakers of Other Languages…
Descriptors: Teaching Methods, English (Second Language), Second Language Learning, Second Language Instruction
Sun, Koun Tem; Chen, Meng Hsun – International Journal of Distance Education Technologies, 2019
From random interviews of mathematics teachers, the researchers are conscious that students have difficulties in solving problems regarding compound body volume measurement. The researchers found the main factor involved in the difficulties was incomplete spatial concepts. Augmented reality (AR), which is a kind of educational technology, has been…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Software
Purgason, Lucy L.; Boyles, Jessica; Greene, Cassidy – Journal of School Counseling, 2019
Twenty-first century schools are characterized by increasing diversity and use of technology. An opportunity exists for school counselors to utilize technology to create novel and innovative classroom guidance lessons designed to facilitate cultural exploration and promote cultural understanding. This article provides a rationale for how the…
Descriptors: Intervention, Culturally Relevant Education, Technology Integration, Cultural Awareness
Grau, Maike Korinna; Turula, Anna – Language Learning & Technology, 2019
This paper aims to contribute to the growing literature on how prospective foreign language teachers can learn to be successful telecollaborators. We investigate Polish and German TEFL students' perceptions of how they develop the competences, attitudes, and beliefs described by O'Dowd (2015) through experiential learning in a virtual exchange.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Mediated Communication
Chun, Dorothy M. – Educational Technology & Society, 2019
Based on my role as Editor in Chief of the journal Language Learning & Technology since 2000 and on my experiences as a technology-enhanced language learning (TELL) researcher, developer and teacher, I will provide an overview of recent cutting-edge research on the uses of technologies for second language teaching and learning. I suggest that…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Educational Technology
Zimmerman, Heather Toomey; Land, Susan M.; Maggiore, Chrystal; Millet, Chris – Learning, Media and Technology, 2019
Two cases of context-sensitive mobile computing curricula for children are shown to develop analytical understandings of how science-related sense-making talk can be supported through physical and digital environment interaction, which supports play and learning through movement. Our work investigates how proximity-based computing mediates…
Descriptors: Children, Outdoor Education, Handheld Devices, Educational Strategies
Syarfuni; Nuruddin; Rafli, Zainal – Advances in Language and Literary Studies, 2019
This study is to understand the teaching materials, approaches and methods used in the plus curriculum in the teaching English as compulsory subject in the Madrasah Aliyah Darul Ulum Banda Aceh. An ethnography method was purposefully used where four participants were involved for an in-depth interview and classroom observation. The result revealed…
Descriptors: Ethnography, Teaching Methods, Instructional Materials, Religious Education
Al Hallak, Louna; Ayoubi, Rami M.; Moscardini, Alfredo; Loutfi, Mohamed – Studies in Higher Education, 2019
This paper investigates the dynamics of student enrolment in the Syrian private higher education sector. The paper adopts a system dynamics approach, to construct suitable simulation models that could be used to examine the complex and dynamic interactions between student flows, staff ratios and investments in plant and facilities. The study…
Descriptors: Private Colleges, College Administration, Enrollment Trends, Higher Education
Fleischmann, Katja – Canadian Journal of Learning and Technology, 2019
Digital technology is reshaping the way higher education subjects are taught, including design. Various design disciplines use studio teaching as a pedagogy to educate students for professions in art and design. Studio teaching bases a high premium on face-to-face interactions which guide learning through dialogue and feedback on individual work.…
Descriptors: Online Courses, Design, Teaching Methods, Studio Art
Giralt, Marta; Murray, Liam – Research-publishing.net, 2019
At a recent TeCoLa3 project conference, Colpaert (2017) declared: "there is not enough evidence to suggest that technology has a direct effect on learning, not even virtual worlds. No, not even games… My hypothesis is… that the added value of technology depends on the designs of your learning environment on the one hand… and what I will talk…
Descriptors: Computer Games, Intercultural Communication, Computer Simulation, Teaching Methods
Johnson, Carla C., Ed.; Walton, Janet B., Ed.; Peters-Burton, Erin E., Ed. – NSTA Press, 2019
What if you could challenge your 11th graders to figure out the best response to a partial meltdown at a nuclear reactor in fictional Gammatown, USA? With this volume in the "STEM Road Map Curriculum Series," you can! "Radioactivity" outlines a journey that will steer your students toward authentic problem solving while…
Descriptors: Grade 11, High School Students, STEM Education, Nuclear Energy
Grayburn, Jennifer, Ed.; Lischer-Katz, Zack, Ed.; Golubiewski-Davis, Kristina, Ed.; Ikeshoji-Orlati, Veronica, Ed. – Council on Library and Information Resources, 2019
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library's vital role in supporting this work. 3D modeling, 3D capture techniques, and VR enable faculty and students to engage with highly detailed 3D…
Descriptors: Computer Simulation, Library Services, Academic Libraries, Educational Trends

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