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Riofrio-Luzcando, Diego; Ramirez, Jaime; Berrocal-Lobo, Marta – IEEE Transactions on Learning Technologies, 2017
Data mining is known to have a potential for predicting user performance. However, there are few studies that explore its potential for predicting student behavior in a procedural training environment. This paper presents a collective student model, which is built from past student logs. These logs are first grouped into clusters. Then, an…
Descriptors: Student Behavior, Predictive Validity, Predictor Variables, Predictive Measurement
Hadjistassou, Stella Kyprou – International Journal of Virtual and Personal Learning Environments, 2017
This article explores the underlying processes involved as two experienced Portuguese as a foreign language instructors, who are novices to 3D technologies, became immersed in the epistemology of teaching in a 3D context. The two instructors undertook a challenging initiative to develop and deliver two sections of oral Portuguese in a 3D…
Descriptors: Portuguese, Second Language Learning, Second Language Instruction, Language Teachers
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Riley, Jason M.; Ellegood, William A.; Solomon, Stanislaus; Baker, Jerrine – Journal of International Education in Business, 2017
Purpose: This study aims to understand how mode of delivery, online versus face-to-face, affects comprehension when teaching operations management concepts via a simulation. Conceptually, the aim is to identify factors that influence the students' ability to learn and retain new concepts. Design/methodology/approach: Leveraging Littlefield…
Descriptors: Teaching Methods, Delivery Systems, Comprehension, Online Courses
Biehler, Rolf; Frischemeier, Daniel; Podworny, Susanne – Statistics Education Research Journal, 2017
Connecting data and chance is fundamental in statistics curricula. The use of software like TinkerPlots can bridge both worlds because the TinkerPlots Sampler supports learners in expressive modeling. We conducted a study with elementary preservice teachers with a basic university education in statistics. They were asked to set up and evaluate…
Descriptors: Elementary School Teachers, Preservice Teachers, Teaching Methods, Computer Software
Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
de Groot, Isolde – AERA Online Paper Repository, 2017
Election simulations are considered a viable tool to instigate democratic learning in schools. This paper reports an explorative qualitative inquiry into one type of simulation project: mock-elections (ME). Main objective was to gain an insight into the organization of ME-practices in eight schools in the Netherlands in 2012. Thematic analysis of…
Descriptors: Simulation, Elections, Civics, Democracy
Müller, Sean; Abernethy, Bruce – Technology, Instruction, Cognition and Learning, 2014
Anticipation skill was trained through temporal occlusion using vision occlusion spectacles. A with-movement training group had vision occluded as they batted against bowlers, while the without-movement training group's vision was occluded as they stood behind a net and made a verbal prediction of ball types. Intervention groups and a control…
Descriptors: Skill Development, Expertise, Video Technology, Simulation
Waguespack, Leslie J. – Information Systems Education Journal, 2014
With the increasing proliferation of multitasking and Internet-connected devices, security has reemerged as a fundamental design concern in information systems. The shift of IS curricula toward a largely organizational perspective of security leaves little room for focus on its foundation in systems architecture, the computational underpinnings of…
Descriptors: Computer Security, Internet, Information Systems, Computer Software
Tsai, Chia-Wen; Shen, Pei-Di; Fan, Ya-Ting – International Journal of Information and Communication Technology Education, 2014
In this paper, the authors reviewed the empirical augmented reality (AR) and online education studies, and those focused on designing or development of AR to help students learn, published in SSCI, SCI-EXPANDED, and A&HCI journals from 2003 to 2012. The authors in this study found that the number of AR and online education studies has…
Descriptors: Online Courses, Electronic Learning, Foreign Countries, Computer Science Education
de Villiers, Rouxelle; Botes, Vida L. – e-Journal of Business Education and Scholarship of Teaching, 2014
This article considers the advantages, benefits, disadvantages and weaknesses of experiential learning through the use of educational drama (ED) to assist business students and academics to improve competencies required for their future roles in business. A review of the literature was undertaken. Simulated interaction (SI) and role-play (RP) are…
Descriptors: Drama, Models, Business Schools, Business Administration Education
Miller, Jonathan R.; Hirst, Jason M.; Kaplan, Brent A.; DiGennaro Reed, Florence D.; Reed, Derek D. – Analysis of Verbal Behavior, 2014
The effects of two types of mands on participants' adherence to instructions were examined across two groups using procedures based on Hackenberg and Joker ("Journal of the Experimental Analysis of Behavior" 62:367-383, 1994). Participants were presented with instructions describing a pattern of responding for producing points later…
Descriptors: Verbal Communication, Verbal Operant Conditioning, Verbal Stimuli, Laboratories
Maron, Michael B. – Advances in Physiology Education, 2014
In 1973, the Institute of Environmental Stress of the University of California-Santa Barbara, under the direction of Steven M. Horvath, began a series of field and laboratory studies of marathon runners during competition. As one of Horvath's graduate students, many of these studies became part of my doctoral dissertation. The rationale for…
Descriptors: Exercise Physiology, Fatigue (Biology), Metabolism, Physical Activities
Bigger, Stephen W.; Bigger, Andrew S.; Ghiggino, Kenneth P. – Journal of Chemical Education, 2014
The "FluSpec" educational software package is a fully contained tutorial on the technique of fluorescence spectroscopy as well as a simulator on which experiments can be performed. The procedure for each of the experiments is also contained within the package along with example analyses of results that are obtained using the software.
Descriptors: Science Instruction, Computer Software, Teaching Methods, Educational Technology
Webb, G. Scott; Thomas, Stephanie P.; Liao-Troth, Sara – Decision Sciences Journal of Innovative Education, 2014
The SCOR (Supply Chain Operations Reference) Model Supply Chain Classroom Simulation is an in-class experiential learning activity that helps students develop a holistic understanding of the processes and challenges of supply chain management. The simulation has broader learning objectives than other supply chain related activities such as the…
Descriptors: Supply and Demand, Information Management, Business Administration Education, Simulation

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